Author Topic: Introduce a soft flak vehicle and perk the flakpanzers.  (Read 5319 times)

Offline titanic3

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Re: Introduce a soft flak vehicle and perk the flakpanzers.
« Reply #15 on: August 18, 2013, 11:06:42 AM »
Perk the wirble. Or add the manual reload time of that they had. Or both.

  the game is concentrated on combat, not on shaking the screen.

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Offline RngFndr

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Re: Introduce a soft flak vehicle and perk the flakpanzers.
« Reply #16 on: August 18, 2013, 11:14:10 AM »
Twin Bofors against Lankstukas, OH YEAH, I'm likin that idea! :aok

Offline Karnak

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Re: Introduce a soft flak vehicle and perk the flakpanzers.
« Reply #17 on: August 18, 2013, 11:16:45 AM »
I agreed with the GV Icon range change.. Well, in real life you'd have to make the call too.. Chase him into an enemy infested area where (in reality) you would just assume, that everything that could shoot would be blasting at you from every angle.. Or don't!

It was hazardous bizz gettin down near the trees over known Flak areas.. But this is a game, so the risk of not gettin back to drinks at the O club, and your warm bed, are somewhat less.. Makes people bolder than they normally would be..
I have no problem with the enemy icon change, hence I am not asking for it to be reverted.  I just want friendly icons to be changed to match so that this "run to a Wirbie that my opponent can't see" crap stops.
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Offline RngFndr

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Re: Introduce a soft flak vehicle and perk the flakpanzers.
« Reply #18 on: August 18, 2013, 11:21:05 AM »
I have no problem with the enemy icon change, hence I am not asking for it to be reverted.  I just want friendly icons to be changed to match so that this "run to a Wirbie that my opponent can't see" crap stops.
Oh OK, I gotcha now, same range for you and He.. Sure, absolutely, human eyes are the same for both sides.. No reason for friendlies icon to be visible to you at longer ranges than it is to him.. :aok
« Last Edit: August 18, 2013, 11:27:34 AM by RngFndr »

Offline bangsbox

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Re: Introduce a soft flak vehicle and perk the flakpanzers.
« Reply #19 on: August 18, 2013, 02:54:43 PM »
I don't see this as a big enough problem to warrant any changes. It's not an epidemic proble
People run to base ack happens much more.

Offline Karnak

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Re: Introduce a soft flak vehicle and perk the flakpanzers.
« Reply #20 on: August 18, 2013, 03:28:57 PM »
I don't see this as a big enough problem to warrant any changes. It's not an epidemic proble
People run to base ack happens much more.
I don't play much.  I have died by chasing runners who ran to Wirbies multiple times since the GV icon change.

Base ack is 1) at a known location, a base or town, so it is not unexpected and 2) far, far less lethal.
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Offline kano

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Re: Introduce a soft flak vehicle and perk the flakpanzers.
« Reply #21 on: August 18, 2013, 04:03:45 PM »
+1 for more aa chassis,s

Would also like to see a slight perk cost for the osti and wirb, as they were quite rare in the real war and common as pig toejam here.
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Offline Nashorn

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Re: Introduce a soft flak vehicle and perk the flakpanzers.
« Reply #22 on: August 18, 2013, 06:51:10 PM »

Offline Fish42

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Re: Introduce a soft flak vehicle and perk the flakpanzers.
« Reply #23 on: August 18, 2013, 07:12:13 PM »



Little faster then wirble, little harder to kill (not so easy to smoke it), but 1/2 the firepower.

Offline Nashorn

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Re: Introduce a soft flak vehicle and perk the flakpanzers.
« Reply #24 on: August 18, 2013, 07:15:52 PM »
I think the whole thread is about worse AAA than the wirb and ost, not "faster and harder to kill"

Offline Fish42

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Re: Introduce a soft flak vehicle and perk the flakpanzers.
« Reply #25 on: August 18, 2013, 07:24:02 PM »
I think the whole thread is about worse AAA than the wirb and ost, not "faster and harder to kill"

We have that, its called the M16.

What I really want, is something of a mid-step so that the wirble could have a slight perk added. 2 x 20mms is still going to make a Vulcher balk, without the easy kill of the M16.

Offline TDeacon

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Re: Introduce a soft flak vehicle and perk the flakpanzers.
« Reply #26 on: August 18, 2013, 09:18:37 PM »
I made another wish for that, I feel too that the balance gv/planes is off. GVs have it easy nowadays.

This is a ridiculous comment.  I tell you what; how about you engage in a duel.  Your opponent takes a P51 with 2 1000 pounders (costs no perk points) and you take a Tiger II (costs 100 perk points).  Let's see who wins...

MH
« Last Edit: August 18, 2013, 09:20:33 PM by TDeacon »

Offline TDeacon

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Re: Introduce a soft flak vehicle and perk the flakpanzers.
« Reply #27 on: August 18, 2013, 09:22:19 PM »
Perk the wirble. Or add the manual reload time of that they had. Or both.

Or neither.  MH

Offline Karnak

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Re: Introduce a soft flak vehicle and perk the flakpanzers.
« Reply #28 on: August 18, 2013, 09:30:59 PM »
This is a ridiculous comment.  I tell you what; how about you engage in a duel.  Your opponent takes a P51 with 2 1000 pounders (costs no perk points) and you take a Tiger II (costs 100 perk points).  Let's see who wins...

MH
That isn't a very accurate representation of the MA combat environment.
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Offline Lusche

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Re: Introduce a soft flak vehicle and perk the flakpanzers.
« Reply #29 on: August 18, 2013, 09:34:22 PM »
That isn't a very accurate representation of the MA combat environment.

Disagree :)
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