Author Topic: New Strategic target  (Read 2596 times)

Offline guncrasher

  • Plutonium Member
  • *******
  • Posts: 17362
Re: New Strategic target
« Reply #15 on: August 22, 2013, 12:15:49 PM »
Would be nice to have a Port attached to the Mill (3 Stategic targets in 1) but that would involve modifiing the map to have a Waterway channel from the sea to the Strats default & Rear locations and I highly doubt HTC is going to do that

steel mills were normally away from the sea to avoid being destroyed from the sea.  they used railroads to bring in supplies and to move steel to the ports.

that's the main reason Kaiser steel was built in the middle of nowhere but in a location that was easily supplied by train.



semp
you dont want me to ho, dont point your plane at me.

Offline Lone82

  • Copper Member
  • **
  • Posts: 174
Re: New Strategic target
« Reply #16 on: August 27, 2013, 07:28:34 PM »
Life is Hard, But it's even HARDER when your Stupid- John Wayne

Offline XxDaSTaRxx

  • Persona Non Grata
  • Silver Member
  • ****
  • Posts: 1219
Re: New Strategic target
« Reply #17 on: September 28, 2013, 11:22:00 AM »
+1 awesome idea. As a bomber pilot, I would love to see a large scale bombing raid on steel mills.  :cheers:
Quote from: Latrobe
Do not run.
Face your opponent with all you have.
If you die you have something to learn.


Offline Blinder

  • Nickel Member
  • ***
  • Posts: 547
Re: New Strategic target
« Reply #18 on: September 28, 2013, 12:41:24 PM »
+1 awesome idea. As a bomber pilot, I would love to see a large scale bombing raid on steel mills.  :cheers:

I concur. Steel mills, ball bearing plants, railroad marshaling yards and other big infrastructure that is necessary for a nation to wage war.

Bring it!  :rock
Fighter pilots win glory .... Bomber pilots win wars.



17th Guards Air Assault Regiment (VVS) "Badenov's Red Raiders"

Offline Lone82

  • Copper Member
  • **
  • Posts: 174
Re: New Strategic target
« Reply #19 on: November 20, 2013, 10:22:11 AM »
Would like to see this added to the new terrains if we get any with the new terrain generator. We had a blast running PT boats all the way up the river to the strats but the river is more of a ditch and not even wide enough for 2 boats and pretty shallow & one small touch in the shallow and you loose a motor. Would like to see wide , deep rivers so we wouldnt have to creep along at 5-10mph
Life is Hard, But it's even HARDER when your Stupid- John Wayne

Offline shotgunneeley

  • Silver Member
  • ****
  • Posts: 1051
Re: New Strategic target
« Reply #20 on: November 20, 2013, 01:19:55 PM »
I'd like to see a blend of the old zone system mixed with the central strat targets. The central strat targets could resupply their respective sub-factories scatterred throughout the country. The sub-factories supply all friendly fields within a zone of influence. Captured enemy bases outside this zone will have to rely on player resupply or wait the full down time for an object to repair itself. Instead of having a bunch of factories tied to one zone base, I propose the allegiance of each sub-factory being tied to the ownership of their own field nearby (port, airfield, or v-base). If that field is captured, then the respective sub-factory will cease resupplying its default fields and will in turn start resupplying its particular zone fields owned by the possessing country.

Im torn about marshaling yards for trains and ships. If they handle transportation of supplies, the destruction of this facility would cause a strategic bottleneck. Why destroy one factory when you could destroy a marshaling yard and hamper the resupply of fields from all the factories? On the other hand, I greatly enjoy attacking and defending things of strategic value.
« Last Edit: November 20, 2013, 01:34:50 PM by shotgunneeley »
"Lord, let us feel pity for Private Jenkins, and sorrow for ourselves, and all the angel warriors that fall. Let us fear death, but let it not live within us. Protect us, O Lord, and be merciful unto us. Amen"-from FALLEN ANGELS by Walter Dean Myers

Game ID: ShtGn (Inactive), Squad: 91st BG

Offline Tinkles

  • Silver Member
  • ****
  • Posts: 1501
Re: New Strategic target
« Reply #21 on: November 20, 2013, 02:37:41 PM »
I'd like to see a blend of the old zone system mixed with the central strat targets. The central strat targets could resupply their respective sub-factories scatterred throughout the country. The sub-factories supply all friendly fields within a zone of influence. Captured enemy bases outside this zone will have to rely on player resupply or wait the full down time for an object to repair itself. Instead of having a bunch of factories tied to one zone base, I propose the allegiance of each sub-factory being tied to the ownership of their own field nearby (port, airfield, or v-base). If that field is captured, then the respective sub-factory will cease resupplying its default fields and will in turn start resupplying its particular zone fields owned by the possessing country.

Im torn about marshaling yards for trains and ships. If they handle transportation of supplies, the destruction of this facility would cause a strategic bottleneck. Why destroy one factory when you could destroy a marshaling yard and hamper the resupply of fields from all the factories? On the other hand, I greatly enjoy attacking and defending things of strategic value.

I said all that in a post I made awhile back, but you made it sound better  :D

+1 to both
If we have something to show we will & do post shots, if we have nothing new to show we don't.
HiTech
Adapt , Improvise, Overcome. ~ HiTech
Be a man and shoot me in the back ~ Morfiend

Offline jedi25

  • Copper Member
  • **
  • Posts: 321
Re: New Strategic target
« Reply #22 on: November 20, 2013, 07:14:10 PM »
I say get rid of that mega strat and city..place the strats in separate locations behind the line...

In reality, no country would build all their war making resources in one location..

Separate strat targets behind the line..

Offline SmokinLoon

  • Platinum Member
  • ******
  • Posts: 6168
Re: New Strategic target
« Reply #23 on: November 20, 2013, 08:11:25 PM »
I say get rid of that mega strat and city..place the strats in separate locations behind the line...

In reality, no country would build all their war making resources in one location..

Separate strat targets behind the line..

in a perfect world, maybe.  Please go look up where the industrial belts were in German, Russia, Japan, and even the US.  In the scale of what we are speaking of in AH, I think it goes with the territory well enough.  However, I still think steel mills, railroad yards, ship yards, etc, could all be added with some relevance for bombers to have more to bomb. 
Proud grandson of the late Lt. Col. Darrell M. "Bud" Gray, USAF (ret.), B24D pilot, 5th BG/72nd BS. 28 combat missions within the "slot", PTO.

Offline MrKrabs

  • Gold Member
  • *****
  • Posts: 2152
      • AH-Freebirds.com
Re: New Strategic target
« Reply #24 on: January 02, 2014, 08:35:23 PM »
Bumping this just because in hopes for a late addition to the new terrain engine...


















DON'T HURT ME!!  :angel:
The boiling pot is put away and the crab has gone back to sea...

Offline stabbyy

  • Copper Member
  • **
  • Posts: 158
Re: New Strategic target
« Reply #25 on: January 04, 2014, 02:00:56 AM »
like the idea a real original +1

but first we have to make strats worth hitting......40min-3hr flight nullified within 15min by c47s :rolleyes:

Offline Lusche

  • Radioactive Member
  • *******
  • Posts: 23888
      • Last.FM Profile
Re: New Strategic target
« Reply #26 on: January 04, 2014, 07:50:11 AM »
like the idea a real original +1

40min-3hr flight nullified within 15min by c47s :rolleyes:


 :headscratch:

It absolutely is not. Each drop of supps only reduces building downtime of one factory by only 4 minutes.
Strats have a huge impact on the game, and (as I have shown in detail repeatedly) it takes a tremendous effort to redeem the damage done to the strats by a single strat raider.
Steam: DrKalv
E:D Snailman

Offline 49Boob

  • Zinc Member
  • *
  • Posts: 13
Re: New Strategic target
« Reply #27 on: January 04, 2014, 04:22:46 PM »
I agree with lone82 fun runs like that are awesome!!. I would like to see the marshaling yards added a main one at the strats and several around zone bases for us fighter jocks and med buff pilots to hit. Jabos have a tough time getting to strats if there were small train yards/ depos that affected area bases I would be happy and keep the main strats that affect the country overall. :) +1 for steel mill the more strat targets the better adds a whole new level of strategy to the game :)

Offline Lone82

  • Copper Member
  • **
  • Posts: 174
Re: New Strategic target
« Reply #28 on: November 15, 2014, 08:35:26 PM »
Reviving for those that missed it
Life is Hard, But it's even HARDER when your Stupid- John Wayne

Offline Rich46yo

  • Platinum Member
  • ******
  • Posts: 7358
Re: New Strategic target
« Reply #29 on: November 15, 2014, 10:30:52 PM »
I'd love to see a redo of the strat system.
"flying the aircraft of the Red Star"