Author Topic: New Strategic target  (Read 2593 times)

Offline DEECONX

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Re: New Strategic target
« Reply #30 on: November 16, 2014, 11:46:20 AM »
Seen a lot of wishes, made a few myself. This one I can give a big +1  :aok

Offline Coalcat1

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Re: New Strategic target
« Reply #31 on: November 16, 2014, 11:52:54 AM »
I can live out my Luftwaffe fantasies in a G6 or A5/A8 with a few friends hunting a buff mission to a rail yard or metal refinery deep in the heart of my country. <--- still a Luftweenie for hire, will fight the horde for perks.

Offline Rob52240

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Re: New Strategic target
« Reply #32 on: November 20, 2014, 01:32:20 PM »
Rail yards and supply depots that stop trains and convoys from spawning would be a nice touch.

+1
If I had a gun with 3 bullets and I was locked in a room with Bin Laden, Hitler, Saddam and Zipp...  I would shoot Zipp 3 times.

Offline bustr

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Re: New Strategic target
« Reply #33 on: November 20, 2014, 01:46:28 PM »
This would simply be fit into the current formula while giving you a new target to attack. Bombing down the city to 0% delays all resupply of everything in the effected country by 120 minutes I believe. That is why sometimes when you try to resupply a strat it takes forever. You first have to ensure the health of the city.

There is a strategic aspect to the game.

1. - Reduce the city to 0%.
2. - Reduce strats and their resupply will take forever after hitting the city.
3. - Reduce the radar, ammo, and AAA strat first after the city.
4. - Now when you hit an airfield the radar, auto ack and ords stay down forever while you punish the uppers and capture the town.
5. - If you take out the HQ, it takes forever for that country to get it's eyes back while you roll it.

How many of you didn't know this was in place??
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline kvuo75

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Re: New Strategic target
« Reply #34 on: November 21, 2014, 09:04:08 AM »
This would simply be fit into the current formula while giving you a new target to attack. Bombing down the city to 0% delays all resupply of everything in the effected country by 120 minutes I believe. That is why sometimes when you try to resupply a strat it takes forever. You first have to ensure the health of the city.

There is a strategic aspect to the game.

1. - Reduce the city to 0%.
2. - Reduce strats and their resupply will take forever after hitting the city.
3. - Reduce the radar, ammo, and AAA strat first after the city.
4. - Now when you hit an airfield the radar, auto ack and ords stay down forever while you punish the uppers and capture the town.
5. - If you take out the HQ, it takes forever for that country to get it's eyes back while you roll it.

How many of you didn't know this was in place??

I thought the city controlled town building downtimes now.  :headscratch:
kvuo75

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Offline jolly22

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Re: New Strategic target
« Reply #35 on: November 21, 2014, 10:00:50 AM »
If we decide to do anything that effects the downtime of the play of the game (Hangars), we need to have an equal reaction. Being able to resupply hangars would be a must. Not being able to up at a base for 30 minutes would suck. ESPECIALLY, in the early morning hours where (typically) Rooks are outnumbered. All they would have to do is do a strat run on the steel mill, and take down hangars, then boom, we wouldn't be able to counteract.

ALSO, the two stage main fronts is a bad idea. On some of the maps, a lot of the bases are incredibly close together. Not allowing 1 side, or sometimes either sides, to get alt. So say you're already being pounded. Now you're limited to being able to up within a half a sector of the fight, not allowing a whole of alt.

Keep the way things are now imo. I like the map/war set-up. Spread out all the strats over a single sector. Making it an industrial district with reinforced defences (Ack). But most importantly. Up the damage needed for HQ runs..

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Offline Lusche

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Re: New Strategic target
« Reply #36 on: November 21, 2014, 04:16:44 PM »
I thought the city controlled town building downtimes now.  :headscratch:


town & hq
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Offline bustr

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Re: New Strategic target
« Reply #37 on: November 22, 2014, 05:11:54 PM »
Sub-Strats to change War Win Percentages.

HTC could add sub-strats to each country that modify the percentage of fields you need to capture in that country towards winning the war and flipping the map. Some number would have to be determined along with salting them in across the medium back field of each country. They can artistically look like rail yards, steel factories and such.

Their structure would be strategic targets with about the same kill ability and rebuild\resupply ability as a town. Their purpose, as your bombers, or jabo, or tanks destroy them. The percentage of fields needed to win the war from that country is reduced from 20%. Very heavy auto ack would be reasonable due to their direct impact on winning the war.

Just as a town can be destroyed, an M3 or C47 can bring the place back up. If you own the next GV base or airfield over, hurray for your side wining the war sooner. Or hurray for that evil M3 driver or sneaky C47 pilot who gave up an hour or more to drive or NOE across a sector to stick you in the eye by bringing up the strat.

So the percentage destroyed of a substrat or combination of substrats destroyed would combine to modify the percentage of country fields you need in your possession to win the war. And that sneaky M3 driver or C47 pilot would be able to change the odds back to his country's favor in one or two trips along with the rebuild time controlled by the City strat. A detailed page from the clipboard would be needed to clearly show all country's substrat, their percentage damage in real time, and what percentage of fields are needed at that moment a country to win the war.

Targeted Outcomes or Downsides.

Those who don't care can furball or GV spawn fight like always. Those who do, now have real short term war like targets to impact the outcome of the war including the ability to stick the winning country in the eye at the last moment by resupplying.

In the end, you get a new map to do it all over again faster if one country gets it together to smash all of the substrats with strategic bomber missions and quickly steam rolls the minimum number of bases in concert. And you keep an open sand box world for the players who simply want to drop in for an hour and shoot at things. If a furball, bomber intercept or GV battle is happening near a substrat, funsies for them. Or they hunt up the usual offering of game play and not worry about the strategic war win.

The biggest downside, you will need bodies and a certain amount of coordination of assets to leverage the reduced percentage of fields to win the war quickly. On the up side, just as a last minute M3 can raise the percentage of fields needed to win the war and cut your success short. A single bomber or even jabo can suddenly win the war with the small number of bases you already have. Strategic options so to say instead of needing a hoard. But a hoard can do it like old times since the maximum number of fields needed will still be 20%. 
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.