Author Topic: STRATS !!!!!!!  (Read 1652 times)

Offline FabryKA6

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STRATS !!!!!!!
« on: August 17, 2001, 12:32:00 AM »
STRATS in any way but we need STRATS !

Offline funkedup

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« Reply #1 on: August 17, 2001, 01:54:00 AM »
Make your own strat!  :)
It's up to us to provide structure.  Cooperate, try to do what LW and RAF were doing in this area in real life.  
RAF were doing fighter sweeps and escorted bomber raids.  LW were shooting down the RAF over France and doing a few raids themselves.

Offline Nash

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« Reply #2 on: August 17, 2001, 06:07:00 AM »
I think he means some kind of impact as a result of strats.      :)

Don't get me wrong, I love yer buff missions Funked and I love participating in the fighter sweeps to try and knock em down - but you and I know it's only sort of... erhm... make believe stuff. The hangers will be up well before the time you've RTB'd, and it doesn't hamper operations anyways - the fields are relatively close.

It would be a much different picture if there was the ability capture... and change the look of the map (not possible with current settings code anyways). But even that's a bit formulaic (and out of place for the CT?) and may be better left to the MA. A bunch of posts down, Deja talks about a different kind of strat system that I think has a lot of merit, and would seem to create the types of fights that historically occured. I have some issues with a great deal of it, but I think it's getting a lot closer to what would be a good strat system for the CT.

It may be because I tend to do so much of it (and for so long it seems)... but all this singleminded determined focus on airfields alone is... I don't know... maybe a bit stale. I'm sure I'm not alone.

Clear VH ack, drop 2k on VH, 2nd fighter drops 3rd egg. Clear east ack, clear west ack. Straffe dar, straffe ammo bunkers. Cap and hold for goon. VH smoke out, got 5 mins. Goon rolls in wtg! What field next guys?

Not sure I'd want to see that exact incarnation of strat find its way into the CT... but I'm also pretty sure that at some point the pretend buff missions are going to start taxing my suspension of disbelief. Some kind of strat is needed to make things have meaning. Tangible effects as a result of effort is neccessary, or a sense of futility about it all *will* start to set in here (see top post).

Dunno what that would look like exactly... but something more tied into the supply/production side of things seems in the ballpark. I don't like the idea of limiting planes/types as a result bombing... but if it were somehow tied into the territory (moving the front) it would probably get my vote.

[ 08-17-2001: Message edited by: Nash ]

Offline Eagler

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« Reply #3 on: August 17, 2001, 06:32:00 AM »
Eagle Day followed by the invasion of England !

 :)
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Offline Ghosth

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« Reply #4 on: August 17, 2001, 07:28:00 AM »
Well yesterday I made 3 runs over france in a b26. Kept knocking down acks and fuel. Makeing strafeing runs on low 109's, and in general had a blast.

However I would love to see a strat system in the CT that rewards bombers. Also something to use those bomber perks on!

Offline Ripsnort

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« Reply #5 on: August 17, 2001, 07:42:00 AM »
Agreed, I'd spend all my time in there if there was some sort of reward (strat) for hitting key targets.  Since we don't have field capture, there really is no 'reward' other than ATA kills...would be nice if somehow we could tie the factories into the strat of bombing them, for long periods, say, 12 or 24 hours.  Something for reward for ATG and Bomber guys, right now its a historic FFA and don't get me wrong, I like that too, but it holds my interest for an hour, then I move to main again...

Offline funkedup

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« Reply #6 on: August 17, 2001, 11:56:00 AM »
Computer flight sims are all make believe stuff Nash.   :)

I don't think we even hit any hangars.  Only the lead uses the Norden and the other guys do a formation drop.  The purpose of the bombers is to give the fighters something to do.   :)

I guess I'd rather see no strat than a half-baked strat that somebody will figure out how to "game" to the point of nausea.  That pretty much fits the description of the current MA strat.  But if HTC has time/money to try new strat ideas for the CT then I welcome it.

Offline funkedup

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« Reply #7 on: August 17, 2001, 11:58:00 AM »
Persistent damage to structures would be good Rip.  

But MA field capture landgrab porkfest (    :D don't hurt me Pyro ) and historical flying can't really coexist.

For a lot of us, seeing stuff blow up and coming home safe are reward enough.   :)

[ 08-17-2001: Message edited by: funkedup ]

Offline R4M

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« Reply #8 on: August 17, 2001, 12:03:00 PM »
Absolutely agree, funked <S>

I really liked AKDejavu's idea in the other thread. I hope it can somehow be implemented...but please no Field capture thing.

Offline Furious

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« Reply #9 on: August 17, 2001, 01:24:00 PM »
I also agree with Funked.  

I fly the JU88 across the channel almost every night.  Why?  Because it happened.   I gives the guys flying allied craft historical type targets.  Keeping a tight formation, hitting the target and making it home IS the reward.

I would like to see different strat targets, like comm and radar stations along the coast, that could have an affect on the adversary.  Perhaps bombing factories could affect availability of certain craft.  Of course it should take a crapload of  missions and bombs to accomplish this.  

F.

PS.  I really dig that Funked and gang are doing a more historical type level bombing.  We need to stop using the F6 view in the JU88 and get down to some dive bombing.

Offline Ripsnort

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« Reply #10 on: August 17, 2001, 01:35:00 PM »
I agree, its reward enough for me to just live, as well, but for how long?  Will we maintain the healthy numbers we've had in their?

Now, the problem with field capture is someone would fester that up by doing a land grab in the wee hours, or by sheer force of numbers..I think we all agree that it should remain a MA strat....however, I'm looking for something in between land grab strat, and just aimlessly bombing a target that does nothing except give the enemy your bomber as a target, and you bragging rights that you made it home.

Unfortunately, we lack so many other aspects of the war strat element, that we're limited to what we got.

Offline Nash

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« Reply #11 on: August 17, 2001, 04:24:00 PM »
Yeah, I think we're pretty much agreed on the base capture thing. Not for the CT.

But... being realistic about it, I think the numbers of flyers in the CT will not only cease to grow, but start shrinking once the reality of being unable to effect change; affect *anything* in there sets in. It's a very small percentage of players who can go that deeply make believe for an extended period of time, without seeing any rewards for their actions.

And we should not be elitist about this - we want more people in there.

But yeah... we certainly are stuck with what we have. The only thing we can adjust right now settings-wise, is persistant damage to structures. And I think this is a horrible idea... because what we're really talking about is hangers and fuel. After a few great fights, granted, the coastal fields would be decimated and what we'll be left with is flying from deep inland France to meet up with an enemy flying from deep inland England. Eventually we'll be flying from opposite sides of the map. However, if your goal is to shrink the player base of the CT to 5 people then this is about the best way to do it.

I've never really given the strat system much thought. Seemed adequate for the MA. After thinking through strat for the CT and finding that what we have is just not applicable to it in any form - I'm coming to the conclusion that it's time for HTC to really look at this end of it. Indeed it seems they already have. Pyro mentioned in the dogfighter.com interview that with the addition of trains, it meant a "strat overhaul". I hope that means more than the trains only acting as some kind of middlemen between fields and factories (effecting only rebuild times), as that pretty much leaves us all in the same boat.

The focus on airfields as a means for grabbing territory must be removed. The moving forward and backward of the front lines must be made contingent upon the state of each country's assets. This includes factories, cities, airfields *and* destruction of aircraft and vehicles.

Destruction of the cities, factories and numerous aircraft in one area pushes the front forward in that area to the extent that it may encompass an airfield (or cities or factories etc.), causing a change of ownership. This is the only way I can see meaningful strat be applied. And it's about the only way I can see *any* type of strat to be applied to the CT.

Until we have strat in the CT we'll have to be content with the numbers we have, and hope that they do not start to in fact shrink.

Offline SKurj

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« Reply #12 on: August 17, 2001, 06:40:00 PM »

Offline Nash

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« Reply #13 on: August 17, 2001, 07:53:00 PM »
Best idea for strat I've ever seen Skurj.

Offline Westy MOL

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« Reply #14 on: August 18, 2001, 08:44:00 PM »
"ut... being realistic about it, I think the numbers of flyers in the CT will not only cease to grow, but start shrinking once the reality of being unable to effect change; affect *anything* in there sets in. It's a very small percentage of players who can go that deeply make believe for an extended period of time, without seeing any rewards for their actions.
And we should not be elitist about this - we want more people in there."

I agree 100%.  And also about Skurj's idea!

Westy