HTC,or terrain builders... correct me if I am wrong, but here is what I think may be the problem...
We have alot of talent on the terrain team..however, I think what they lack is the ability to strategically link the strat model with the spawn points and associated fields.
In other words, almost anyone can produce a decent map, but to do so with a logical strat system imbedded within the map along with spawn points that actually "work" is tough to do. I've seen alot of beautiful maps that had pointless spawn points for GV's, let alone bugs that would crash you back to desk top if you attempted to use the said spawn points.