This is a general improvement which would benefit any map which has a TT with symmetical spawns into a center area. However, based on recent experience with Trinity TT prior to its being temporarily (hopefully) removed from the rotation, it is *essential* for Trinity. As it now stands, Trinity-type TTs rely on player social convention in order to generate and maintain combat. In case these social conventions have lapsed for a particular map, it would be nice to have a backup TT population mechanism, such as this "wish".
Before Trinity is restored to the map rotation (and it should be) we should add the “I am here” factor to TT, which had usually been empty. During the past several years the lone-wolf player (like me) used to spawn to TT, listen for sounds of activity, hear nothing, and bail. Then the next person (whom he could have fought had he remained) spawns, and does the same thing. Etc.
This “wish” adds a VBase to the center of Trinity TT. (The city can remain next to it, or be removed; I have no preference). See picture below. If this is done, as soon as someone spawns to one of the center spawn points, the VBase will begin to blink. In the MA, 9 times out of 10, a blinking base attracts defenders within 5 minutes or so. In the case of Trinity TT, these defenders would supply initial opponents for the spawning player, which solves the problem. A bonus is that, so long as at least one TT VBase is blinking, additional GVers will normally be drawn in.
This change doesn’t negatively impact other styles of play at all, so far as I can see, so it’s win-win.
MH