I don't disagrre with the OP idea..... I just understand the counter to auto-gunners.... Perhaps a middle road can be established....
While in bombardier position and in scope; only a single gun on any one of your aircraft can be AI-manned at a given time. THis allows for some notification to the player that they are being attacked at the same time giving MINIMAL defence while in the scope... I think what the OP is looking for is a little security in the scope. I khnow the feeling of simply waiting for the bullet sounds as my cross hairs draw near the target...
What can't be implemented is generic AI gunners.... NO NO NO NO NO NO NO NO
Fighter pilots whines would be heard from 30K down to the deck...
But what about a single gun? Whichever has the closest shot on an enemy which is in it's firing arc will take small bursts. Again, this would have to be limited by way of amount of ammo expended or accuracy of AI gunner as to not give an advantage to a single human player but rather give them a small bread crumb.
I'd like to see this implemented in such a way that AI gunners don't get kills on fighters unless the fighter refuses to break off a sustained attack on the formation at close range. I'd like to see this system provide harrassing fire at fighters whilst simultanioulsly notifiyng the player in the scope that he/she is being attacked and SHOULD man his/her guns....
I get where you're coming from but you have to be careful not to tip the balance scale, it ISNT fair that a bomber somehow has more automation than a fighter simply because "the bomber has more little men in them"... But Fighter bullies, it also isn't fair that the jobs of many on a bomber must be done by a lone controller, and if the controller (player) isn't in a given position, that position is non-existent....
My $.02