Author Topic: Penalties for switching teams.  (Read 2071 times)

Offline bozon

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Re: Penalties for switching teams.
« Reply #30 on: September 26, 2013, 11:48:24 AM »
- Many former 'sideswitchers' don't bother to do that anymore with the reintroduction of the 12h rule.
I can only speak for myself, but I bet this applies to many others that are in a squadron. On occasions in which I fly alone I will happily switch to the less populated country for better fights. However, since I am in a squadron and we like to fly wingmen, the 12H rule means that on that day I will not be able to fly with my squadron, even if I logout and return 2 hours later when more of them are logged in.

There is no sense in a very long side switching cooldown unless HTC wants to encourage chess-piece loyalty. Since this goes against measures such as ENY limiter and perk multiplier that encourage players to switch, I don't think chess-piece loyalty is their intention.
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Offline atlau

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Re: Penalties for switching teams.
« Reply #31 on: September 26, 2013, 11:50:36 AM »
How about only allowing switching to a team with fewer players online to help with side balancing? (And I'm sure that this has been debated before)

Offline chaser

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Re: Penalties for switching teams.
« Reply #32 on: September 26, 2013, 01:40:20 PM »
While people are free to accuse me of whining, this is simply a suggestion.

1. I hear people complaining that enemy are switching teams to study the map, locate CVs and then switch back in the same day. This does seem like a valid complaint, seems absolutely barmy. While removing ranks and privileges would not stop multi-accounting, it does seem that it would drastically cut the number of people hopping teams, if there were penalties to consider.

2. A request to switch team, should have to undergo a week delay, during which the cool-off period exists, where person is free to cancel their request to switch team.

3. A person should be able to switch teams no more than once per year.

These are not really my suggestions, but ideas I've heard mentioned on country channel.

Hell to the no. The 12 hour side switch rule is about 12 times to long as it is. Granted I don't switch as much as I used to, the day anything is implemented to make side switching harder than it is now would be my last day.

Offline Ack-Ack

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Re: Penalties for switching teams.
« Reply #33 on: September 26, 2013, 02:10:02 PM »


2. A request to switch team, should have to undergo a week delay, during which the cool-off period exists, where person is free to cancel their request to switch team.

3. A person should be able to switch teams no more than once per year.

These are not really my suggestions, but ideas I've heard mentioned on country channel.

Whether these are your suggestions or others that you've compiled, these are pretty stupid suggestions.

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Offline ink

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Re: Penalties for switching teams.
« Reply #34 on: September 26, 2013, 03:11:40 PM »
its not about the "numbers" for me, (and a few others)

its about the fight....I enjoy fighting red guys to get my kills not green....lots of times I have seen the lowest numbered side with the biggest hoard, at that point I want to switch and fight that hoard.

the MA is NOT about a "war" it is a sand box for combat.....that happens to include a war aspect.

any time limitations on switching is choking my ability to find the fight I enjoy.

make it so you can switch every hr with no penalty...

if you switch within 1 hr you can not load any ORD or have comms for a half hr.




Offline Arlo

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Re: Penalties for switching teams.
« Reply #35 on: September 26, 2013, 04:22:10 PM »
its not about the "numbers" for me, (and a few others)

Usually is for me (and a few others). We generally used to like takin' the squad to underdogville because that's how to get that fight. 12 hour commitments, however, make the potential of those odds changing ten minutes into such a hop a bit daunting (I've seen the horde mass log off as well a mass log on without so much as a hint).

if you switch within 1 hr you can not load any ORD or have comms for a half hr.

Comms? Why mess with the comms? It wouldn't be inconvenient for the dedicated to stay in contact via team-speak or ventrillo. May as well leave the comms alone.

Now ords, I can see. If you're switching to mount a defense no need for ords.  :D

Offline atlau

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Re: Penalties for switching teams.
« Reply #36 on: September 26, 2013, 04:36:10 PM »
That's why it seems to me encouraging people to switch to the outnumbered team should be encouraged vs people who just bandwagon onto the side w/ the most numbers (probably not on conscientiously but it seems to happen).

Offline ink

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Re: Penalties for switching teams.
« Reply #37 on: September 26, 2013, 04:55:17 PM »
Usually is for me (and a few others). We generally used to like takin' the squad to underdogville because that's how to get that fight. 12 hour commitments, however, make the potential of those odds changing ten minutes into such a hop a bit daunting (I've seen the horde mass log off as well a mass log on without so much as a hint).

Comms? Why mess with the comms? It wouldn't be inconvenient for the dedicated to stay in contact via team-speak or ventrillo. May as well leave the comms alone.

Now ords, I can see. If you're switching to mount a defense no need for ords.  :D

ya same thing....change sides and the red dar I was going to disappears....that aggravating :bhead :bhead :bhead :bhead

comms was just an idea to appease the "spy" crowd. of course you are right though.

Offline Brooke

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Re: Penalties for switching teams.
« Reply #38 on: September 26, 2013, 07:13:05 PM »
I would put no time limit of switching sides.  I know that enables unscrupulous players to look at where CV's are, but I don't care as much about that as the advantages of being able to even up sides.  If it's a CV near any action, the enemy already knows where it is anyway.

That way, you can always switch over to even up the numbers, but be assured you can switch back after things are more even.

The lags in being able to switch are what cause me to stay on a side with a large numbers advantage.  Instead of switching (and possibly getting precluded from switching back), I just start flying earlier-war planes or taking up A-20's instead of fighters or flying He 111's in at 5k.

Offline Arlo

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Re: Penalties for switching teams.
« Reply #39 on: September 26, 2013, 07:16:28 PM »
I would put no time limit of switching sides.  I know that enables unscrupulous players to look at where CV's are, but I don't care as much about that as the advantages of being able to even up sides.  If it's a CV near any action, the enemy already knows where it is anyway.

My squad likes CV defense.  :D

Offline VonMessa

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Re: Penalties for switching teams.
« Reply #40 on: September 27, 2013, 08:21:47 AM »
My squad likes CV defense.  :D

I would have never guessed  :D
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Offline waystin2

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Re: Penalties for switching teams.
« Reply #41 on: September 27, 2013, 09:06:00 AM »
There is already a penalty for switching from the Knights.  The Pigs will be waiting for you....
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Offline Megalodon

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Re: Penalties for switching teams.
« Reply #42 on: September 27, 2013, 11:58:31 AM »
Charge perks to switch. It will not be a problem for most, but if you don't have the minimum amount of perks it takes, you fly for that side till ya do.

1. 100 to 500 perks.............a set amount minimum depending on which side you would like to go? ....could fluctuate like eny?
or
2. 10% of your perks.....  example: if you have 30k perks ...would cost you 3k perks to switch
or
Start a new player perk bank to the perk planes for the 1st time on the house. Paid for by perks from the "Side Switchers". The Perk bank would be handled by the game and would only allow 1-2? ride per new sub or new player.


 :salute







« Last Edit: September 27, 2013, 12:37:22 PM by Megalodon »
Okay..Add 2 Country's at once, Australia and France next plane update Add ...CAC Boomerang and the Dewoitine D.520

Offline Arlo

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Re: Penalties for switching teams.
« Reply #43 on: September 27, 2013, 12:46:25 PM »
Charge perks to switch. It will not be a problem for most, but if you don't have the minimum amount of perks it takes, you fly for that side till ya do.

1. 100 to 500 perks.............a set amount minimum depending on which side you would like to go? ....could fluctuate like eny?
or
2. 10% of your perks.....  example: if you have 30k perks ...would cost you 3k perks to switch
or
Start a new player perk bank to the perk planes for the 1st time on the house. Paid for by perks from the "Side Switchers". The Perk bank would be handled by the game and would only allow 1-2? ride per new sub or new player.

 :salute


Just say no to perk taxation without perk representation.

Offline Brooke

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Re: Penalties for switching teams.
« Reply #44 on: September 27, 2013, 01:11:28 PM »
Just say no to perk taxation without perk representation.

 :rofl