Author Topic: Automatic terrain generation from geographical data (a tool I created)  (Read 12167 times)

Offline bustr

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Re: Automatic terrain generation from geographical data (a tool I created)
« Reply #120 on: April 22, 2019, 02:41:36 PM »
In your tutorial the section about lakes at altitude, if you don't need really complicated shoreline shapes, you can use the new river path object. Create many segments then stretch their individual widths. The bed for it to lay on has to have the shores(boarders) flat so you don't get intersection interference from the surrounding polygons.

Here I ran one river and created several lakes.


 


Wanted to bomb a dam with a Lancaster.


bustr - POTW 1st Wing


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Offline artik

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Re: Automatic terrain generation from geographical data (a tool I created)
« Reply #121 on: April 23, 2019, 01:33:32 AM »
when I created this program the lakes hadn't been implemented in AH, so... I need to do some/many  changes to the program
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Offline captain1ma

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Re: Automatic terrain generation from geographical data (a tool I created)
« Reply #122 on: November 01, 2019, 09:22:50 AM »
I still love the program Artik, its great!!!!