The problem is that with a small team too many things can go wrong. A small number of defenders can frustrate attackers who appear to hold air superiority.
GV have a large part in that - M3 resupplying can easily sneak in (thanks to the short gv icons) and make acks and town pop up again. A tank sitting next to the map room is difficult to get rid off unless they got more bombs (require more participants). Bombing the VH is a good start but spawn from near by bases are too close and within minutes destroyed tanks/whirbs are back in an endless stream.
All this means that attackers must come with lost of ordnance to spare, meaning a large team.
GVs are here to stay so what can be done?
1. Move away the remote spawns from the town base. Really, in some cases tanks start shelling the town/ base within a minute after spawning when a plane takes nearly 10 minuted to climb and fly to the target.
2. Town resupply by GV must be done at the map room. M3 must drive all the way into town.
3. Open turret vehicles should be more susceptible to fire from above. I can't imagine anyone surviving a 20mm volley into the open turret of an ostwind.
That is all I can come up with right now.
For the Bold pieces, I disagree with. Short GV icons? Hardly, pay attention. Even in the Il2, better known as the coffin death trap, I can still spot enemy vehicles, and I'm on a crappy 14 year old computer.
Many vehicle spawns aren't even slightly close to the town or any base. Some are, I will give you credit for that, some truly are too close for comfort and should be moved back a little. But others are 8k-10k+ and sometimes uphill! Where even taking a c47 3-4 sectors (nearest airfield) is faster than taking the m3 up all the hills and AROUND the base.
Also, I agree with the underlined portion. I've had it sometimes where my wirble had been disabled with.. 5 303s
and other times still kickin with a few passes of 20mms. No idea why, but it just happens. I've encountered some vehicles who died in one pass of my il2, others who required many passes.
I have been apart of quite a few successful small group takes. One set of bombers. One to three heavy fighters and a goons or m3. Those missions have statistically proven to work 1/3 the time. Win or lose its fun none the less.
And far more rewarding when you take the base. I recall taking a base with 3 people, me in bombers someone to deack and a goon standing by. That is how bases should be taken (IMO), don't need 15+ p51s, p38s, p47s to take a base when a few will do the job. What's funny to me is, when you bring all those people with all that ord, they bomb the town and the base and yet still can't capture the base!
10+ planes in a group should flash a sector red even NOE.
Too gamey.
While I understand where you are coming from (in the same boat), that isn't the way to handle it.
Maybe a feature of when you want to make a mission, you must decide what base this mission is going to attack. If more than a certain number joins and launches with the mission, (say, more than 10 or so) then a "system message" appears saying something like "a group of enemy were last spotted in "this sector" ) or something to that effect. But that would only happen if you exceeded a specific number of joiners. So if you launch with 8 instead of 10, this message doesn't appear.
If you make a mission, I think you should have to assign a target. "We are attacking A138!" Even if only the mission planner knows (to prevent de "Spiez"). If you capture the base, then you get a few perks for a job well done.
And I can't say how good it would be to have a random mission feature, that would have a mission that comes up that would say something like. "Capture a base with 110-Cs and Ju87s". Where it would have the players join and auto-launch at a specific time. If the players complete the objective they are awarded perks. Also, it promotes doing something outside the box (like the achievements sometimes do).
Or bomb a town with a D3A (Fun mission)
Or a strategic mission. Bomb strats in any heavy bomber and return to base.
Could even add an achievement for those star collectors. "Complete 5/20/50/100 auto missions
Sorry for the hi-jack fugitive. Not intended. But I think it would be a nice thing to have.
Just a few thoughts.
Tinkles
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