Author Topic: New game stucture  (Read 2612 times)

Offline The Fugitive

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Re: New game stucture
« Reply #30 on: November 06, 2013, 04:56:38 PM »
This was a strat raid sir

You still see this everyday for a base take, I've even seen numbers like that hit a Vbase.

More value (reward) in defending!
I don't think a punishment is a good idea to change game play, but more reward in defending a base, maybe based on the number of attackers might help!  Just thinking out loud

I'd like to see it done like this too, but how? Baldeagl had a nice idea, but it relies on mission disclosure. Soon missions will be all word of mouth to avoid the system message loading up a defensive mission/alert. Making it harder for the "horde" missions adds challenge, but I'm sure many would consider it punishment instead of looking the challenge aspect.

Then you would have to own the company and dictate only people you approve of can pay you $14.95 to play in your house. Until then, blaming your fellow paying customer for being less than yourself, is simple discrimination against them for making a personal choice.

Unless you are trying to tell everyone that in truth, you are superior to them as a human being. While hiding from the repercussions behind the game's petticoat and hoop skirt.



I'm not trying to tell anyone "my way of playing is superior", all I'm looking for is a bit of fairness. It is a game and one side shouldn't have an unfair advantage because they have a huge numerical advantage. As in all games there should be a counter for the "horde" mission. With a new game structure some way could be introduced to counter the horde. If one team wants to horde it's ok, it's their $14.95, but the other guys on the other side are paying there $14.95 as well and should have some what of a chance at fighting the horde to make it "fun" for them as well.

Well I know it's a pain to defend against a massive horde of bombers. I know overwhelming numbers are no fun, but if we are keeping with reality (speaking of WW2) then you have to let the horde fly. I'll bet you most of the bomber missions flown in AH2 are nothing compared to what the Germans got during the war. Dresden, Sweinfurt, Hamburg. MASSIVE bomber formations. I do not see the problem with the horde. We are doing exactly as the allies did in WW2.

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Armkreuz

And the next time you "die" in a fight you will never up and play again too right? After all that would be just like WWII too.

The game is NOT war, its a game. People are paying their money to have fun. If you spend a week doing nothing but fighting the horde by yourself it is pretty much like paying some one to hit you in the face with a shovel.... repeatedly. While some people my find that fun  :P I'm sure they are few and far between.

If everyone has to pay, shouldn't everyone be able to have fun?

 

Offline DREDIOCK

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Re: New game stucture
« Reply #31 on: November 06, 2013, 07:46:26 PM »
Fugitive has brought up a topic that I brought up, literally, years ago.

What is the best way to develop, or more appropriately, have the game evolve?




As I have said for years. Base or zone limits. IRL bases could not/cannot support an unlimited number of aircraft at any given time. Neither should they here. Nor were all aircraft able to fly from all feilds

Imposing such limits would force people to up from a greater number of bases thus broadening the front You may still have the horde but they wont be able to all come from the same place at the same time. This would force the so called (cough cough)planners to actually be creative when they plan
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Offline guncrasher

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Re: New game stucture
« Reply #32 on: November 06, 2013, 08:36:23 PM »


If everyone has to pay, shouldn't everyone be able to have fun?

 

in other words those who fly in the hordes, which is about everybody except like 5 people here, are having fun.  but a couple of you guys arent having fun.  guess who's fault it is if you arent having fun?

I couldnt care less if we take a base or win the war.  all I care about is if the last flight I had was fun for me.  if yes then I keep paying my monthly dues if not, then I'll quit.  think it's time a few guys either find a way to make the game fun for you or quit.  and by making the game fun for you I dont meant trying to tell others how to play.


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Offline ReVo

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Re: New game stucture
« Reply #33 on: November 06, 2013, 10:05:00 PM »

or quit. 

semp
A lot of people seem to be doing that lately. But I guess this is your approach to the problem.

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Offline Randy1

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Re: New game stucture
« Reply #34 on: November 07, 2013, 07:04:20 AM »
ET attracts a good following because he is a fine leader.  Often on a mission I have heard him say, "Boys, this is going to get little hot, but that is why we are playing the game.  Keep in mind too, decisions on which base are often strategic to get a foot hold. 

I enjoy the furbal but look forward to ET's missions as well.   I too enjoy a good base defense.  Not good for the K/D, but it feels real good when you beat back a horde attack.

Offline guncrasher

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Re: New game stucture
« Reply #35 on: November 07, 2013, 08:26:02 AM »
ET attracts a good following because he is a fine leader.  Often on a mission I have heard him say, "Boys, this is going to get little hot, but that is why we are playing the game.  Keep in mind too, decisions on which base are often strategic to get a foot hold. 

I enjoy the furbal but look forward to ET's missions as well.   I too enjoy a good base defense.  Not good for the K/D, but it feels real good when you beat back a horde attack.

now that's the way to change player attitude instead of trying to regulate it.  if those who complain about hordes would actually start setting up missions then something would change.


semp
you dont want me to ho, dont point your plane at me.

Offline kvuo75

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Re: New game stucture
« Reply #36 on: November 07, 2013, 08:44:03 AM »
now that's the way to change player attitude instead of trying to regulate it. 


hordes self regulate.. eventually people get bored with them and learn to do other things or they quit the game altogether. this is why horde squads do not last. 
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Offline Hap

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Re: New game stucture
« Reply #37 on: November 07, 2013, 09:51:39 AM »
Why has this game turned into an on-line version of "RISK"? You mass up your playing pieces along a boarder and then throw them at the next land mass.
Flying headlong en masse appeals to enough players that doing so happens time and time again.

Offline Tilt

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Re: New game stucture
« Reply #38 on: November 07, 2013, 10:06:20 AM »
As I have said for years. Base or zone limits. IRL bases could not/cannot support an unlimited number of aircraft at any given time. Neither should they here. Nor were all aircraft able to fly from all feilds

Imposing such limits would force people to up from a greater number of bases thus broadening the front You may still have the horde but they wont be able to all come from the same place at the same time. This would force the so called (cough cough)planners to actually be creative when they plan

And there I was thinking I was the only proponent of this.........
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Offline The Fugitive

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Re: New game stucture
« Reply #39 on: November 07, 2013, 10:14:49 AM »
A lot of people seem to be doing that lately. But I guess this is your approach to the problem.

(Image removed from quote.)

I agree! So much so I drew a cartoon that looks a lot like your picture! I don't even both reading his posts any more.

ET attracts a good following because he is a fine leader.  Often on a mission I have heard him say, "Boys, this is going to get little hot, but that is why we are playing the game.  Keep in mind too, decisions on which base are often strategic to get a foot hold.  

I enjoy the furbal but look forward to ET's missions as well.   I too enjoy a good base defense.  Not good for the K/D, but it feels real good when you beat back a horde attack.

The key word here is "crowd". I have tagged along in some of his missions as well as just over flying his horde as I go to a base the defenders may be upping from. He has the ability to use that force/horde more intelligently than just dumping all those numbers on one base.

hordes self regulate.. eventually people get bored with them and learn to do other things or they quit the game altogether. this is why horde squads do not last.  

Unfortunately it really doesn't look like the game can lose very many more people.

Again, this is not a discussion about "play my way , it more about a counter to this type of game play.

Offline cobia38

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Re: New game stucture
« Reply #40 on: November 07, 2013, 11:21:36 AM »

 I prefer to use the 3 player horde method to take bases,it works very well  :cheers:


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Offline earl1937

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Re: New game stucture
« Reply #41 on: November 07, 2013, 03:33:16 PM »
now that's the way to change player attitude instead of trying to regulate it.  if those who complain about hordes would actually start setting up missions then something would change.


semp
:airplane: When I post and run missions, my first responsibility is to give each player in the mission a individual target for each object to be attacked. Sometimes, but not often, I do not even drop 1 bomb, as I prefer to give the guys in the mission a "goal" to achieve! As far as the hvy fighters, assigning them specific targets such as the 88's at a airfield or "air camping" a spawn point from another base. Sometimes I ask for someone to go to another base to kill the VH.
My second responsibility is to get all my bomber pilots home!
I always try to post different type missions so as to not "bore" the guys with the same old thing every mission.
I don't care about my score, my satisfaction comes from a successful mission and one that all enjoy!! :cheers:
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Offline Ack-Ack

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Re: New game stucture
« Reply #42 on: November 07, 2013, 04:41:17 PM »
This sounds like to me just another player that is trying to dictate how others should play because the masses don't conform to his game play expectations.

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Offline The Fugitive

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Re: New game stucture
« Reply #43 on: November 07, 2013, 06:36:07 PM »
This sounds like to me just another player that is trying to dictate how others should play because the masses don't conform to his game play expectations.

ack-ack

Then you would be wrong and have not read through the thread. A number of times I have posted in this thread "If they want to horde, it's $14'95". I just think that if a different game structure isn't brought about we will continue to lose more players than are coming in.

I play all kinds of ways in this game. I HO when I have had enough of getting HOed  :P I bomb tard GVs, I try spawn camping in tanks, I fly all kinds of fighters BnZin to turn and burning in the ack on the deck. I vulch when the opportunity presents it's self and there are no other fights around. I do milk runs in buffs as well as runs to the strats. I run supplies in GVs and goons. I enjoy figuring how to aim with the ships guns and like racing around in a PT boat covering a CV or port. I have no problem with people doing these things as well, but for every one of these actions there is a counter, hordes have none.

Offline Bruv119

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Re: New game stucture
« Reply #44 on: November 07, 2013, 06:39:19 PM »
can always counter the horde with anti-horde guys that up jets and uber fighters.   Needs what 5 guys who have uber mode enabled to slay any 15-20 man mishun.

Just need knowledge of whats been going on with the war situation / map and advance warning. 
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