Why has this game turned into an on-line version of "RISK"? You mass up your playing pieces along a boarder and then throw them at the next land mass. Roll your dice and take your chances that you brought enough "game markers" to take the objective.
Yesterday it started out with GHI and the Bish horde sneaking bases. Then supper time came and all the "kids" had to leave and it was Earl and the Rook horde taking back the base GHI and his horde had grabbed earlier. As night potato on the Knits got there horde running and as Earl and his horde were too busy stealing land from the Bish it was left to the stragglers to try and slow down the building Knit horde. Same old, same old.
Why has the game fallen into this routine? Don't get me wrong, I found little fights here and there, spoiled a few strat runs, made a milk run myself, but I had to work at it to find these things. When the "groups" get rolling it turns into the same old thing. Is grabbing bases more important than playing the game? No I don't want to see furballs all night, I want to see fights, period. It seems that when these groups get rolling they do what ever they can to avoid fighting for anything.
Want a base? Bring 50 guys to flatten everything and drop troops. Even if it is a vehicle base! How can there be a fight there? Now have 5 guys (2 buffs, 2 fighters, and a goon/M3) hit a V base and you might have to fight for it if someone is paying attention. If not you will take it with ease. Why must these "groups" all be on one base? is the chance of not getting the base such a horrible thought that it must be avoided at all costs? Will people actually die if the base is not captured? Will people rage quit if the "mission" ..... and I use that term VERY loosely, fails?
I wish some of these "leaders" would take it upon themselves to make mission more interesting and fun for all, and all being both sides.
Is this not the nature of war?
Is not the goal to win the map, hence winning the war.
If this was real life, would you not approach the targets in this fashion?
Believe it or not sometimes, not engaging in aerial fights, is a tactic. Stringing out the enemy fighters so the bombers can do their job.
My guess would be that the different time zones have the same groups that work together whilest other time zones go to bed, or work or school.
In the MA there are too many sides, I think. This is where AvA comes into mind. But most will not play AvA, most go to the MA where the numbers are.
I have to say that AH has done a great job at recreating actual circumstances in an air war world. They have provided what real air combat is. You are now to familiar with the game, hence the spontaneity is gone. I have this problem myself. This is why FA died IMO. AH has out lived FA due to GV's, Boats, better physics. But eventually peoples get bored. All of us cap out our skill level at some point. The bestest remain the bestest. Team play is great, but once the team finds tactics that work for them, they stick with the same old same old.
I do not think there is a real answer for this other than less realistic gameplay.
The bottom line is what is "your" end game to be?
If we could all get togather in the same warehouse, connected to the server on the same lan, at the same time, it would be different prolly.
No lag, real, real time gameplay. This would be new. Eventually you would get bored of this.
S