Author Topic: Mass M3s Resupping towns need to go  (Read 3461 times)

Offline ReVo

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Re: Mass M3s Resupping towns need to go
« Reply #60 on: November 13, 2013, 06:23:47 AM »
I like trains...

And I like Turtles, but that's not important right now.
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Offline gyrene81

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Re: Mass M3s Resupping towns need to go
« Reply #61 on: November 13, 2013, 06:38:19 AM »
What usually happens (Again, except during the two hours of US primetime.) Is that you roll in three fighters, drop some of the town, and instead of getting a fight you get 20 wirbles parked on the runway and a neverending train of M3's.
i was on for 4 1/2 hours last night and didn't have a problem finding a fight. even bombed a few gv's when i chose to.
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Offline VonMessa

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Re: Mass M3s Resupping towns need to go
« Reply #62 on: November 13, 2013, 06:49:28 AM »
i was on for 4 1/2 hours last night and didn't have a problem finding a fight. even bombed a few gv's when i chose to.

Shame on you...
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Offline Sabre

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Re: Mass M3s Resupping towns need to go
« Reply #63 on: November 13, 2013, 09:42:44 AM »
What usually happens (Again, except during the two hours of US primetime.) Is that you roll in three fighters, drop some of the town, and instead of getting a fight you get 20 wirbles parked on the runway and a neverending train of M3's.

I respectfully must disagree, as this has not been my experience.  The only time I tend to see a large number of AA vehicles sitting on a runway is when the base is being big-time vultched and/or the fighter hangers are down.  Indeed, during non-peak hours getting 20-30 people on one base is difficult at best.  I would ask, though, why roll in only three fighters to drop a small fraction of the town?  If it's to "kick over the anthill" in hopes of getting people to up in a/c, that's fine.  But if you then hover at either end of the runway waiting to vultch, don't be surprised if people jump into GVs to defend and resupply (that's why those GV's were added, after all) instead of voluntarily upping at a disadvantage to be your aerial pinatas :).  If, on the other hand, your intent is to take the base, why in the world would you only bring three fighters with you?  And why wouldn't you drop the GV first?  For my part, if I see a base under attack by just a few enemy aircraft, and I've got fighter hangers and friendly ack, I will almost always up a fighter.  But that's just me.  My $'s, my gameplay style.  Your mileage may vary, and past performance is no guarantee of future returns. :salute
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Offline Bruv119

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Re: Mass M3s Resupping towns need to go
« Reply #64 on: November 15, 2013, 07:22:18 AM »
totally agree junky,

it is absurd that this is allowed to happen.  Magic box of tricks re-building towns.   Re-supply base but not buildings!

off hours is bad for it they take the easy option all the time. + all teams try it especially Bish.
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Offline R 105

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Re: Mass M3s Resupping towns need to go
« Reply #65 on: November 15, 2013, 07:44:49 AM »
  :aok
There is nothing preventing you from killing those M3s or destroying the barracks/vehicle hangers at the nearby bases to prevent the other side resupplying their town/base.  Is the other side not supposed to resupply their base so they can prevent its capture just because you don't like them doing it?

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Offline bustr

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Re: Mass M3s Resupping towns need to go
« Reply #66 on: November 15, 2013, 05:17:49 PM »
Reducing the percentage of town needed down to 15% for a capture without changing anything to the M3's ability to resupply would reduce the M3's impact on the issue. Chances are towns would be back to needing only a single lanc box to bring them down in one pass. This would favor the late night small numbers players to capturing fields with 3 or 4 players creating the potential for combat, or at least concentrating a hand full of players in one location long enough to find them.

Aces High is famous for the following: Make it easy and they will come to exploit it.

Most players don't have the time or the constitution to become fighter pilots. They also don't want to get shot down. Ergo, Hoing, running and so forth. You are lucky they even get in a cockpit.

This POST is like watching a Disney cartoon where the small number of sharks inhabiting a reef are sitting around grousing that the herring schools won't swim into their open mouths anymore. Most of this audience does not represent the majority of players in the game and what motivates them. You will never make the majority into fighter pilots who live only to give you happy outcomes. You can instead attempt to ask Hitech to influence game processes to concentrate more of them as targets for your amusement. Hitech needs them to pay the light bill so you can sit around on this forum and complain about them.
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Offline Lusche

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Re: Mass M3s Resupping towns need to go
« Reply #67 on: November 15, 2013, 05:22:26 PM »
Îf the town resupply would be disdabled, you would also have to disable the increase of town downtimes by city.
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Offline surfinn

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Re: Mass M3s Resupping towns need to go
« Reply #68 on: November 15, 2013, 06:23:36 PM »
Honestly never ever thought I would see a M3 whine thread :bolt:
Wonder whats next the big bad jeep killed me whine thread???

Offline SmokinLoon

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Re: Mass M3s Resupping towns need to go
« Reply #69 on: November 15, 2013, 06:49:55 PM »
Îf the town resupply would be disdabled, you would also have to disable the increase of town downtimes by city.

Why?  This would make hammers the city that much more important, really.  If HTC went that route (cant resupply towns) then maybe an increase in repair time for resupplying the city? 

I don't see HTC changing this though, it works perfectly as is.  It really does add in a strategic element that still escapes some players to this very day. 
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Offline Lusche

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Re: Mass M3s Resupping towns need to go
« Reply #70 on: November 15, 2013, 07:10:41 PM »
Why?  This would make hammers the city that much more important, really.


It's actually the other around. With M3 resupply in place, hammering of the City is actually more important.


The M3 resupply is,overall seen, balancing the greatly icnresed downtimes caused by a smashed city. Towns can easily have 90 minutes or more of downtimes nowadays.
And this balance between both aspects, resupply and downtime increase, is the reason the rate of base captures has not significantly changed with the introduction of that feature (as shown by played h/captures or captures per player)
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Offline HawkerMKII

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Re: Mass M3s Resupping towns need to go
« Reply #71 on: November 16, 2013, 07:47:09 AM »
What furball? You guys bored all the good fighter sticks into leaving and now I am lucky to find anybody to shoot at except during a two hour window in the evening.
this might help ya


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Offline JunkyII

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Re: Mass M3s Resupping towns need to go
« Reply #72 on: November 17, 2013, 04:18:22 PM »
totally agree junky,

it is absurd that this is allowed to happen.  Magic box of tricks re-building towns.   Re-supply base but not buildings!

off hours is bad for it they take the easy option all the time. + all teams try it especially Bish.
Glad someone understands...happens all the time like I said it's SOP to run supps to restore Town instead of fight.
« Last Edit: November 17, 2013, 04:31:21 PM by JunkyII »
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Offline Lusche

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Re: Mass M3s Resupping towns need to go
« Reply #73 on: November 17, 2013, 04:23:29 PM »
Question is this a new thing that came along in updates recently? I have not seen this before or remember it being like this


Someone tell Junky to take me from ignore for this thread at least...  :noid
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Offline JunkyII

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Re: Mass M3s Resupping towns need to go
« Reply #74 on: November 17, 2013, 04:32:19 PM »

Someone tell Junky to take me from ignore for this thread at least...  :noid
You would never be on my ignore list, you have too much knowledge of this game to ignore it.

Thanks BTW  :aok
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