Author Topic: Mass M3s Resupping towns need to go  (Read 3455 times)

Offline SmokinLoon

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Re: Mass M3s Resupping towns need to go
« Reply #75 on: November 17, 2013, 05:07:57 PM »
It's actually the other around. With M3 resupply in place, hammering of the City is actually more important.


The M3 resupply is,overall seen, balancing the greatly icnresed downtimes caused by a smashed city. Towns can easily have 90 minutes or more of downtimes nowadays.
And this balance between both aspects, resupply and downtime increase, is the reason the rate of base captures has not significantly changed with the introduction of that feature (as shown by played h/captures or captures per player)

If the ability to resupply the town is removed, it will make hammering the city all that more effective.  If the town is only down 30 minutes as it is, all it takes is a few guys running a C47 goonie bird patrol just long enough to get a few defenders there from an adjacent field.  Meaning, unless the city is hit the defense of a "30 minute" town is still very much in play.  If the city has bee damage down to 75%, then the window of opportunity is larger per say.

It all depends on how a person looks at it.  I would like it to remain the way it is now.  If the city is undamaged then the horde monkeys deserve massed M3's used against them.   
Proud grandson of the late Lt. Col. Darrell M. "Bud" Gray, USAF (ret.), B24D pilot, 5th BG/72nd BS. 28 combat missions within the "slot", PTO.

Offline Tank-Ace

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Re: Mass M3s Resupping towns need to go
« Reply #76 on: November 17, 2013, 05:22:43 PM »
If the ability to resupply the town is removed, it will make hammering the city all that more effective.  If the town is only down 30 minutes as it is, all it takes is a few guys running a C47 goonie bird patrol just long enough to get a few defenders there from an adjacent field.  Meaning, unless the city is hit the defense of a "30 minute" town is still very much in play.  If the city has bee damage down to 75%, then the window of opportunity is larger per say.

It all depends on how a person looks at it.  I would like it to remain the way it is now.  If the city is undamaged then the horde monkeys deserve massed M3's used against them.   

The horde monkeys deserve a great deal more than that. If possible, they deserve every single person on the country they're attacking to up 262's and deack all of their fields and vulch them for not less than 4 hours, whilst their spouses/parents nag them for inconsequential crap that happened last month.


However, I do feel that there must be more effective ways to help fight the horde monkeys than resupplying the towns.
You started this thread and it was obviously about your want and desire in spite of your use of 'we' and Google.

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Offline SmokinLoon

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Re: Mass M3s Resupping towns need to go
« Reply #77 on: November 18, 2013, 07:44:59 AM »
The horde monkeys deserve a great deal more than that. If possible, they deserve every single person on the country they're attacking to up 262's and deack all of their fields and vulch them for not less than 4 hours, whilst their spouses/parents nag them for inconsequential crap that happened last month.


However, I do feel that there must be more effective ways to help fight the horde monkeys than resupplying the towns.

How?  Localized ENY?  I'm not sure that would even help.  The P51D and P38L are the horde monkey's ride of choice, and the P38L is available 99% of the time. I'm not sure HTC could (or even would), implement something to stop the horde.  About the only thing that works, in general, is a group of interceptors at least half the number of the inbound horde that greet them at the dar ring or further out at least at equal alt and with superior E.  That is player driven, not system driven. 
Proud grandson of the late Lt. Col. Darrell M. "Bud" Gray, USAF (ret.), B24D pilot, 5th BG/72nd BS. 28 combat missions within the "slot", PTO.

Offline Tank-Ace

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Re: Mass M3s Resupping towns need to go
« Reply #78 on: November 18, 2013, 11:37:33 AM »
I'm thinking just absolutely crippling ENY at even moderate number disparities. Like to the point where the 110 is the best attacker, and the He-111 takes the place of the lancaster because everything else carries only up to 2000 lbs of ordnance. Want to camp a GV spawn? You'll be doing it with M8's or M3's.


It would also need to be based relative to the lowest number side, not total percentages. Say, the highest side is 30% more numerous than the lowest side, and the third side has 15% more, ENY would be 30 for country 1, and 15 for country 2.


Just tie ENY in a linear manner to the population percentage of your country relative to that of the lowest country, obviously up to a maximum of 40.



And if people log off because they can't horde, and refuse to change countries...... well they represent the worst AH has to offer, and I'm not at all sure losing them would be a bad thing.

You started this thread and it was obviously about your want and desire in spite of your use of 'we' and Google.

"Once more unto the breach"

Offline SmokinLoon

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Re: Mass M3s Resupping towns need to go
« Reply #79 on: November 18, 2013, 12:00:38 PM »
I'm thinking just absolutely crippling ENY at even moderate number disparities. Like to the point where the 110 is the best attacker, and the He-111 takes the place of the lancaster because everything else carries only up to 2000 lbs of ordnance. Want to camp a GV spawn? You'll be doing it with M8's or M3's.
It would also need to be based relative to the lowest number side, not total percentages. Say, the highest side is 30% more numerous than the lowest side, and the third side has 15% more, ENY would be 30 for country 1, and 15 for country 2.
Just tie ENY in a linear manner to the population percentage of your country relative to that of the lowest country, obviously up to a maximum of 40.
And if people log off because they can't horde, and refuse to change countries...... well they represent the worst AH has to offer, and I'm not at all sure losing them would be a bad thing.

I wont argue against the ENY being more dynamic.  I think the scale could almost go from 2 to 60, not from 5 to 40 (B29 is ENY 2, LOTS Of things at 40).  I also think that the limited should kick in sooner, and move quicker, and cover more planes.  HTC has their reasoning as to why they've assigned the ENY and OBJ values they have, only they know the method to their madness.  However, when I look at the blatant ability of certain planes and gv's I think they could almost start from scratch and have a "do over" moment and be more accurate with many of the planes.  Each category of plane should be evaluated for what it is and what it does and what it is capable of doing.     
Proud grandson of the late Lt. Col. Darrell M. "Bud" Gray, USAF (ret.), B24D pilot, 5th BG/72nd BS. 28 combat missions within the "slot", PTO.

Offline Fox

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Re: Mass M3s Resupping towns need to go
« Reply #80 on: November 18, 2013, 12:21:40 PM »
It may not be practical to implement, but I have always thought that having a single ENY value for a plane, regardless of what it carries makes no sense.  If the ENY value varied with what the configuration of the plane, it would be possible to have the current ENY scale start to limit options for planes much quicker.  For example, maybe 1000 lb bombs are limited at an ENY >0.  500 lb bombs limited at ENY >5, etc.  Not all plane limitations would have to start at the same value.  Maybe a P51 limit is at 0 while a TBM is 40, for example. 

Offline SmokinLoon

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Re: Mass M3s Resupping towns need to go
« Reply #81 on: November 18, 2013, 12:32:19 PM »
It may not be practical to implement, but I have always thought that having a single ENY value for a plane, regardless of what it carries makes no sense.  If the ENY value varied with what the configuration of the plane, it would be possible to have the current ENY scale start to limit options for planes much quicker.  For example, maybe 1000 lb bombs are limited at an ENY >0.  500 lb bombs limited at ENY >5, etc.  Not all plane limitations would have to start at the same value.  Maybe a P51 limit is at 0 while a TBM is 40, for example. 

You're idea makes perfect sense.  There are a lot of things HTC could add in to AH that would make the scaled more dynamic.  I still don't understand this "all or nothing" thing with ordnance and troops. 

Oh, I bet HTC could coad that right in.  I'm not sure if they're willing to though.  We've suggested a more dynamic system be used for ordnance for quite awhile.  I think it makes perfect sense to have a scaled system like the fuel currently is.  Make it so there are at least three levels:  1000 lbs and greater, this includes torps; the 500 lb class, and then less than 500 lb class.  Or, have two classes:  greater than or less than 500 lbs. 

Proud grandson of the late Lt. Col. Darrell M. "Bud" Gray, USAF (ret.), B24D pilot, 5th BG/72nd BS. 28 combat missions within the "slot", PTO.

Offline bmused55

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Re: Mass M3s Resupping towns need to go
« Reply #82 on: November 23, 2013, 08:08:26 PM »
The issue of people electing to do M3 resup runs might have something to do with the nasty habit of vulching a field.  :bolt:

Many a time I have tried to up in order to fight the good fight, only to find myself getting killed before I can even lift.  (This, in my opinion, is a cheap and dirty kill and should not be awarded :bhead. Infact if I had my way, shooting a plane on the ground just after it spawns would result in the attacker taking all the damage, like they do when they shoot a friendly)

When a base is being vulched, the only way to defend it then is to try resupply it so it can hold out long enough for defenders to up from another field.  :airplane:

Taking away the ability to resupply a town would only favour the hordetards.  You would fast find that no one will bother to defend a base as vulching would be the only thing attackers need to do to ensure a base take.


Offline Tinkles

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Re: Mass M3s Resupping towns need to go
« Reply #83 on: November 23, 2013, 09:31:39 PM »
It may not be practical to implement, but I have always thought that having a single ENY value for a plane, regardless of what it carries makes no sense.  If the ENY value varied with what the configuration of the plane, it would be possible to have the current ENY scale start to limit options for planes much quicker.  For example, maybe 1000 lb bombs are limited at an ENY >0.  500 lb bombs limited at ENY >5, etc.  Not all plane limitations would have to start at the same value.  Maybe a P51 limit is at 0 while a TBM is 40, for example. 

I thought of using a similar system for this.  However, for some reason many didn't like it and would rather have perked ord  :rolleyes:

I however, still stand by it, +1 to ENY ord :)
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Offline Oldman731

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Re: Mass M3s Resupping towns need to go
« Reply #84 on: November 23, 2013, 09:35:46 PM »
The issue of people electing to do M3 resup runs might have something to do with the nasty habit of vulching a field. 


Yup.

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Offline Tinkles

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Re: Mass M3s Resupping towns need to go
« Reply #85 on: November 23, 2013, 09:37:03 PM »
Which is one of the reasons why I decided to get good in the 88. Kill the enemy so they can't land those kills, and makes it so they are more cautious around the airfield (giving friendlies enough time to take off, if hangars are still up).
If we have something to show we will & do post shots, if we have nothing new to show we don't.
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Offline MK-84

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Re: Mass M3s Resupping towns need to go
« Reply #86 on: November 24, 2013, 12:01:29 AM »

Doc: "Hey MK84, we just pwned this base!" :rock
MK84: "Great!  I sure hope that the enemy does not try to resupply it with lots of M3's" :noid
Doc: " Well there is a single spawn point to this field that they could use. It is marked very clearly in bright yellow lines where they can come from if they do decide to resupply it"  :rolleyes:
MK84: "How in the world could we ever counter that?!?!?"  :headscratch:
Doc: "Well MK, M3's have very little armor. A bomb could destroy them, so could a rocket, or cannon fire. Even an MG will destroy them"
MK84 "But But!!!" :cry
Doc: "We know exactly where they come from as it is clearly marked on the map, and we know exactly where they are headed, and we know how easy it is to destroy them :old:
MK84 "Wait are you suggesting all I have to do is attack the predictable and lightly defended target that can be destroyed by anything...?"  :headscratch:
Doc: "Yes I am. You are clearly an idiot"   :furious
MK84: "Oh Doc!" :rofl
Doc: "Oh MK!" :rofl

Really people?  :rolleyes:


Offline Tinkles

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Re: Mass M3s Resupping towns need to go
« Reply #87 on: November 24, 2013, 02:31:23 PM »
Doc: "Hey MK84, we just pwned this base!" :rock
MK84: "Great!  I sure hope that the enemy does not try to resupply it with lots of M3's" :noid
Doc: " Well there is a single spawn point to this field that they could use. It is marked very clearly in bright yellow lines where they can come from if they do decide to resupply it"  :rolleyes:
MK84: "How in the world could we ever counter that?!?!?"  :headscratch:
Doc: "Well MK, M3's have very little armor. A bomb could destroy them, so could a rocket, or cannon fire. Even an MG will destroy them"
MK84 "But But!!!" :cry
Doc: "We know exactly where they come from as it is clearly marked on the map, and we know exactly where they are headed, and we know how easy it is to destroy them :old:
MK84 "Wait are you suggesting all I have to do is attack the predictable and lightly defended target that can be destroyed by anything...?"  :headscratch:
Doc: "Yes I am. You are clearly an idiot"   :furious
MK84: "Oh Doc!" :rofl
Doc: "Oh MK!" :rofl

Really people?  :rolleyes:



 :rofl :rofl

So true though, so true.

Even worse when the base you are attacking has a friendly GV spawn into it, and still M3s get through.
If we have something to show we will & do post shots, if we have nothing new to show we don't.
HiTech
Adapt , Improvise, Overcome. ~ HiTech
Be a man and shoot me in the back ~ Morfiend

Offline BuckShot

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Re: Mass M3s Resupping towns need to go
« Reply #88 on: November 26, 2013, 06:25:43 AM »
The IL-2 with PTABs would be a good M3 pesticide dispersal unit
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Offline SmokinLoon

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Re: Mass M3s Resupping towns need to go
« Reply #89 on: November 26, 2013, 06:16:09 PM »
The IL-2 with PTABs would be a good M3 pesticide dispersal unit

When was the last time you saw an IL-2 on the offensive???  Sadly, it is used purely as a defensive gv killer.  Only in very rare circumstances have I ever seen an IL-2 over an enemy field outside of tank town island.

But, point taken.   :aok
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