While I sympathise totally with our grumpy sarcastic morning snail...
Holy hell, is it morning already?
![uhoh :uhoh](http://bbs.hitechcreations.com/smf/Smileys/default/uhoh.gif)
If you want to see large tooth and nail airbattles...
harden the hangers, and bring back meaningful fuel damage at the fields.
Make it harder than a set of buffs a 110 and an goon to take a field. Make it 20 times as hard and 20 times less fields.
Unfortunately, making captures much harder tends to
increase hordes and the necessity of surprise raids. And if you make captures too hard past a certain point, many players will just stop trying to capture bases... and disappear.
We had that problem showing up in the early days of the new towns when there was no white flag and 100% had to be down. It was just too frustrating and many players were disgusted. We may like it or not, but that's the way it is.
In addition, reducing the number of bases to something like 3-4 per side will also
greatly reduce gameplay opportunities and variation. Remember the "capture order" test several years ago, were only 6 bases were capturable at any given time? While that indeed created giant battles at times, it also totally limited actual gameplay to those, with little variation in combats.
Make everyone work together towards fewer harder goals.
Great in theory, especially when I'm looking at the dreadful off-hours numbers. But I very much doubt it will work that way
![Sad :(](http://bbs.hitechcreations.com/smf/Smileys/default/frown1.gif)
Players should be encouraged to fly toward enemy dar bar...not away from it.
Just making stuff harder doesn't give that encouragement either
![Wink ;)](http://bbs.hitechcreations.com/smf/Smileys/default/wink.gif)