Author Topic: Hordes and the game dynamic  (Read 4372 times)

Offline 9thAFE

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Re: Hordes and the game dynamic
« Reply #30 on: December 02, 2013, 10:12:44 AM »
From my observations defending doesn't seem to work a lot of the time, im not saying it never works because yes it does in fact work some of the time, but when the horde is rolling the horde will roll, bases that is. I do a little bit of defending from time to time or I should say I "try" to help defend. My lack of fighter skill as I slowly develop it makes it hard for me to be able to effectively help out. I can honestly say to my own shame that I always don't jump to defend as soon as I hear the call for defenders. A lot of it being that I rarely end up doing much good anyway beyond helping pad the stats for the horde  :rofl.

On the other side what I have seen work some of the time is if there is enough defenders there to "slow" them down a little bit, a well timed ATTACK to the horder's fields tend to break up the horde a little because they too get pushed back to defending. The hard part is getting people together to do such a thing, I understand that part of the problem is the country I play for sometimes being a bit spread out and not working as well together as they are capable of at times. Some of it is getting the people to step back and look at the bigger picture. Look at how the horde effects the people on the country. When you do get the people to come and defend a base that's just it they are only defending, so think about that and how it would turn the table on the other side, you attack them back they too will be forced to defend. I am in no way saying don't defend at all because as I said defending can work but sometimes (ALERT Cliché coming) The best Defense is a Good Offense.

Im sure people may rip me for this thinking and that's ok its just MY opinion on the matter.

I don't like Hordes that much but I accept that its part of the game and will probably never change. Its all about someone eventually developing a effective strategy to handle the horde and break it up consistently that may be able to effectively slow them down, but as stated before that's kind of the idea of some squadrons out there its what they do and how they have fun. So I personally would not wish for the complete dismantling of hordes or the ability of them to exist.
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Offline MrRiplEy[H]

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Re: Hordes and the game dynamic
« Reply #31 on: December 02, 2013, 10:40:17 AM »
The 152, Dora or Pony D are wonderful high alt horde busters and none are perk rides.  Get some friends, up a few sectors back, go to 20K and coordinate attacks.  If the fight is lower adjust your alt accordingly. 

As others have stated...it's hard to capture bases if your bombers and goons keep getting pummeled.

You have like 1-2 sorties time and then the base is gone. Horde moves on. Waste of time unless you have  at least half to equal number of defenders.
Definiteness of purpose is the starting point of all achievement. –W. Clement Stone

Offline Fulcrum

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Re: Hordes and the game dynamic
« Reply #32 on: December 02, 2013, 10:41:42 AM »
Well....at least you get some kills out of it.

Personally, I'd rather have lots of targets than no targets.
Going by "Hoplite" now. :)

Offline dirtdart

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Re: Hordes and the game dynamic
« Reply #33 on: December 02, 2013, 01:36:11 PM »
Fellas I am not anti horde. The horde brings a fight all I am saying is that any tool to prevent them has never been implemented so it is just part of the nature of the game. With that you just have to move on. What bothers me and the reason I am on the fence I the stagnation of dynamics. You want to tank... You are getting bombed. You want to fight, you can, finding a honest one is kinda tough. Essentially everytime I log on I stare at the map and either there is no hope of saving a base or there is no real fight. Like I said I went bish just to do something I had not done in a while.

We all make choices about when we fly and where we fly. My heart ache is when I find a fight generally not finding another player who enjoys the sport of it, they seem to be more interested in the kill. I guess it goes back to an element of human nature I will never understand. Greed. I would say I derive more personal satisfaction from a salute earned win or lose from a great fight, rather the a pick in a high e ride. I just don't understand those guys who find spoiling another guys day (however hoing picking running whatever). The game can't stop The Lord of the flies.
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Offline MrRiplEy[H]

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Re: Hordes and the game dynamic
« Reply #34 on: December 02, 2013, 02:23:55 PM »
The way I saw it - horde stays, I'm gone. I voted with my feet.
Definiteness of purpose is the starting point of all achievement. –W. Clement Stone

Offline Golden Dragon

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Re: Hordes and the game dynamic
« Reply #35 on: December 02, 2013, 02:58:30 PM »
There's nothing wrong with hordes in the game and nothing needs to change.  This is a World War II simulation for most of us and historically that's how the air war in Europe was fought much of the time.  I only wish the Knights would organize and do base captures and map wins more frequently.  It's just another aspect of the game.  I find it boring at times just upping to dogfight.  It's fun to hook up with the free birds and actually do something different which relies on teamwork.  It's enjoyable when an alert goes out and we scramble a dozen plus fighters and beat back the Bishops. 
Fight's on!

Offline Wiley

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Re: Hordes and the game dynamic
« Reply #36 on: December 02, 2013, 03:03:59 PM »
We all make choices about when we fly and where we fly. My heart ache is when I find a fight generally not finding another player who enjoys the sport of it, they seem to be more interested in the kill. I guess it goes back to an element of human nature I will never understand. Greed. I would say I derive more personal satisfaction from a salute earned win or lose from a great fight, rather the a pick in a high e ride. I just don't understand those guys who find spoiling another guys day (however hoing picking running whatever). The game can't stop The Lord of the flies.

...And to me, what it sounds like you're looking for is a 1v1 duel.  Looking at it objectively, why would you look for that in an arena where it's multi on multi side based combat, as opposed to inviting someone over to the DA or a custom arena so you can stallfight til your heart's content with no interruption?

When I'm in the MA, I'm expecting the HO and setting up to avoid it.  I'm expecting the gang if there are multiple bandits and I'm alone or outnumbered because they're there to kill reds, why wouldn't they use every tool they have at their disposal?  I'm expecting the ack drag or the drag to a high friendly of his if the guy is losing because why wouldn't you do that?

One of the things I really LIKE about this game is it doesn't go out of its way to ensure that everybody has a fair chance.  I like the fact that you make your own situation somewhat by the choices you make on where to up, what to fly, and what you do with the situation you're given when you get to the enemy.

The only thing that puts me off is the lack of targets after around midnight Eastern.

Wiley.
If you think you are having a 1v1 in the Main Arena, your SA has failed you.

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Offline dirtdart

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Re: Hordes and the game dynamic
« Reply #37 on: December 02, 2013, 03:40:10 PM »
Wiley, you have given me some great fights over the years and I respect you for it. I guess I am having a hard time making my point. The game dynamic has not changed, frankly since air warrior. I have changed. I like a 1 v 1, prefer a 2-3 v 1, but a 20 to 1 is unmanageable.

I am fundamentally an idealist. Regardless of the things I have seen and experienced in my life, and believe me they are very broad and very interesting, I still believe that folks should try to better themselves, at anything they do. This game has so much more to offer, to those willing to invest some time in refining their skills, and the personal reward is, well for me, high. If I could go from HOing mossie pilot, to loving the challenge of earning a guys 6, what can't everyone. All goes back to basic human nature.

Again, on the fence. Not looking for attention or to be talked one way or the other, just airing some personal stuff to the community to see whether or not I am off kilter or if other seasoned players are getting just as fed up as I am. I go to the wishlist thread and see tons of seemingly simple things that could be done to restore some of the game challenges; non of those changes are ever implemented. The game frankly seems to cater to a console player, rather then a sim player and that fundamental mental difference is what is driving me away from the game.
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Offline Golden Dragon

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Re: Hordes and the game dynamic
« Reply #38 on: December 02, 2013, 03:51:06 PM »
Well said Wiley!  I always enjoy my fights with you win or lose.
Fight's on!

Offline Oldman731

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Re: Hordes and the game dynamic
« Reply #39 on: December 02, 2013, 04:07:07 PM »
Not looking for attention or to be talked one way or the other, just airing some personal stuff to the community to see whether or not I am off kilter or if other seasoned players are getting just as fed up as I am.


Take comfort that others feel as you do.  As you know, this topic has risen frequently over the years, producing the same wide range of opinion.  Not everyone wants to become more skilled; some prefer just to fly with their friends, chatter to one another and enjoy whatever pleasures teamwork offers.  I suspect most of them would be just as happy flying against AI, but who knows?  It doesn't matter.  We all benefit from having lots of people online who we can fight if we wish.  If things aren't played as we'd prefer, at least our experience is way ahead of whatever is in third place.

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Offline PFactorDave

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Re: Hordes and the game dynamic
« Reply #40 on: December 02, 2013, 04:33:18 PM »
My biggest issue with the hordes is that to fight them, I am pretty much forced into air frames and flying styles that I don't really enjoy.

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Offline Wiley

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Re: Hordes and the game dynamic
« Reply #41 on: December 02, 2013, 04:57:59 PM »
Wiley, you have given me some great fights over the years and I respect you for it. I guess I am having a hard time making my point. The game dynamic has not changed, frankly since air warrior. I have changed. I like a 1 v 1, prefer a 2-3 v 1, but a 20 to 1 is unmanageable.

:)  I enjoy fighting.

I think someone who's way smarter than me could probably pretty much chart something like the 12 stages of AH for people who play the game to get better at it.  Starting from HO dweeb and ending at frustrated longtime player quitting.  I know for me I have found myself getting more aggressive over the last year or so where I used to stay a lot higher and a lot faster in a red mob.  I seem to be rocketing toward the stage where I feel frustrated because I "can't find anything other than run dweebs and hordes" when I play lately.  I generally just find myself looking for a horde to go after when I play.

Quote
I am fundamentally an idealist. Regardless of the things I have seen and experienced in my life, and believe me they are very broad and very interesting, I still believe that folks should try to better themselves, at anything they do. This game has so much more to offer, to those willing to invest some time in refining their skills, and the personal reward is, well for me, high. If I could go from HOing mossie pilot, to loving the challenge of earning a guys 6, what can't everyone. All goes back to basic human nature.

I agree with what you're saying for myself, the bolded part in particular.  Unfortunately that's not the viewpoint of a lot of people.  I could probably best be described as cynical, although I do give people the benefit of the doubt until they prove me wrong.

I believe it stems mostly from people playing other games and bringing that kind of gameplay here.  Take something like Counterstrike or Battlefield or CoD or any of the shooters.  I used to play Counterstrike a fair bit, but I never really got above 'cannon fodder that maybe occasionally kills something.'  Could be I'm just not wired right in the head for twitch gaming, I don't know.  But when I'd play games like that, I could generally find some way to affect my team positively, sometimes only by being the first one around the corner to catch the first volley of bullets.

My point is, I completely sucked at those games, but found a way to make some kind of contribution to my side and/or get some kills for myself now and again.  That's what I pretty much see happening with a good deal of people in this game.

It hit me one day when I upped from the next field over trying to get back to the horde that was rolling our bases.  I saw a few friendlies taking off around the same time I was, but they weren't grabbing they were just getting a couple K of alt and headed direct to the fight.  I realized it looked exactly like what I used to do in FPS's.  Respawn and McBain my way back into the middle of things without any thought to strategy or improving my situation.  Death was a foregone conclusion, why not get back into it as quickly as possible?

They may not be able to take on a top 20% dogfighter in a straight up 1v1, but they can pile on and give him another bandit to think about, or they can pick him if he zooms at the wrong time (which I maintain is his fault).

The reality is they're probably not really looking at improving their side's situation, but rather just looking for kills.  The behavior ultimately winds up being pretty similar.

Quote
Again, on the fence. Not looking for attention or to be talked one way or the other, just airing some personal stuff to the community to see whether or not I am off kilter or if other seasoned players are getting just as fed up as I am. I go to the wishlist thread and see tons of seemingly simple things that could be done to restore some of the game challenges; non of those changes are ever implemented. The game frankly seems to cater to a console player, rather then a sim player and that fundamental mental difference is what is driving me away from the game.

I don't really see the game catering toward console players, although it wouldn't be terribly hard to make a case for the GV changes that removed the manual transmission and changed radically how that gameplay works.

I see it more as the players are given a sandbox and make of it what they will.  If gameplay to a person in previous games involves basically being one of the drones in a human wave attack, that's how they're going to approach this one as well.

The fundamental problem is, we have unlimited resources in this game and more force gets things done better.  That's why we get hordes.  Limiting resources or some of the more artificial anti-horde suggestions puts your gameplay at the mercy of how your friendlies play as well as your enemies, and that IMO makes for too many possible frustrating situations for a lot of people.

Just how I see it.

My biggest issue with the hordes is that to fight them, I am pretty much forced into air frames and flying styles that I don't really enjoy.

I'm fortunate in that I happen to enjoy the Jugs, and they do a passable job of dealing with a horde until I burn off all my E.  I do feel bad for the guys that like to TnB when they're fighting outnumbered though.  Once I drop below 250mph in a crowd, I have basically committed to and accepted that my eventual death is inevitable and am trying to take a few with me. ;)

Wiley.
If you think you are having a 1v1 in the Main Arena, your SA has failed you.

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Offline Butcher

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Re: Hordes and the game dynamic
« Reply #42 on: December 02, 2013, 05:28:48 PM »
threads like this remind me why I quit, its a shame I wish I had any interest to rejoin and fly again, I just can't wait a whole week for FSO.
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Offline The Fugitive

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Re: Hordes and the game dynamic
« Reply #43 on: December 02, 2013, 06:02:41 PM »
Its funny how a lot of these guys say just up a jet, or dive in and get 3-4 kills. You do realize that most of the people who play or are in this thread complaining rarely get 2 kills a flight? Their hit percentage in the 1-2 area, and most don't have a positive K/D. That maens they don't eran a lot of perks and so can't afford a jet. So they use non perked planes.... OK they dive in a few times missing more often than not MAYBE killing one or two if they get enough rounds in them.

For the average player.... and I don't mean these guys that "think/call" themselves average like what's his name running 262's for the month of November, or anyone else that flies 80 plus hours a month..... fighting the horde really isn't an option. It is death after death helping their team little or not at all. Bombing barracks and ammo dumps are an option, but personally I prefer to fight something that is going to fight back. I can flatten buildings all day long rarely missing but it isn't all that much fun nor very challenging. I'm sure there are other that find it far too challenging.

My brother in law just started playing again after being off for 6-7 years. He was complaining that all he can find is hordes and his rust is really holding him back to the point that one kill before he dies is awesome! his son, 16 years old got the itch playing on my computer and then when his dad started he tried on his for a bit. He flies WT now. Doesn't want to be bothered with trying to learn the game as all he gets to do is climb out and die here. On top of that these guys who have no trouble with the horde have the time to mess with the horde. What did Lusche say, average time is around 20 hours a tour? Thats less than an hour a night to fight a fight or two where your not being picked by 5 or more guys all the time. With that kind of time to play how is it possible to get better at anything other than dieing if you spend it trying to fight the horde?

If the average player CAN'T fight the horde that only leaves flying IN the horde. How long is that going to be fun? More and more people get bored or frustrated every day. And the numbers continue to drop.

Offline Lusche

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Re: Hordes and the game dynamic
« Reply #44 on: December 02, 2013, 06:08:51 PM »
What did Lusche say, average time is around 20 hours a tour?

Was outta my head, looked it up for the recent tour 165: The arena average was about 10h in fighter and 4h in attack mode, with about 3.3 and 3.6 kills/hour respectively. And by looking at the killstats, many of those kills didn't even gain 1 full perk each...
Oh, and the median numbers are even less...

On the other hand, the mass of these horde missions is being made up by average and a very high percentage of below-average players ;)


EDIT: I just took tour 165 and removed all ID's which hadn't been around 2 tours before, thus eliminating all 2 weekers (and a few on-off players) and retaining the 'regulars'. Then I also removed those without any fighter mode sortie.
Then I looked up the median number of kills. The result: The median player had 15 kills in fighter and 2 in attack mode. The arena average is much higher because it's massively skewed by a small group of aces / no life pilots. But the median number is the true pilot average.
« Last Edit: December 02, 2013, 07:10:24 PM by Lusche »
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