Author Topic: Hordes and the game dynamic  (Read 4423 times)

Offline dirtdart

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Re: Hordes and the game dynamic
« Reply #120 on: December 04, 2013, 12:23:12 PM »
Explain the decline in numbers.

Not going to fall into another troll just not.

The point you fail to understand is that The Lord of the flies ends poorly. The managers of this game are losing numbers. Clearly the status quo is not working. Offer something other then keep things as they are, I challenge you to offer something more creative then laissez Faire.

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Offline Fulcrum

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Re: Hordes and the game dynamic
« Reply #121 on: December 04, 2013, 12:27:56 PM »
Explain the decline in numbers.

War Blunder is more fun?

 :D :bolt:


**Fulcrum prepares to commit seppuku to atone for his most grievous sin**

Going by "Hoplite" now. :)

Offline dirtdart

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Re: Hordes and the game dynamic
« Reply #122 on: December 04, 2013, 12:41:19 PM »
Aw man... don't get the thread locked...
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Offline Fulcrum

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Re: Hordes and the game dynamic
« Reply #123 on: December 04, 2013, 12:44:30 PM »



 :rofl

In all seriousness....I've played both.  I'd rather poke my eyes out with a fork then be forced to fly War Blunder.
Going by "Hoplite" now. :)

Offline Iraqvet

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Re: Hordes and the game dynamic
« Reply #124 on: December 04, 2013, 01:09:44 PM »
Explain the decline in numbers.

Not going to fall into another troll just not.

The point you fail to understand is that The Lord of the flies ends poorly. The managers of this game are losing numbers. Clearly the status quo is not working. Offer something other then keep things as they are, I challenge you to offer something more creative then laissez Faire.



HTC does offer things that change the game ...go to their main page and see update after update to game system, graphix, and Planes,Tanks, down right to how towns are won etc. To say otherwise is a lie. What you fail to see is the height of the 500+ numbers days was only when they had a fierce advertising campaign going on, with the history channel before that the numbers were where they are now or actually lower.  HITECH had said it was never his goal to make AH the biggest or most profitable ....it was to make combat sim for niche/group of players to enjoy a WW2 sim.
People have enjoyed the game the way it has been for a long, long time and continue to enjoy the hard work put forth HTC and staff with the updates and things they put forth to make game better.
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Offline Triton28

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Re: Hordes and the game dynamic
« Reply #125 on: December 04, 2013, 01:11:07 PM »
You say me Btarding TT serves  no purpose except self actualization, well no actually I get 100's of kills Gv to Gv at TT , but I also excel at Btarding. What I do not tolerate is long range Tiger 2's. JagerPanthers, and Panther g's that sit far from the fight and long range kill. So for me bringing 1000 pounders for them is strategic for me as it is a deterrent for enemy to up thinking they immune and going to have the one up on all lesser tanks in TT. In other words it a good equalizer. And I would also like to add that I far, far, from the only person or country that does it. As such I call it effective strategy.

lol... that's pretty lame for someone who fancies themselves to be good at GV'ing.  
Fighting spirit one must have. Even if a man lacks some of the other qualifications, he can often make up for it in fighting spirit. -Robin Olds
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Offline Iraqvet

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Re: Hordes and the game dynamic
« Reply #126 on: December 04, 2013, 01:13:10 PM »
(Image removed from quote.)


 :rofl

In all seriousness....I've played both.  I'd rather poke my eyes out with a fork then be forced to fly War Blunder.
I agree completely ...some however cannot be convinced until the very thing they are crying and complaining about is gone completely and it is ONLY then they will realize how GREAT game was just how is was.
***The Perk Tank Snuff***
HHC 1-502nd "Strike" Infantry 101st Airborne Division Air Assault!
The very essence of leadership is its purpose. The purpose of leadership is to accomplish a task. That is what leadership does and what it does is more important than what it is or how it works

Offline dirtdart

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Re: Hordes and the game dynamic
« Reply #127 on: December 04, 2013, 01:13:37 PM »
Yes that is what you said on 200 the other day, which was followed by a small lesson from many on economics....

No numbers = less money.
Less money = less development.
Less development = game goes the way of the dodo.

I lose my favorite game, my hobby, my community.

If you are not GFC...you are wee!
Put on your boots boots boots...and parachutes..chutes...chutes.. .
Illigitimus non carborundum

Offline Iraqvet

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Re: Hordes and the game dynamic
« Reply #128 on: December 04, 2013, 01:15:33 PM »
lol... that's pretty lame for someone who fancies themselves to be good at GV'ing.  
No its called being a jack of all trades.....adapt, improvises, overcome. If you are tied down to one style of gameplay there is no point
***The Perk Tank Snuff***
HHC 1-502nd "Strike" Infantry 101st Airborne Division Air Assault!
The very essence of leadership is its purpose. The purpose of leadership is to accomplish a task. That is what leadership does and what it does is more important than what it is or how it works

Offline Iraqvet

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Re: Hordes and the game dynamic
« Reply #129 on: December 04, 2013, 01:21:58 PM »
Yes that is what you said on 200 the other day, which was followed by a small lesson from many on economics....

No numbers = less money.
Less money = less development.
Less development = game goes the way of the dodo.

I lose my favorite game, my hobby, my community.



I would buy that premise if the above were the reality Dirt but it is not...as a matter of fact AH hired a new worker as of late to help Skuzzy. Sure doesn't sound like loss of revenue to me. Also as I said before low numbers like this have never shuddered AH before so why would they now?......Simply because you think they should?...because you think they need to make changes in how game is played? I don't think so. Also keep in mind the actual # of people logged in at any given time is NOT AH's actual roster of people that pay subscription. Different people log on at different times.
***The Perk Tank Snuff***
HHC 1-502nd "Strike" Infantry 101st Airborne Division Air Assault!
The very essence of leadership is its purpose. The purpose of leadership is to accomplish a task. That is what leadership does and what it does is more important than what it is or how it works

Offline Tinkles

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Re: Hordes and the game dynamic
« Reply #130 on: December 04, 2013, 01:23:34 PM »
No its called being a jack of all trades.....adapt, improvises, overcome. If you are tied down to one style of gameplay there is no point

Some aren't tied down by choice. Don't forget that.

As of the past year I've had to slowly back off on flying, due to my computer being more and more... inefficient. Other players have other reasons. I didn't really get into flying until I got a joystick. As of the past few months, I got good in the Ack guns due to the fact I couldn't fly with such poor frame rates.  As of the past 3 weeks (almost a full month) I haven't been able to fly except on two very brief occasions in the DA (<S> to Dolby).


Not only that, some may like a certain style, and want to see it improve. There is nothing wrong in that. I want to see the graphics improve, even if I can't benefit from them or see them at their full glory (even if it means I can't play anymore).  I agree, I don't want Aces High to fall off the map and die either.  


All I see in the majority of these posts is character assassination. What happened to decisive and informed/thought-out ideas? What is up with all the purse-fights/character assassination/Mine is bigger than yours/I am better than you - fights that have been happening all over the board? Sure, they have been around since the game started, but it's in a higher abundance than normal.

Instead of seeing who can shoot who first, why don't we start a logical debate, and start getting ideas that HTC can use to make the game better and bring in more customers? Like all of you, I don't want to see this game die.


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Offline dirtdart

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Re: Hordes and the game dynamic
« Reply #131 on: December 04, 2013, 01:24:24 PM »
So a guy GVs for hours to earn enough perks to grab a tiger. He then uses the tiger to it's strengths and you feel it necessary to teach the guy a lesson by bombing him.  :headscratch:

As said higher, you could do the same thing in a T34 if you wanted to. The fact that you are so skilled in GVs that you stoop to bombing perk tanks to be "punitive" just is an example of a personality trait that is skewed and really ticks players off to the point of logging.

I would argue that having central fighting areas, that are either uncapturable, or shaped to where the promote a close fight, is a better alternative then a single country with numbers capturing the core of some maps because it is easy. On other maps such as the grinder (as much as I love it) and other large perimeter maps should not be up when numbers are so low. Perhaps the fighting are can be condensed. Is it possible? Dunno.
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Put on your boots boots boots...and parachutes..chutes...chutes.. .
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Offline Triton28

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Re: Hordes and the game dynamic
« Reply #132 on: December 04, 2013, 01:25:37 PM »
No its called being a jack of all trades.....adapt, improvises, overcome. If you are tied down to one style of gameplay there is no point

Not really.  You're only good at two aspects of the game, GV'ing and dropping bombs on tanks that are pissing you off.  That's not being well rounded, that's being a poor sport.  I'd think differently if you were engaging in some larger mechanism of gameplay (taking or defending a base for example), but you're not.  You're tanking in the GV equivalent of the DA and you're bringing bombs to shut people down that are killing you.  That's lame.

You're taking this game too seriously dude.  

« Last Edit: December 04, 2013, 01:27:30 PM by Triton28 »
Fighting spirit one must have. Even if a man lacks some of the other qualifications, he can often make up for it in fighting spirit. -Robin Olds
      -AoM-


Offline Fulcrum

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Re: Hordes and the game dynamic
« Reply #133 on: December 04, 2013, 01:28:35 PM »
....

All I see in the majority of these posts is character assassination. What happened to decisive and informed/thought-out ideas? What is up with all the purse-fights/character assassination/Mine is bigger than yours/I am better than you - fights that have been happening all over the board? Sure, they have been around since the game started, but it's in a higher abundance than normal.

....


Agree completely.  In my opinion the same goes with smack talk in the game....anyone who thinks it's not getting worse has their head in the sand.
Going by "Hoplite" now. :)

Offline dirtdart

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Re: Hordes and the game dynamic
« Reply #134 on: December 04, 2013, 01:34:29 PM »
I am personally embarrassed at how much I let stuff get to me (like 2 minutes ago on 200).

When I started this thread I did it with the intent of sparking dialogue about the game, and gameplay, not about an individuals indignation, please stay on topic. <--- me too!
If you are not GFC...you are wee!
Put on your boots boots boots...and parachutes..chutes...chutes.. .
Illigitimus non carborundum