From what I understand from that BigRat, is that the F4U will eventually come around on the 109F4 if you end up on the deck near stall speed with flaps fully down, right? In this specific example, what would the best advice be to a 109 pilot then as an alternative to trying to chase down the F4U in this manner? If you don't get your shot by the time your airspeed is X, or flaps are down Y, do you go nose up and try and outclimb him at that point instead of continuing to turn and bleed E?
"From what I understand from that BigRat, is that the F4U will eventually come around on the 109F4 if you end up on the deck near stall speed with flaps fully down, right? "
Sorry if I wasn't clear, it's actually the opposite, The F4U has a tighter turning circle then the 109F, but the 109F has a higher turn rate. In other words the 109F will eventaully get around on the F4U. Turn rate has to do with how many degrees an aircraft can get around a circle in a given amount of time. The F4U makes a smaller circle but it takes it longer to get around it.
One of the great advantages of the F4u is it's ability to get into it's flaps at 250mph and dump flaps quickly enough to get a very high initial turn rate. This is not a sustained turn rate, it's more like a burst of one, as the Speed is bled so quickly it cannot be sustained. Good F4u pilots take advantage of this by doing quick flap deploys to get that initial high turn rate to get nose on, and quickly pull the flaps back in to minimize drag and build E back up. This is to try and force your opponent defensive quickly at which point the F4U can fly lag persuit and maintain as much E as possible.
The 109F's job is to get the F4u tied up enough, that it can't go into conservation mode, and keep bleeding its E until the 109F's superior E building ability allows it to get on top of the fight.
It's hard to give an X then y scenario in this as every stick you come across will be different. One of the hardest things in this game to learn is patience, the longer the fight goes the more in favor it goes in the F, as long as the F can keep the Hog tied up enough that it can't build up a good head of steam.
If I fight Widewing for example 1a vs 109F, I know I have to have him on the defensive by the second merge, or I'm in big rouble in my F4u. After the third merge he'll be above me, and I'll be defensive. Even if I can keep up an outstanding defense to the point that we both end up in a flat turn on the deck, the 109F's higher turn rate will still give Widewing the advantage. So the Key is to get through the first two merges in the verticle, keeping the F4u on par or better, if he hasn't got an advantage by the second merge the fight is now in your favor. Now you just have to make sure you don't let the F4u get nose down in the fight to build up E. Use the F4u as your hard deck, and keep fighting in the verticle.
BigRat