Author Topic: Historical airfield limitations  (Read 3515 times)

Offline The Fugitive

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Re: Historical airfield limitations
« Reply #45 on: December 24, 2013, 11:41:11 AM »
But that's not your choice now isit?

Maybe not, but it IS his opinion.

The AvA arena can do everything you have asked and some of it has been tried.  They even had a "war" for one setup with base capture and such being a big part of the setup. Did you and your squad participate?

The problem is like Hitech stated that in the MA you have to look at ALL aspects of an idea. In this case many wouldn't like to play this way. Making it for another arena is all fine and dandy, but if you can't get people in there..... like Axis vs Allies arena (which seems to be the WWII setup your looking for), the idea doesn't get rolling much either.

Offline Lusche

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Re: Historical airfield limitations
« Reply #46 on: December 24, 2013, 11:49:26 AM »
No one ever said  that this wish had to be implemented in the MA . Creation in a seperate arena.

So if I got that right (correct me if I'm not) it would be just like the standard MA, but with airfield limitations implemented? How would you make players leave the old MA for a more limited arena? I doubt very much that you would ever get enough participants for that arena to even trigger the field upper # limiter at all... unless you force them to go there with arena caps.
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Offline Traveler

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Re: Historical airfield limitations
« Reply #47 on: December 24, 2013, 11:57:54 AM »
Maybe not, but it IS his opinion.

The AvA arena can do everything you have asked and some of it has been tried.  They even had a "war" for one setup with base capture and such being a big part of the setup. Did you and your squad participate?

The problem is like Hitech stated that in the MA you have to look at ALL aspects of an idea. In this case many wouldn't like to play this way. Making it for another arena is all fine and dandy, but if you can't get people in there..... like Axis vs Allies arena (which seems to be the WWII setup your looking for), the idea doesn't get rolling much either.
Ava has limitations on plane sets.
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Offline The Fugitive

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Re: Historical airfield limitations
« Reply #48 on: December 24, 2013, 12:00:20 PM »
Ava has limitations on plane sets.

True, but that can be adjusted. The trick will be making the "idea" popular enough to get people in there.

Offline guncrasher

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Re: Historical airfield limitations
« Reply #49 on: December 24, 2013, 12:19:22 PM »
Ava has limitations on plane sets.

traveler quit while you are ahead.  these guys have been around since aw and the idea that you have proposed has been discussed to death in here every month or so.  a new arena will be good for one thing and one thing only, perk farming just like ew and mw is used by most players who go there



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Offline Traveler

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Re: Historical airfield limitations
« Reply #50 on: December 24, 2013, 12:54:32 PM »
traveler quit while you are ahead.  these guys have been around since aw and the idea that you have proposed has been discussed to death in here every month or so.  a new arena will be good for one thing and one thing only, perk farming just like ew and mw is used by most players who go there



semp

I too have been here since AW, it has nothing to do with, and I'm not trying to get  ahead or over anybody, I 'm just offering a wish.  Would love to see an arena with realistic weather, wind, ceilings and the like.  A friend of mine before his passing, viewed the B17, now Walter was a B17 gunner, he laughed at B17 model ,  he wondered where the turbulence was, he said that  he didn, t remember the B17 as a gun platform being that stable.  I can even up B17's now and hit target, no calabration needed, they dummed it down so much.  It's to bad was a great game in it's day, but  today not so much.
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Offline guncrasher

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Re: Historical airfield limitations
« Reply #51 on: December 24, 2013, 01:10:03 PM »
I too have been here since AW, it has nothing to do with, and I'm not trying to get  ahead or over anybody, I 'm just offering a wish.  Would love to see an arena with realistic weather, wind, ceilings and the like.  A friend of mine before his passing, viewed the B17, now Walter was a B17 gunner, he laughed at B17 model ,  he wondered where the turbulence was, he said that  he didn, t remember the B17 as a gun platform being that stable.  I can even up B17's now and hit target, no calabration needed, they dummed it down so much.  It's to bad was a great game in it's day, but  today not so much.

why not try a custom arena?  as for the b17 being dumb down well would you prefer people up several hundred b17's to hit the same target?

would you rather have the lancs up only at night on clear long nights?
have all planes up with 100% fuel plus extra tanks too?
if you get shot down over enemy territory you spend the remaining of the war in a pow camp?
calibrate guns just like it was in ww2?  and then every time again with a new airplane.

the list of things that we have that didnt happen in ww2 is endless.  it all has been "dumb down" (according to you) for the sake of gameplay.  or do you really expected ww2 pilots to up a b17  on their first time at the controls with no training?


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Offline Traveler

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Re: Historical airfield limitations
« Reply #52 on: December 24, 2013, 01:59:30 PM »
why not try a custom arena?  as for the b17 being dumb down well would you prefer people up several hundred b17's to hit the same target?
Because that is not my wish.  But I'd love to see a player base that would have the numbers to support that.

would you rather have the lancs up only at night on clear long nights?
we used to have night but not any more, and again that is not part of my wish
have all planes up with 100% fuel plus extra tanks too?again not part of my wish
if you get shot down over enemy territory you spend the remaining of the war in a pow camp?not  part of my wish is it what you would to see?
calibrate guns just like it was in ww2?  and then every time again with a new airplane.don't you [ /color]

the list of things that we have that didnt happen in ww2 is endless.  it all has been "dumb down" (according to you) for the sake of gameplay.  or do you really expected ww2 pilots to up a b17  on their first time at the controls with no training?


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Offline kvuo75

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Re: Historical airfield limitations
« Reply #53 on: December 24, 2013, 02:45:33 PM »
  It's to bad was a great game in it's day, but  today not so much.

as for the b17 being too stable.. I flew on one a few years ago.. we never got above 1500 ft or so on a sunny day and it was quite stable, very light chop, people were able to walk around quite easily. it would only have gotten smoother the higher we went.
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Offline Traveler

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Re: Historical airfield limitations
« Reply #54 on: December 24, 2013, 05:40:35 PM »
as for the b17 being too stable.. I flew on one a few years ago.. we never got above 1500 ft or so on a sunny day and it was quite stable, very light chop, people were able to walk around quite easily. it would only have gotten smoother the higher we went.

I have no idea, except my friend did his 25 and flew in all the gun positions, my guess would be that there is a big difference between going for a ride and trying to get a bead on a 109 or 190 when your life was on the line. His opinion was based on his experience over Germany, where your experience was based on a 20 minute pleasure flight.
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Offline kvuo75

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Re: Historical airfield limitations
« Reply #55 on: December 24, 2013, 05:48:24 PM »
I have no idea, except my friend did his 25 and flew in all the gun positions, my guess would be that there is a big difference between going for a ride and trying to get a bead on a 109 or 190 when your life was on the line. His opinion was based on his experience over Germany, where your experience was based on a 20 minute pleasure flight.

why the plane would be bouncing around more at 15,000(?) than at 1500 is beyond me.

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Offline Traveler

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Re: Historical airfield limitations
« Reply #56 on: December 24, 2013, 06:12:46 PM »
why the plane would be bouncing around more at 15,000(?) than at 1500 is beyond me.


Perhaps it was just him moving around trying to line up a shot,  perhaps in actual combat the pilot is not holding it rock steady, I have no idea, but I'm inclined to take the experience of someone that is basing his opinion on 25 actual combat missions.
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Offline kvuo75

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Re: Historical airfield limitations
« Reply #57 on: December 24, 2013, 06:45:31 PM »
Perhaps it was just him moving around trying to line up a shot,  perhaps in actual combat the pilot is not holding it rock steady, I have no idea, but I'm inclined to take the experience of someone that is basing his opinion on 25 actual combat missions.


I'm not gonna argue with 70 year old second hand anecdotes about b17 ride quality at altitude. all I can say is down low in thermals in the middle of summer it was pretty smooth..

nevertheless.. I don't get it..   you just want b17's to bounce around constantly even at high altitudes? why? to make it harder for them to defend themselves?
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Offline ink

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Re: Historical airfield limitations
« Reply #58 on: December 24, 2013, 07:04:46 PM »
I would like to see HTC take a second approach and create a "Career" mode completely separate from the MA when you are on the arena selection screen, right under where you choose what arena, have a button that says "Career"  ......you pick a country....and a position...IE Fighter Pilot..... Bomber Pilot....from there you go into a bunker that has links to hanger and such as would be needed..from the Bunker you will have training AI missions and Missions that are obviously progressively harder and more rewarding......the better you do in the mission the better the score IE perk points.....

after the tutorial missions you get online AI missions that are filled with live players...if the player count does not reach maximum it rolls using AI.....

similar to the WOWP setup...except for wait time...make it very short....

at any point you can change which country, but you will be like a day one noob and have to fly ALL the training missions over and start from scratch.



Leave the MAs as they are the (perks earned doing the missions in Career mode will be usable in the MA's)....add this type of game play........Aces High would be perfect.


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Offline bustr

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Re: Historical airfield limitations
« Reply #59 on: December 24, 2013, 07:43:44 PM »
By 70 years past the actual events, he may have been remembering a composite of what really happened to him in ww2. 50 years ago when I lived in Pakistan, I was circled by two Yak 25 for about 10 minutes. I cannot remember what their markings looked like, if they were grey or sliver, and can only recall their engines sounded like they were cutting in and out rhythmically. I'm almost 60 now. I cannot even remember clearly what it was like as a child to ride in the family 58 Chevy which we had until 64. That was a lot of time riding back seat that I cannot recall clearly anymore except for highlights that had a momentary impact for whatever reason. Like the time my foot went through the rust spot in the back seat floor while we were traveling from San Antonio to Travis. 

Hitech may be a tad light on the recoil bounce we experience from free gun positions. As for aircraft bounce during level flight. A lot of his missions, his bomber was probably bouncing around due to flack defenses and prop wash from other bombers. A single B17 or large 4 engine prop plane is pretty stable unless you are hitting clear air turbulence or in bad weather.

So has this now become a wish for realistic prop wash?
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