It seems that the OP would like to change the game in order to give his preferred choice of activity in AH serious advantages over his opponents. Instant access to his choice of targets which cannot outrun him nor defend against a well executed attack run, and can scan for targets on the battlefield which are beyond reach of any aa units and can be attacked with impunity for a measurable amount of time before an aa vehicle would be able to drive to the area and pose a threat to him, as well as a measurable amount of time before fighter cover could be called in due to the flight from the airbase he feels is too long and removes the risk of fighter interception on the way to and from his vulnerable targets of choice in his own aircraft. He will have the ability to take off when no fighter threat is present and likely wont be, within a couple minutes scan the battlefield and identify targets outside the possibility of aa support, with the added benefit of some of those targets are perked at a cost ranging from 1 to well over 100 at most gv fights and have no chance of getting to pavement where they can tower, kill as many as he is able to and land his kills well before a fighter can be scrambled in or a wirb can cover the distance of the 6k icon range.
Does this sound reasonable to anyone but him?
I find his proposal laughable at best, but I am not opposed to kicking around ideas so....
Grant his requests for ap anti tank aircraft at vbases, just perk them at a cost somethere between the jagpanther and tiger2 in cost to up one from said base and just like spawning vehicles, to safely land he will have to be outside a set range from any enemy gv within a bit longer range, say 10k. That would move the balance of power and risk some small amount from completely one sided towards the one we have now. Im fairly certain this would lead to a steady presence of fighter cover in the area at high alt and speed, little risk, and waiting for word there is a very vulnerable high perk cost target upping who wants to kill very vulnerable high perk cost targets and not have to spend 15-20 minutes to get to them......If the OP is as he claims not concerned about spending perks, and is given the opportunity to play in his ideal niche of AH, and have his instant on scene action he yearns for............
He will be making the long trip in an a20 to the battle from the nearest airbase....
1. Is shooting a perked tank in a ju87G2 any worse than you doing it a T-34? I will submit it is much harder.
2. Lets remove spawn points for GV's then you drive from one base to another.
3. In your tank you can see/scan much father than it can fire. You have near invisibility on the map.
4. You have the ability to take/spawn off with no fighter threat in a Tank in v-base to vbase action.
5. We should perk it because I fly it.....
6. What does it matter how you get shot?
7. Tank killers fought with tank and infantry squads on there respective side against the opposition. We have these planes in the game for the purpose of shooting tanks not bombing them with lancs or 24's.
8. You just want to spawn ..drive to town/field ...blow it up in your tank... then run a m3 all by your self.
9. Want to advance your tank bring your 1 of 100 built superlazerwhirlbelwagons that has a perk cost so that bringing a whirlblel has some consequence with you.
10. You could just up an Il2, hurri or yak your self and come shoot my ju87.
11. You have to have a really sharp eye in some cases to find a tank.
12. Your whole post is ludicrous, ripe with GV whine
Your arguments fall a we bit short laddy,