arent the field orientation "hard coded" on the map itself? and since we only have a few maps wont the orientation be known many moons ago? it would just be hard for the new guys who are trying to figure out the game.
semp
Yes. What I was getting at is when a map comes up, the fields and towns will generate in a random orientation. To push it further, the orientation could generate in 15degree increments. What it will do is that each time a map is won or rotated out, when the next one pops up it will take a minute or two for the server to generate a random orientation for each base (minus Ports) and town. Example: We get Compello five times in a row. Every single time, A1 AND it's Town will have a random orientation. I am really hoping that HTC's new terrain engine will support this kind of randomization. Our current maps and fields can't do this, because as you pointed out, they are hard coded into the terrain.
My Scouting idea was something that intended to add upon the randomization of orientations. Until someone flies over a field then land successfully, no one will know that fields orientation. Once a person has flown over it and landed successfully, their maps as well as those in their country will have the field icon in the orientation that is sitting at currently. And as I mentioned before, get the same map tomorrow and the orientation of that field will be different.
This entire thread is a solution looking for a problem..
Good. I like problem...
