Author Topic: Construction Ahead... planning stages  (Read 7156 times)

Offline Ray77

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Re: Construction Ahead... planning stages
« Reply #120 on: February 24, 2014, 10:33:51 AM »
Waffle, another thing that came to my mind is can we do something about bomb craters. Today we can take off a field that has bomb crater and not damage our plane. Why can't the bomb craters stay up for 10-15 min and anything that hits thoughs crater depending how fast your going will take damage or even kill yourself. The bomber is then awarded the points. See the logic of one plane dropping lots of 100-250 lb bombs down a runway to shut it down.

 I think this will add some historical value to dropping ords on a runway.


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Offline Delirium

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Re: Construction Ahead... planning stages
« Reply #121 on: February 24, 2014, 11:35:53 AM »
That is how bomb craters used to work in AH. It was horrible as one guy could put bombs in each spawn area and effectively shut down the field.

A HUGE -1 to that
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Offline Zoney

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Re: Construction Ahead... planning stages
« Reply #122 on: February 24, 2014, 11:38:25 AM »
That is how bomb craters used to work in AH. It was horrible as one guy could put bombs in each spawn area and effectively shut down the field.

A HUGE -1 to that

And I would follow with a HUGE +1 because it makes the game more difficult.  Bring it.
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Offline wpeters

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Re: Construction Ahead... planning stages
« Reply #123 on: February 24, 2014, 11:39:39 AM »
That is how bomb craters used to work in AH. It was horrible as one guy could put bombs in each spawn area and effectively shut down the field.

A HUGE -1 to that


You can always take off out of the hanger
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Offline bozon

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Re: Construction Ahead... planning stages
« Reply #124 on: February 24, 2014, 11:46:11 AM »
Waffle, another thing that came to my mind is can we do something about bomb craters. Today we can take off a field that has bomb crater and not damage our plane. Why can't the bomb craters stay up for 10-15 min and anything that hits thoughs crater depending how fast your going will take damage or even kill yourself. The bomber is then awarded the points. See the logic of one plane dropping lots of 100-250 lb bombs down a runway to shut it down.

 I think this will add some historical value to dropping ords on a runway.
This is not historical. Not WWII at least.
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Offline wpeters

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Re: Construction Ahead... planning stages
« Reply #125 on: February 24, 2014, 01:36:15 PM »
This is not historical. Not WWII at least.

Ummnn  How do explain these


Vertical photographic-reconnaissance aerial taken over the airfield at Volkel, Holland, following a daylight raid by aircraft of Bomber Command on 3 September 1944, when this and five other airfields in southern Holland were subject to heavy attacks. Over 800 bomb craters on the airfield and among the damaged buildings are visible.



Vertical photographic reconnaissance aerial showing the airfield of Melsbroek, Belgium, following a daylight attack by aircraft of Bomber Command on 15 August 1944. Craters from bombs cover most of the airfield, which was one of nine attacked in preparation for a renewed night offensive against Germany.


Airfield Twente, Holland


German fighters scramble from Martuba airfield (Libya) while under South African bombing attack


In 1943, a new set of GP bombs were produced: the M57 250lb, M64 500lb, M65 1000lb and M66 2000lb. These accounted for most of the bombs dropped in the final year of the war. In January 1945, experts recommended 250lb GP bombs to be used against synthetic oil plants, ammunition dumps and oil storage facilities. the 100lb bomb was recommended for attacking railway yards and runways.  http://www.303rdbg.com/bombs.html


If that is not enough proof IDK what is.

As far as Delirums post, then we shouldn't be able to kill hangars, because no one can take off when they are down. :salute
« Last Edit: February 24, 2014, 01:47:56 PM by wpeters »
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Offline Fish42

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Re: Construction Ahead... planning stages
« Reply #126 on: February 24, 2014, 03:46:53 PM »

You can always take off out of the hanger

No, that what he is saying. 2 LAs with their small bomb load.... or any fighter that can carry 3 bombs, would be able to shut down a small field completely. 1 bomb at each end and a bomb on the spawn hanger. Your fighters would be damaged just spawning to take off.

Large and Med airfields would be harder but it would still be easier then putting 3000 into each FH.

Vulchers would have it easy too, a few small bombs after a rocket de-ack and now the targets can only spawn at one point, tasty.

Offline WWhiskey

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Re: Construction Ahead... planning stages
« Reply #127 on: February 24, 2014, 04:43:13 PM »
No, that what he is saying. 2 LAs with their small bomb load.... or any fighter that can carry 3 bombs, would be able to shut down a small field completely. 1 bomb at each end and a bomb on the spawn hanger. Your fighters would be damaged just spawning to take off.

Large and Med airfields would be harder but it would still be easier then putting 3000 into each FH.

Vulchers would have it easy too, a few small bombs after a rocket de-ack and now the targets can only spawn at one point, tasty.
so harden the spawn points but leave the rest of the runway soft for bomb craters
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Offline Volron

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Re: Construction Ahead... planning stages
« Reply #128 on: February 24, 2014, 04:48:36 PM »
so harden the spawn points but leave the rest of the runway soft for bomb craters
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Offline craz07

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Re: Construction Ahead... planning stages
« Reply #129 on: February 24, 2014, 04:51:06 PM »
Takes away from the skill of the game.. NO bomb craters... althought it was a tactic in RL.. I would think most bombers werent a 10 minute flight away from airfields like it is in game, and they couldn't  die/bail and reup and nail some more spawn points..
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Offline whiteman

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Re: Construction Ahead... planning stages
« Reply #130 on: February 24, 2014, 04:54:40 PM »
Waffle, another thing that came to my mind is can we do something about bomb craters. Today we can take off a field that has bomb crater and not damage our plane. Why can't the bomb craters stay up for 10-15 min and anything that hits thoughs crater depending how fast your going will take damage or even kill yourself. The bomber is then awarded the points. See the logic of one plane dropping lots of 100-250 lb bombs down a runway to shut it down.

 I think this will add some historical value to dropping ords on a runway.


Just a dream of mine. :salute

Theres a reason this was ditched long ago. Worst idea ever.

Offline WWhiskey

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Re: Construction Ahead... planning stages
« Reply #131 on: February 24, 2014, 04:58:15 PM »
Driving your plane around the craters would not be out of the question, the time frame for damage repair could be set rather fast,, maybe even make the bomber runways hardened  but smaller runways soft
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Offline kvuo75

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Re: Construction Ahead... planning stages
« Reply #132 on: February 24, 2014, 04:59:28 PM »
And I would follow with a HUGE +1 because it makes the game more difficult.  Bring it.

more difficult for who? certainly not the buff driver.

just sounds like "I want an easier way to shut down a field, hitting hangars with easymode bomb sights is too hard"





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Offline Brooke

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Re: Construction Ahead... planning stages
« Reply #133 on: February 24, 2014, 05:22:11 PM »
I like it.

I would also like to see some fields that don't have concrete, that do have grass or depending on locale, dirt, or pierced steel planking for bases that are less developed, closer to front lines, or forward air strips.
« Last Edit: February 24, 2014, 05:29:00 PM by Brooke »

Offline Zoney

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Re: Construction Ahead... planning stages
« Reply #134 on: February 24, 2014, 05:27:32 PM »
Well, no it makes it harder for all planes that want to roll on the runway and takeoff, I think buff drivers do that too.  You might have to manuever around a few craters as you roll.  That would be harder.  You might have to take off from a near by base.

It was used in RL.  I think this game is full of hard core gamers, this certainly isn't an easy game.  I see alot of posts that basically make game play easier and easier and also posts that basically want time shortcuts, again making it easier.  If you are new here I understand your frustration, there is alot to learn here.  But after you have played for some time, making the game easier is probably not a priority as some folks, like me enjoy the challenge.
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