Author Topic: Side Switch Penalty and EMI Off Peak -- Something's Gotta Give  (Read 7522 times)

Offline Aspen

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Re: Side Switch Penalty and EMI Off Peak -- Something's Gotta Give
« Reply #30 on: February 26, 2014, 08:38:44 PM »
At 12 hours you can switch anywhere you want.

At 1 hour you can switch to any country with lower numbers.

Too Simple?
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Offline GScholz

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Re: Side Switch Penalty and EMI Off Peak -- Something's Gotta Give
« Reply #31 on: February 26, 2014, 08:47:50 PM »
Bull.

When you only have four players in flight on the opposing side and they are scattered all over the map doing gawd knows what...  You aren't finding any fights.    You are chasing lone wolves that you never find.

Again... Size of the map is irrelevant. The real problem is that the enemy only has four active players, and they don't want to fight you; that won't change no matter what the map size is.
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Offline Fulcrum

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Re: Side Switch Penalty and EMI Off Peak -- Something's Gotta Give
« Reply #32 on: February 26, 2014, 09:32:18 PM »
Again... Size of the map is irrelevant. The real problem is that the enemy only has four active players, and they don't want to fight you; that won't change no matter what the map size is.

So if this is the case, what harm is it to lower to one hour? 

I'm inclined to agree with you, but playing devil's advocate.
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Offline BnZs

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Re: Side Switch Penalty and EMI Off Peak -- Something's Gotta Give
« Reply #33 on: February 26, 2014, 10:57:07 PM »
Again... Size of the map is irrelevant. The real problem is that the enemy only has four active players, and they don't want to fight you; that won't change no matter what the map size is.

You have forgotten the "herding cats" principle.

Tom, Dick, and Harry are playing for for the Knights. Bob, Jim, and John are playing for the Rooks. We'll forget about the Bish for now because they're the Bish  :devil

This is these players on a gazillion base map.
"Jim: I'm gonna attack A21! Bob: I'm gonna attack V43: John: I'm going to raid strats."

"Tom: I'm gonna attack P14! Harry: I'm gonna pork the entire Rook front! Dick: I'm gonna shell A147 from the CV!"

So human players need never meet each other, and hardly do meet. It is not even always because players are actively avoiding combat, its simply different people with their own ideas and no central coordination doing their own thing on huge maps.

OTOH, if the entire map consisted of A1 and A2 then a six man battle would be unavoidable.
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Offline BluBerry

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Re: Side Switch Penalty and EMI Off Peak -- Something's Gotta Give
« Reply #34 on: February 26, 2014, 10:59:04 PM »
You have forgotten the "herding cats" principle.

Tom, Dick, and Harry are playing for for the Knights. Bob, Jim, and John are playing for the Rooks.

Cause why wouldn't harry + dick be wingmen.  :lol

Offline Arlo

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Re: Side Switch Penalty and EMI Off Peak -- Something's Gotta Give
« Reply #35 on: February 26, 2014, 11:30:29 PM »
Last night the numbers crashed and all the people flying were on one side, for the most part.  Again, localized fights were heavily influenced by EMI and not for the benefit of our furball.  Then that died and some of us wanted to switch sides in order to actually find a fight, even with each other, but we couldn't.  

The map was way too big for the players online.  

We couldn't switch to balance it out and find a fight.

People gave up and went to bed.

Can we not shorten the side switch penalty in off-peak to 90-minutes or something????   Chain it to numbers or EMI.     Something...


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Offline Vraciu

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Re: Side Switch Penalty and EMI Off Peak -- Something's Gotta Give
« Reply #36 on: February 26, 2014, 11:46:17 PM »
Again... Size of the map is irrelevant. The real problem is that the enemy only has four active players, and they don't want to fight you; that won't change no matter what the map size is.

1) They won't have a choice on a smaller map other than to quit, which, since they're not fighting any way....who would miss them?

2) Get rid of the excessive timer and my squad can switch to the low side and generate a fight.
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Offline Tinkles

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Re: Side Switch Penalty and EMI Off Peak -- Something's Gotta Give
« Reply #37 on: February 27, 2014, 01:14:17 AM »
At 12 hours you can switch anywhere you want.

At 1 hour you can switch to any country with lower numbers.

Too Simple?

Brilliant.

+1

Should make this it's own thread.  I think everyone can agree on it.
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Offline Dadsguns

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Re: Side Switch Penalty and EMI Off Peak -- Something's Gotta Give
« Reply #38 on: February 27, 2014, 02:35:20 AM »
quote on my own quote--if you all remember the reason they switched to 12hr rule is because of the whiners complaining about people switching just to get the points from a country winning the warz.you guys may remember that.

At 12 hours you can switch anywhere you want.

At 1 hour you can switch to any country with lower numbers.

Too Simple?

Too add to this idea, why not have everyone receive the same perk points on map resets no matter who winz the warz-since just as much effort if not more is placed on fighting against the seemingly and usually outnumbered foes that win the warz, share the wealth.  
That will get rid of people switching for point reasons AND it will help in keeping those on the lower populated sides if it was an issue before.


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Offline FLOOB

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Re: Side Switch Penalty and EMI Off Peak -- Something's Gotta Give
« Reply #39 on: February 27, 2014, 03:28:22 AM »
You should be allowed to switch sides as often as you like. But HTC should charge the player for that, like they do in other online games.
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Offline Vraciu

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Re: Side Switch Penalty and EMI Off Peak -- Something's Gotta Give
« Reply #40 on: February 27, 2014, 06:42:21 AM »
Brilliant.

+1

Should make this it's own thread.  I think everyone can agree on it.

Yep.  Agreed.
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Offline Vraciu

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Re: Side Switch Penalty and EMI Off Peak -- Something's Gotta Give
« Reply #41 on: February 27, 2014, 06:44:37 AM »
You have forgotten the "herding cats" principle.

Tom, Dick, and Harry are playing for for the Knights. Bob, Jim, and John are playing for the Rooks. We'll forget about the Bish for now because they're the Bish  :devil

This is these players on a gazillion base map.
"Jim: I'm gonna attack A21! Bob: I'm gonna attack V43: John: I'm going to raid strats."

"Tom: I'm gonna attack P14! Harry: I'm gonna pork the entire Rook front! Dick: I'm gonna shell A147 from the CV!"

So human players need never meet each other, and hardly do meet. It is not even always because players are actively avoiding combat, its simply different people with their own ideas and no central coordination doing their own thing on huge maps.

OTOH, if the entire map consisted of A1 and A2 then a six man battle would be unavoidable.

Exactly. Well said.  :aok
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Offline Max

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Re: Side Switch Penalty and EMI Off Peak -- Something's Gotta Give
« Reply #42 on: February 27, 2014, 08:25:55 AM »
well in MW the switch time is still 1 hour but you dont get perks for a win unless your on that side for atleast 12 hours so why cant it be the same in LW its already in the MW arena

+1

Offline Fulcrum

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Re: Side Switch Penalty and EMI Off Peak -- Something's Gotta Give
« Reply #43 on: February 27, 2014, 08:29:06 AM »
At 12 hours you can switch anywhere you want.

At 1 hour you can switch to any country with lower numbers.

Too Simple?

This is a great idea and simple.  +1
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Offline Sunka

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Re: Side Switch Penalty and EMI Off Peak -- Something's Gotta Give
« Reply #44 on: February 27, 2014, 08:32:12 AM »
The 12 hour side switch rule was one of the worst things HTC implemented,or best thing they did if they where trying to kill game play. :airplane:
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