Author Topic: Stop vehicle in-field repair.  (Read 2450 times)

Offline ReVo

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Re: Stop vehicle in-field repair.
« Reply #30 on: March 02, 2014, 10:26:54 PM »

NO, quite the contrary. In all reality, I don't really care. I'm flying the G-14 and A-5 as my main rides lately. However, I do see a lot of ppl lodging valid complaints often about the fact that eny is limiting them from this or that, yet they are not the ones trying to horde. Clubbing the other side, would you say that is what the horde does??? ENY does not stop the horde buddy. You might know that if YOU actually flew in the MA anymore.

Check my stats, come back and tell me about my runstangs and all the perk rides I fly, lmao!  

It is far from a valid complaint. As I said before the wish stems from a desire to be able to club whichever side has the fewest number of defenders.

ENY exists to balance the MA when one side has substantially more players. It may not stop the horde but at least you don't have to fight Ponies, LA7's, and Spit16's while outnumbered three or four to one. The solution to all of this is to switch to a side with fewer players, then they can climb back in the 5 ENY ride of their choice.

On a side note as I said before I have been flying off and on all day, I am well aware of what happens in the MA.  

Of course you would be far better off bringing this up in the proper thread, rather then trying to derail this one because you're upset.
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Offline lunatic1

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Re: Stop vehicle in-field repair.
« Reply #31 on: March 03, 2014, 11:21:24 AM »
Have you resupplied a tank with 75-120 mm shells through the hatches ?
I have many time's.
Its a PITA, specially the rounds stored low, off the ready-shelf, the 30 sec's is an absolute minimum.



if you can resupply and repair a tank in real life--why shouldn't we be able to do it in the game-a game that is modeled after real planes -gv's and ships--cause if you leave a burning cv group alone long enough in will repair itself and the cruiser will reappear..
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Offline bozon

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Re: Stop vehicle in-field repair.
« Reply #32 on: March 04, 2014, 03:17:03 AM »
if you can resupply and repair a tank in real life--why shouldn't we be able to do it in the game-a game that is modeled after real planes -gv's and ships--cause if you leave a burning cv group alone long enough in will repair itself and the cruiser will reappear..
reloading of ammo should stay. It is the fixing of major damage to the tank that is disputed. at most the supplies should fix a broken track and the turret MG. no fixing of the main gun, engine or armor.
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Offline LCADolby

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Re: Stop vehicle in-field repair.
« Reply #33 on: March 04, 2014, 04:09:05 AM »
Planes rearm but do not repair in 30seconds. GVs repair and rearm instantly, GVers get so many concessions, the lucky pockeybits. :old:
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Offline icepac

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Re: Stop vehicle in-field repair.
« Reply #34 on: March 04, 2014, 12:27:10 PM »
"in field repair" encourages spawn camping.

Offline Blinder

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Re: Stop vehicle in-field repair.
« Reply #35 on: March 04, 2014, 02:14:48 PM »
"in field repair" encourages spawn camping.

Yeah because chronic spawn campers need encouragement to do so.   :rolleyes:
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Offline danny76

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Re: Stop vehicle in-field repair.
« Reply #36 on: March 04, 2014, 03:51:37 PM »
Have you resupplied a tank with 75-120 mm shells through the hatches ?
I have many time's.
Its a PITA, specially the rounds stored low, off the ready-shelf, the 30 sec's is an absolute minimum.




I always enjoy the trapping of fingers twixt tank round and hatch ring. Exquisite pain :old:
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Offline Blinder

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Re: Stop vehicle in-field repair.
« Reply #37 on: March 04, 2014, 04:37:32 PM »
I always enjoy the trapping of fingers twixt tank round and hatch ring. Exquisite pain :old:

In the Marine tank battalions that's what we have Lance Corporals in Nomex for.  :lol
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Offline USRanger

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Re: Stop vehicle in-field repair.
« Reply #38 on: March 04, 2014, 06:19:22 PM »
But you have to understand that is a game mechanic flaw.


It's not a flaw.  It is a product of current technology.  Does anyone here have any idea how many trees and bushes are on an MA terrain?  It's in the tens of thousands (the largest object group in the game).  If the game had to keep track of every single tree or bush that was knocked over, the server would probably assplode.  It's simply not doable if we want to keep all the other things we have in game.  It's not a flaw, it's just way too much for the game to keep track of.  A rough estimate of a 512x512 mile MA terrain is 30,000 to 40,000 trees & shrubs.
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Offline Blinder

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Re: Stop vehicle in-field repair.
« Reply #39 on: March 04, 2014, 07:09:05 PM »
It's not a flaw.  It is a product of current technology.  Does anyone here have any idea how many trees and bushes are on an MA terrain?  It's in the tens of thousands (the largest object group in the game).  If the game had to keep track of every single tree or bush that was knocked over, the server would probably assplode.  It's simply not doable if we want to keep all the other things we have in game.  It's not a flaw, it's just way too much for the game to keep track of.  A rough estimate of a 512x512 mile MA terrain is 30,000 to 40,000 trees & shrubs.

The maps on T-34 vs Tiger are quite huge. And this game is played p2p direct with no powerful server hosting the action and you can knock down trees. Plus the terrain is better detailed as is the realism of the vehicles. I wish AH has this modeling.

http://www.youtube.com/watch?v=5P_5mTe6W-w
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Offline USRanger

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Re: Stop vehicle in-field repair.
« Reply #40 on: March 04, 2014, 07:17:17 PM »
I watched a couple minutes of it.  That game looks really cool, reminds me of Red Orchestra.  But does it also have hundreds of people in the arena in a hundred different aircraft that the server has to keep track of bullet hits/damage on?  I'm asking because I don't know, never played it.  I'd rather have the trees we have now than give up bullet holes a' plenty on my plane.
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Offline RotBaron

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Re: Stop vehicle in-field repair.
« Reply #41 on: March 04, 2014, 11:47:04 PM »
It is far from a valid complaint. As I said before the wish stems from a desire to be able to club whichever side has the fewest number of defenders.

ENY exists to balance the MA when one side has substantially more players. It may not stop the horde but at least you don't have to fight Ponies, LA7's, and Spit16's while outnumbered three or four to one. The solution to all of this is to switch to a side with fewer players, then they can climb back in the 5 ENY ride of their choice.

On a side note as I said before I have been flying off and on all day, I am well aware of what happens in the MA.  

Of course you would be far better off bringing this up in the proper thread, rather then trying to derail this one because you're upset.

This was quite the proper thread for your whine, you attack me in another thread calling it a whine, I reciprocated.


You don't spend any time in the wee morning hours when there is eny any way, so how do you know? I'm there almost every day, I know, the same thing happens ever morning. Just as Bill Cosby would have said, whoever the lower side countries are almost always gang the larger country. You know how much larger? Usually by about 8-10 players, and with that the eny difference as high as from zero on one country, to well over 25 on the other. Try it some morning, it's been happening to Knights a lot lately, I'm sure that's just lately, but that's where you fly Teacher. Come in about 5-6am EST, see what you think.

Also You really think it's necessary and without it there would be ponys and la7s all over the place when the whole MA has 30 ppl in it???   :headscratch:
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Offline danny76

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Re: Stop vehicle in-field repair.
« Reply #42 on: March 05, 2014, 04:19:45 AM »
In the Marine tank battalions that's what we have Lance Corporals in Nomex for.  :lol

Thats me! But British Army not keen on shelling out for Nomex. Everything hurts on tankks. Hence the phrase 'panzer rash' :old:
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Offline Tilt

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Re: Stop vehicle in-field repair.
« Reply #43 on: March 05, 2014, 08:39:24 AM »
It's not a flaw.  It is a product of current technology.  Does anyone here have any idea how many trees and bushes are on an MA terrain?  It's in the tens of thousands (the largest object group in the game).  If the game had to keep track of every single tree or bush that was knocked over, the server would probably assplode.  It's simply not doable if we want to keep all the other things we have in game.  It's not a flaw, it's just way too much for the game to keep track of.  A rough estimate of a 512x512 mile MA terrain is 30,000 to 40,000 trees & shrubs.

To be precise trees and bushes are not objects. They are like clutter.......  If they were objects they would be individually capable of being set hard or soft, destructible, non destructible.

Clutter can also be set hard or soft. But only as a generic type.

We have hard trees and soft grass and small bushes. Indeed parts of the trees are soft and other parts hard.

The next trick IMO would be to make clutter react to "masks".

One type of mask maybe defined as a shell crater where by all clutter within the crater is switched off.

Another mask may be defined by vehicle tracks whereby all clutter within a set of vehicle tracks is switched off.

Having established this principle then we have to make clutter react to a form of "damage". This does not have to be the same as object damage in game.

We could imagine various damage thresholds..... Let's assume 3 for this purpose.

No damage> light damage> medium damage> heavy damage.

Craters due to bombs or shells  or the area between and just infront of  a Tiger2 tracks would impart heavy damage..... Removing all clutter within this mask.

A jeep would only impart light damage capable of removing light bushes just infront of and between its tracks.

A T34 might only impart medium damage capable of removing small trees in front of and between the tracks.

To the player a jeep driver would hit and bounce off small and large trees as it does now. A Tiger 2 would seem to drive through all trees masking off and removing the tree as it fell between its tracks. The T34 would still bounce off the large tree but drive through the small tree.

The next question is how and when this clutter would re appear. Obviously if a jeep parks over a clutter mask path made by a Tiger the risk is that a tree suddenly grows under it flipping it over.

There are a number of solutions here. The clutter could transition thru soft to hard as it re appears from the mask. Indeed if it transitioned from fully soft > light> medium> heavy then even a jeep would mask it locally as it went thru the light stage.

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Offline BnZs

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Re: Stop vehicle in-field repair.
« Reply #44 on: March 05, 2014, 09:28:59 AM »


ENY exists to balance the MA when one side has substantially more players. It may not stop the horde but at least you don't have to fight Ponies, LA7's, and Spit16's while outnumbered three or four to one. The solution to all of this is to switch to a side with fewer players, then they can climb back in the 5 ENY ride of their choice.

Unless they switched to a side that previously had fewer players within the last 12 hours, then they can't switch.
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