Author Topic: Damage modeling  (Read 5251 times)

Offline Tinkles

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Re: Damage modeling
« Reply #15 on: March 06, 2014, 04:28:03 PM »
I was really, really excited for the same thing.  I'm guessing revamping the DM for the WWII birds is a non-trivial undertaking.  Hopefully it's on the list though... one day.

Wiley.

I think they were experimenting with the WWI planes to see the capabilities of their current engine. Then using that information started with the new terrain engine that they are working on now. Perhaps we will see in the near future an even more technical damage model for airplanes. 
If we have something to show we will & do post shots, if we have nothing new to show we don't.
HiTech
Adapt , Improvise, Overcome. ~ HiTech
Be a man and shoot me in the back ~ Morfiend

Offline BnZs

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Re: Damage modeling
« Reply #16 on: March 06, 2014, 05:56:34 PM »
IIRC, Hitech has said something in regards to all damage having aerodynamic or other effects to the effect of "Do you want the first ping to win every fight?"
"Crikey, sir. I'm looking forward to today. Up diddly up, down diddly down, whoops, poop, twiddly dee - decent scrap with the fiendish Red Baron - bit of a jolly old crash landing behind enemy lines - capture, torture, escape, and then back home in time for tea and medals."

Offline Dragon Tamer

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Re: Damage modeling
« Reply #17 on: March 06, 2014, 08:29:42 PM »
I think they were experimenting with the WWI planes to see the capabilities of their current engine. Then using that information started with the new terrain engine that they are working on now. Perhaps we will see in the near future an even more technical damage model for airplanes. 

They might want to put a bit more work into the one that they have in WWI now. It's a nice damage model and everything but every time I take damage in that arena, I get a noticeable lag spike. I don't want that lag spike to come to the MA while I'm already fighting a FR of 10.

Offline Arlo

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Re: Damage modeling
« Reply #18 on: March 06, 2014, 08:58:28 PM »
That is one MASSIVE thing warthunder has over aces high. I have put so many holes in planes that they should NOT fly. Oh well hitech will just throw bs at us


Offline guncrasher

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Re: Damage modeling
« Reply #19 on: March 07, 2014, 08:46:42 PM »
lol dafuq you talkin about? I swear sometimes I think you only come on the BBS when your drunk.

for somebody who prides himself in being high a lot, you sure gotta easy up a bit.  on the first picture, you dont see alittle plane on the left side with a pink wing?


semp
you dont want me to ho, dont point your plane at me.

Offline guncrasher

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Re: Damage modeling
« Reply #20 on: March 07, 2014, 08:48:22 PM »
If he seriously thought that was a plane...

well it has two wings, a tail, 4 engines.  it for sure isnt a duck.

semp
you dont want me to ho, dont point your plane at me.

Offline ink

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Re: Damage modeling
« Reply #21 on: March 07, 2014, 08:52:18 PM »
semp if you are not trolling....and are being serious...I am surprised you can figure out how to use a keyboard.



just saying.

Offline guncrasher

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Re: Damage modeling
« Reply #22 on: March 07, 2014, 08:55:05 PM »
semp if you are not trolling....and are being serious...I am surprised you can figure out how to use a keyboard.



just saying.

sure I can use a keyboard, I'll prove it to you, abcdefghijklmnopqrstuvwxyz.  now what exactly do you mean?


semp
you dont want me to ho, dont point your plane at me.

Offline ink

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Re: Damage modeling
« Reply #23 on: March 07, 2014, 08:57:40 PM »
sure I can use a keyboard, I'll prove it to you, abcdefghijklmnopqrstuvwxyz.  now what exactly do you mean?


semp

that "plane" you are referring to is an image ingame IE part of the HUD..... to show what part of your plane is damaged and how much......

Offline guncrasher

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Re: Damage modeling
« Reply #24 on: March 07, 2014, 09:01:31 PM »
that "plane" you are referring to is an image ingame IE part of the HUD..... to show what part of your plane is damaged and how much......

or course I understand that.  I can read what you typed just as good as I can type.  well except when my reading disability kicks in then I get totally lost. 

but it still shows the fact that there's an awesome skin with lots of detail and a crappy picture in the background that my granddaughter could  draw.  true or not?

you think they would have spent more than 5 bucks on the "hud" as you call it.

semp
you dont want me to ho, dont point your plane at me.

Offline hlbly

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Re: Damage modeling
« Reply #25 on: March 07, 2014, 11:11:53 PM »
OMG did your mom have any kids that lived ?

Offline hlbly

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Re: Damage modeling
« Reply #26 on: March 07, 2014, 11:19:53 PM »
or course I understand that.  I can read what you typed just as good as I can type.  well except when my reading disability kicks in then I get totally lost. 

but it still shows the fact that there's an awesome skin with lots of detail and a crappy picture in the background that my granddaughter could  draw.  true or not?

you think they would have spent more than 5 bucks on the "hud" as you call it.

semp

Okay I am going to call BS on this post. When you said another one a couple thousand yards away you gave it up. You did not think it was to show you damage to your AC in game. You are trying to save face now and I won't allow it. Ink he was serious and not trolling. Now the question is who runs his keyboard for him.

Offline guncrasher

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Re: Damage modeling
« Reply #27 on: March 07, 2014, 11:46:05 PM »
Okay I am going to call BS on this post. When you said another one a couple thousand yards away you gave it up. You did not think it was to show you damage to your AC in game. You are trying to save face now and I won't allow it. Ink he was serious and not trolling. Now the question is who runs his keyboard for him.

on my first post i didnt know that it was the hud.  to me it seemed like a couple of thousand yards away.  as I have never played a game where I see another airplane outside telling me my damage, I just thought it was a crappy display of another plane flying at a distance.  when ink explained it to me then I understood it.

but it stills looks like a crappy hud to me that my granddaughter could draw.  but you are  making a big deal out of a  difference of opinion.  the damage in the plane looks great.  the hud looks like crap.  you dont like my opinion. well sorry, but too bad.

if you look at the picture why dont you guys question the crappy quality of the hud display as compared to the actual airplane?  and simple they the damage looks great but he hud still needs some work would have been better.  but when you show a great damage on a plane then a hud done by kinder-gardens kids, it kind of takes away from your point a bit.

btw hillbly saving face, trolling or showing myself in "glowing lights"  in a game where very few people know me is not a high priority in my life,  I couldnt care less if you believe me or not.  perhaps me not being born in this country sometimes I dont communicate as well as 1/2 of you.  but I do my best.

on the other hand you seriously cant come back and post that the crappy hud couldnt be done better specially when compared to the damage done on the main airplane.  :salute

semp

 
you dont want me to ho, dont point your plane at me.

Offline nrshida

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Re: Damage modeling
« Reply #28 on: March 08, 2014, 02:43:50 AM »
I think HTC's damage modeling is a better simulation and less gamey than the little cartoon sketch displaying your damage.


UHHMERRICAAAA

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Offline ink

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Re: Damage modeling
« Reply #29 on: March 09, 2014, 10:11:27 AM »
Okay I am going to call BS on this post. When you said another one a couple thousand yards away you gave it up. You did not think it was to show you damage to your AC in game. You are trying to save face now and I won't allow it. Ink he was serious and not trolling. Now the question is who runs his keyboard for him.


 :aok