I need to apologize, I believe I misread your replies. After rereading the previous replies, I realize what you were trying to say, and I was a bit of an idiot in my replies. On another note, I don't understand how this would make it harder to win or impact the game negatively.
Look at the players we have playing now, landing gear is too much trouble to land, heck I'd bet most don't even bother to RTB. Creating a more accurate damage model would increase the frustration of players who are just trying to get the job done as quick as possible.
Forum posts are nothing to do with it. People are clamoring for more better graphics. More better DM goes hand in hand with it.
The forum is the only place I see anything about a damage model change. A damage model and graphics have little to do with each other. People would enjoy more eye candy, but would they enjoy it as much if the planes were that much more difficult to fly? How many players do you think take the time to limp home in a plane with half a wing? Very few I'd say...though I do, even killed 999000 in a goon with my pony while I had only half a wing
At least now when I lose a control surface now I see it gone, how would you explain to a rookie/gamer that the last hit he took cut the cable to that aileron so thats why his roll rate now sucks.
Other than your say-so, I have never seen anything to indicate anyone would be frustrated by more detail in the DM. Like I say, show me one game, any genre where the players have stopped playing it because the damage was too detailed.
Wiley.
...and other than you say so and a few other here on the board I have never seen anything to indicate anyone would be frustrated by lack of detail in the DM. I don't play other games so I can give you an "instance" and wh would that matter, we are talking about THIS game.
So you would rather have your plane be lifted by flaps that are no longer there? Or things that would normally be damaged be sheered off instead?
I don't think anyone would be upset if we had graduated damage or any improvements in the DM. It's no different than the more challenging flight model between AH and WT. If HTC really thought it was an issue, or didn't know where anyone stood on it. They would probably have a vote on it.
#1 if you want it
#2 if you don't
#3 if you don't care.
I don't want a DM that is stupid-elaborate.. like if you are pilot wounded your controls are dulled by 25% or more, if you black out and come back then it takes a few seconds for you to recover before you can manuver again. Although.. that does sound appealing to me. ... But anyways, I think that the 'all or nothing' damage model we have concerning things like flaps, ailerons, rudder etc, could be changed. And, if HTC was concerned on the issue, then they would have a vote on it.
Meaning no D.A.'s are needed
If I have an aileron shot off I can see that and know that my plane is going to react accordingly. If a cable is shot out no its not so easy..... or are you tied to the text "damage list" that you can gamily bring up?
Vote on it? LOL!!!! This is HTC's playground not a democracy. We pay for admission that is all, we really don't have a say as to what goes in or not. What "you" want may not be what the majority wants and that is where HTC has to make their decisions. I think there are very few who play that would look forward to a more detailed damage model as it would get in the way of the "fun" they have playing the game. As they are the majority, I think that is how things will go.
As an example, I and others hate divebombing Lancs. To me a heavy bomber was built and designed to get to an operating alt well above 10k and level bomb targets using the site provided. However the majority of players get their giggles divebombing towns and camped spawns. While I, and a number of other players would "wish" something was done to stop this. However, I KNOW this is a game and it is in the best interest of HTC to keep as many people happy as they can and so retain as many subscriptions as possible. I think the change in damage model being discussed here falls into the same category.