OP:
Your AH experience is not 50% nor even 25% close to enough for stay/quit assessment if you
1. haven't flown with a squad
2. quit that squad (your time with random jerk players substitutes for that) for one you actually fit with (ie you chronically look forward IRL to flight and not-flight squad time) even if for you it's as for Widewing
3. done special events whether historical or pure "arcade" action like KOTH where the action/scenario isn't left up to random teeming masses of players in the MAs.
That said: if WWII warbirds and/or dogfighting and/or leading in more strategic events (MA if lucky, but most likely "special events") don't fuel your fire, then 15$/mo for AH will sooner than later not be worth it, and indeed in that case, why bother?
My 2c from something like 10 years and 2 good squads, millions of hours sitting on my cheeks yanking a stick around for admittedly diminishing returns in the later years... But when returns there were, those make it all worth it.
Squelch ch200 and focus on what gets you off, whether it's hit sprites or top score rank or historical immersion or just a quick and dirty stick & rudder fix between IRL stuff.
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The game will die unless things change, but not quite yet and not so soon that you can't get a whole lot of satisfaction first. And... If you quit... The force of change is one man weaker.