After posting the 6000yd gunsight for the B-25H, someone asked me if I could do something like that for the Me410 BK 5.
Don't unzip this package directly to the sights folder. Remember to copy both the gunsight.bmp and gunsight.mil files to the game's sights folder.
Download Link ===>> http://www39.zippyshare.com/v/74308021/file.htmlThe ReviBK5 gunsight has an aim ladder out to 5000yds. Dispersion at 5k is about 200ft. Morfeind was kind enough to sit on a runway for me in the TA last night. Until 3000yds I could place 50mm close around his 190. At 3000yds I was hitting his 190 parked on the runway. I was doing this all while nonstop firing at every range mark while closing on his parked 190. Shooting bombers will not be very doable past about 2500 due to dispersion and time of travel. It takes 8-9 seconds for a 5000yd shot.
This package includes a gunsight for the FW190 F8 and Ju87-G2. The "H" structure in the F8 gunsight is so you can aim for one wing or the other if your rocket salvo or 50kg bomb slavo are set to 1. The lower markers in the G2 gunsight are for shooting sub 100.
None of these gunsights are historicly real. I've just added structures to a Revi16A to help you aim in the game. You will need to be at full zoom to use these.
Since Hitech won't code a gunnery hardstand at a 6000yd range with a 2000ft drop. Anyone ever wondered why I asked Hitech to update the target command? Any runway in any arena with a cliff at the end of it doubles as a gunnery hardstand. Then you just play with (.target range heading azimuth) to get the target where you need it down range.
Me410 at A16 on NDisles overlooking a 5000ft drop.ReviBK5 GunsightReviF8 GunsightReviG2 Gunsight