That is on Hitech.
You saw in the film 20mm HE going off inside of the early spit and hurri airframes. Looked a lot like our 30mm in the game sans the airframe falling apart. We could end up having a visual perception bias from being shown too much as a hit sprite. Then never ending complaints about being screwed out of kills, rubber bullets, and horrible damage modeling.
There are some nights I make deflection shots from 100 using zoom. I never see a single hit sprite and the plane suddenly dies 200 yards later down it's line of travel. The Icon disappears and I get a kill message. There are nights I make the same shot, hit sprites light up the con from the nose until the cockpit, and right then the icon disappears and I get the kill message. And in both cases, the con can just keep flying away with nothing seeming to have happened.
And we get monthly posts about rubber bullets, "I was robbed because I saw hits sprites from 50f feet away", and the damage modeling is a conspiracy by Hitech to rob us of our rightful kills nonsense.
I suppose if Hitech reduced the game down to 32 on a side mini arenas to control for population proximity related congestion. We could have extensive complicated graphic visuals like you see in those gun cam films from WW2. But, then we wouldn't be Aces High.