Thats what baffles me .. if the other pc had a collision then my pc should get a collision. You can't have a collision with only one object. If two cars on the highway hit head on, its a dual collision, not one guy collides and the other gets nothing. A collision involves two entities, whether thats another plane, another car or a brick wall, yes?
You cannot apply what happens in the real world. If you cannot stop that, then think of it this way. Try having a head on collision with another car who is on the other side of the world. That is essentially what the game has to deal with.
Yes, there are always two entities involved in a collision. For the sake of clarity, let's name them Bob and Ralph.
On Bob's computer, he sees Ralph explode and fall into a million pieces while Bob flies away.
What was happening was Ralph did not avoid colliding with Bob, on Ralph's computer. So Ralph's computer assigned the appropriate damage to Ralphs' plane.
Bob's computer did not detect Bob intersecting with another object, so Bob flew away.
And that is the reality in Aces High. Every computer, in the game, has its own version of where it thinks every one is. None of them are in the same place on each on of those computers. It is due to time displacement.
You may not like or agree with the way it works, but it is the best compromise for a game that is not server based.