I think the scoring system in the game is too convoluted and complex with too many variables, Is there a post out there some where that details how all of these scores are calculated and how they are averaged together to give a final ranking in a category (Fighter/Bomber/Attack..ect).
I guess that's Wish #1. A detailed explanation of scoring (maybe on the scoring page itself?)
Wish #2: Simplify the scoring system
Were are considered the 'Greatest' Aces in WWII judged by their hit %? Their kills per hour? Obviously they couldn't be judged by Kill/Death ratio because they only had one life
But I think Fighter Ranks should only be judged by the following factors:
Total # of Kills
Kill/Death Ratio
Kills/Sortie (there were always mentioned of how many kills an Ace had in a sortie/day)
** On a side note: Assists were counted as half/kills or 1/3 kills depending on how many Friendlies injured the kill. These were added up until they made a whole kill. (US did this, Germany Did not) but what do assists count for in this game? If they exist then they should count towards kill count, if they do nothing then remove them from the game. Nothing sucks more than spending ammo and blowing up a plane in a furball only to find out all you get is an Assist which really doesn't count for anything anyway.(if this is true)
Edit: An even better scenario is when let say someone takes a 30 to the fuselage (all systems OK) and they are RTB, then you find them and its a 1v1 and you take their wing off. You were really the one that kills them, but because you did less total damage you get an assist?
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Attack Sorties
Again should be scored the same as fighters as Air to Air kills.
Ground hits/targets should be counted differently as they are now and as they were during the war.
Ground Targets Destroyed
Bomb hit%
GVs(Tanks) destroyed.
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Bomber/Ground kills
Bombers were usually scored on:
Successful Bomber Missions flown(obviously successful ones as they had a quota to fill before they went home). (Sortie/Death ratio for purposes of the game)
On target bombs dropped (hit % with expensive Bombs)
Air targets killed (gunners).
Damaged Caused
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Being a new player it causes a bit of
looking at someone like TonyJoey with 105:1 K/D(as of this post) and NOT being #1 in Fighter Ranks. Because his kills per hour are not high enough..yet his K/D ratio is 700% better the next person in line (Bruv). Any light shed on this would be greatly appreciated!