Thanks!
I look at all suggestions and think about some type of implementation or those ideas spur different ideas.
Looking at some of your comments, I would like to reply to some.
I have never used a different fuel burn in any FSO than 1.0. I know it has been done by other Admins, but it seems to only be used on large scale terrains that are not 1:1, Like Blacksea.
I asked the CM team for suggestions about possibly changing the way TF's are placed after I had heard some suggestions from my March FSO about fleet placement and control. What was proposed is what were seeing in this FSO. I think the verdict is still out on it, We had a incorrect Destroyer sunk in Frame 2 after T+60 (Secondary Strike) and I wanted to avoid that. But it has shown some promise from comments so far and forces a new focus towards scouts in a larger role than before when identification was relegated to 1 square grid and scouts aren't really needed.
I think that ordnance restrictions are needed in some cases, and I think it is needed in this current FSO. Specifically 1000lbers for the F6F and F4U. It is a huge advantage and the scores reflect it in frame 2. I have disabled 1000lbs for these fighters in the past, and 2000lbs for TBMs, but I decided to drop them this FSO upon suggestion and discussion from my March event. I'm not going to change it now, but look for them to be disabled again in my events in the future for these two aircraft in this event or similar time and theater. It's just way to easy for the Allies to sink MA standard Task Forces, the advantage is clear. I also removed the Minimums from aircraft this FSO and just used Maximums, something that I believe several people were suggesting back in March. It hasn't seemed to influence anything, the Axis are still launching 67's and the Allies TBMs, the Axis are losing a lot of 67s due to formation torpedo attacks.
As always, I am open to positive discussion of the rules and settings and love hearing new ideas to inspire improved game play in fun and challenging ways. I agree, that opening up the gameplay is needed, but some things will always be needed to ensure the standard themes in FSO.