Author Topic: Player Names  (Read 4364 times)

Offline Someguy63

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Re: Player Names
« Reply #120 on: June 17, 2014, 12:43:29 PM »
I'd love to have individual paint schemes available, but that massively raises the overhead on your system either by greatly raising the amount of skins your system has to keep track of, or by making vehicle object much more complex than they currently are, with much more information to be transmitted back and forth.

Nice thought, not tremendously viable in an MMO flight game.

Wiley.

Yeah, I knew it'd have a problem with having to keep up with so many skins and such like you said, perhaps we could just have an option to toggle it like we do to show other people's skins? :headscratch:
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Offline Kruel

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Re: Player Names
« Reply #121 on: June 17, 2014, 12:47:27 PM »
Well I've read Skyyr's earlier post saying how Hartmann had a black tulip on his 109 to make him identifiable, how about, instead of a big,shiny icon visible from 6K, we just have some type of way to create our own art on our aircraft just as they did in WW2 to identify themselves?:old:

Players won't be able to identify anyone until they get close, thus eliminating the problems earlier comments claimed would occur. :old:

This might sound insane to some. :noid

There are technical limitations to this because the game will have to load all the custom skins at once, meaning it had to keep all those skins in memory(for all players, online or offline just in case it has to render them. When you start talking about getting into thousands of skins it will definitely take a toll on PC performance.

Offline BuckShot

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Re: Player Names
« Reply #122 on: June 17, 2014, 12:57:44 PM »
-1 to names displayed for most of the reasons listed.
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Offline MrKrabs

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Re: Player Names
« Reply #123 on: June 17, 2014, 01:24:20 PM »

Think about this: When was the last time you watched a football game and none of the players wore their names on their jerseys? When was the last time you watched a basketball game and players names were replaced with their team name?


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Offline Zerstorer

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Re: Player Names
« Reply #124 on: June 17, 2014, 01:43:07 PM »
How many of the suggestions posted to the Wishlist forum, outside of new plane requests, get implemented by HTC?  A percentage estimate is fine as I know it may be difficult to answer.

Before the flames start:  This is not a troll.  It is not a sarcastic comment posing as a question. It is a legitimate question.  I do not know the answer, therefore I asked.

Thanks.
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Offline BnZs

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Re: Player Names
« Reply #125 on: June 17, 2014, 02:14:00 PM »
Not quite sure what you're saying, but it sounds like you're trying to say that nobody has every chatted somebody after having been shot down by them other than to complain.

While I cannot prove it to you (no film), I assure you that I have many times chatted with somebody who got me if I thought it was a good fight.  I have never even insinuated that any of these guys did anything below the belt, let alone state such a claim outright.

I'm willing to believe you on that. Now go eat some grass, Unicorn. :devil
(Note: This is a metaphor implying relative rarity of the positive approach versus the negative one. I still think not even telling who shot who down, except possibly through film, would encourage a more clinical approach. And I feel that would be a plus.)
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Offline Arlo

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Re: Player Names
« Reply #126 on: June 17, 2014, 05:10:27 PM »
How many of the suggestions posted to the Wishlist forum, outside of new plane requests, get implemented by HTC?  A percentage estimate is fine as I know it may be difficult to answer.

Before the flames start:  This is not a troll.  It is not a sarcastic comment posing as a question. It is a legitimate question.  I do not know the answer, therefore I asked.

Thanks.

A) 20% (most of which were going to be implemented anyway)

Or

B) 40% (most of which were going to be implemented anyway)

Or

C) Absolutely none of the wishes that come from other games.

Or

D) Two weeks.
« Last Edit: June 17, 2014, 05:28:15 PM by Arlo »

Offline Debrody

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Re: Player Names
« Reply #127 on: June 17, 2014, 05:44:08 PM »
Thanks.
Wishes that make sense: "2 weeks"
"other wishes": never
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Offline muzik

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Re: Player Names
« Reply #128 on: June 17, 2014, 10:28:15 PM »
NO

I can't help but believe this is to help prioritize which bad guys to run from first.
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Offline Bruv119

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Re: Player Names
« Reply #129 on: June 18, 2014, 01:03:35 AM »
If you enable names Bruv and TonyJoey would never be able to get off the ground. They would be ganged by every enemy plane in the sky. And Skyyr, no offense, but if you really want to test this out, for the next two weeks, actively announce on 200 where you are, what plane you are in, and what altitude your are flying at.

Please.

on the contrary, I came from FA and managed a 250 kill streak with name tags on. 

People also used to abuse their 5 ID's on one account feature,  they would log out, get their other name and attempt to kill you without any regard for that ID's score.   Whilst a little annoying if they dove in on me with their engine turned off trying to TnB they just added to my kill count.   Having different teams pass fights up to gang you was again just more action and kills for me. 

I +1 the wish because when in a furball it will make things easier to know who is the immediate threat and who is just the running picker.   Also if skyyr is about I can go after him first.    :t

Not like everyone on Bish screams that is Bruv's spit on range soon as someone gets killed and I get the same behaviour from them.   Just this way they know I'm coming.     
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Offline xPoisonx

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Re: Player Names
« Reply #130 on: June 18, 2014, 02:26:09 AM »
Turning on nametags would reduce running

Argument against: But real WWII pilots didn't have digital nametags turned on!
Answer: No, but they had their names written on the side of the aircraft and many had custom/unique paint schemes or markings. Eric Hartmann, for example, had his plane marked with a black tulip that was instantly recognizable. Many pilots ran when they saw a 109 bearing those markings, as they assumed it to be him.  Nametags are simply the most practical, straightforward way to emulate this.


So in your words having name tags on would contribute to players running from specific people, who they thought they had no chance of beating. So anyone who has a reputation for being an above average player has a greater chance of pilots who would rather not take the chance of dying run from him if name tags were enabled. Of course, as you said, the ones running would have a damaged reputation but most players couldn't care less what others think anyway.
« Last Edit: June 18, 2014, 02:34:12 AM by xPoisonx »
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Offline Kodiak

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Re: Player Names
« Reply #131 on: June 18, 2014, 05:06:52 AM »
-1

Offline hitech

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Re: Player Names
« Reply #132 on: June 18, 2014, 12:47:24 PM »
How many of the suggestions posted to the Wishlist forum, outside of new plane requests, get implemented by HTC?  A percentage estimate is fine as I know it may be difficult to answer.

Before the flames start:  This is not a troll.  It is not a sarcastic comment posing as a question. It is a legitimate question.  I do not know the answer, therefore I asked.

Thanks.
Almost all of the good ones.

HiTech

Offline Zerstorer

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Re: Player Names
« Reply #133 on: June 18, 2014, 01:32:30 PM »
Almost all of the good ones.

HiTech

No doubt.
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Offline -ammo-

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Re: Player Names
« Reply #134 on: June 18, 2014, 02:00:51 PM »
Almost all of the good ones.

HiTech

Thank you Captain Obvious. :bolt:
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