Author Topic: Tool Shedding-Get rid of it.  (Read 7440 times)

Offline PJ_Godzilla

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Re: Tool Shedding-Get rid of it.
« Reply #105 on: June 28, 2014, 03:17:23 PM »
How about this: put a fixed number of aircraft, by category ( otherwise choose able), at each base. You can up until the quantity is maxed, after that only when one lands.

Indeed, I think it'd be best if everything was arrayed historically accurately with the airplanes sitting out. You could up it until some clown strafed it to oblivion. After they're all gone, you have to fight from elsewhere, until some kind of reset.

This would have a couple of significant consequences.
1 the fighting would spread out, as opposed to being 1 big fireball a la pee-wee soccer
2. Capping a base would mean also having to shoot up the aircraft on the ground
3. "The war" would be more realistic
4. People who want instant combat would have to choose da.
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Offline Tinkles

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Re: Tool Shedding-Get rid of it.
« Reply #106 on: June 28, 2014, 03:21:44 PM »
How about this: put a fixed number of aircraft, by category ( otherwise choose able), at each base. You can up until the quantity is maxed, after that only when one lands.

Indeed, I think it'd be best if everything was arrayed historically accurately with the airplanes sitting out. You could up it until some clown strafed it to oblivion. After they're all gone, you have to fight from elsewhere, until some kind of reset.

This would have a couple of significant consequences.
1 the fighting would spread out, as opposed to being 1 big fireball a la pee-wee soccer
2. Capping a base would mean also having to shoot up the aircraft on the ground
3. "The war" would be more realistic
4. People who want instant combat would have to choose da.

1. fighting is already spread out, to the point where it is hard to find enemies.
3. Realism doesn't equate to fun in the ratio you think it might.
4. So further lowering the MA's population?


I'll give you a +1 for coming up with an idea to try and fix something.

But I give a -1 for reasons stated above.
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Offline PJ_Godzilla

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Re: Tool Shedding-Get rid of it.
« Reply #107 on: June 28, 2014, 03:27:14 PM »
Also, I'm chuckling a bit... BnZs again attempt to engage in a logical argument about something he's postulated. It always goes something like this:

Bnz: let's change the game such that local hangar destruction no longer impedes upping
Retort 1: you must suck
Retort 2: the only problem with this game is your whining
Retort 3: don't take off from a capped base
Retort 4: the sky is falling!
Retort 5: these go to 11
Retort 6: you're just mad because I boffed your wife/daughter/mother/girlfriend last night
Retort 7: you suck against bombers...

All I can say is, nice try - and good luck.  :aok
Some say revenge is a dish best served cold. I say it's usually best served hot, chunky, and foaming. Eventually, you will all die in my vengeance vomit firestorm.

Offline PJ_Godzilla

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Re: Tool Shedding-Get rid of it.
« Reply #108 on: June 28, 2014, 03:31:27 PM »
1. fighting is already spread out, to the point where it is hard to find enemies.
3. Realism doesn't equate to fun in the ratio you think it might.
4. So further lowering the MA's population?


I'll give you a +1 for coming up with an idea to try and fix something.

But I give a -1 for reasons stated above.

1. I disagree. It's too bad Lusche didn't have a stat related to concentration - percentage of players within a specific subset of overall map area. My anecdotal observation:  all the action is in one, possibly two small clusters
2. There is no 2.
3. Agreed - but I like realism anyway.
4. Ma pop is a bigger problem that needs to be addressed by other means ( and would fix a lot of this complaining anyway)

Net = 0... Ideas are part of what I do.
Some say revenge is a dish best served cold. I say it's usually best served hot, chunky, and foaming. Eventually, you will all die in my vengeance vomit firestorm.

Offline PJ_Godzilla

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Re: Tool Shedding-Get rid of it.
« Reply #109 on: June 28, 2014, 04:40:57 PM »
Tertiary thought: fights were incidental, IRL, to the purposes in which the combatants were engaged.

"Bomb target x".
"Will there be flak and fighters?"

"Wipe the Luftwaffe from the skies".
"Will they cooperate?"

What we really need is a game atop another game. There needs to be a subordinate game that's all muddy and is about things like territory and strategic goals.
Some say revenge is a dish best served cold. I say it's usually best served hot, chunky, and foaming. Eventually, you will all die in my vengeance vomit firestorm.

Offline BnZs

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Re: Tool Shedding-Get rid of it.
« Reply #110 on: June 28, 2014, 06:06:26 PM »
Also, I'm chuckling a bit... BnZs again attempt to engage in a logical argument about something he's postulated. It always goes something like this:

Bnz: let's change the game such that local hangar destruction no longer impedes upping
Retort 1: you must suck
Retort 2: the only problem with this game is your whining
Retort 3: don't take off from a capped base
Retort 4: the sky is falling!
Retort 5: these go to 11
Retort 6: you're just mad because I boffed your wife/daughter/mother/girlfriend last night
Retort 7: you suck against bombers...

All I can say is, nice try - and good luck.  :aok
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Offline Tinkles

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Re: Tool Shedding-Get rid of it.
« Reply #111 on: June 28, 2014, 06:15:17 PM »
1. I disagree. It's too bad Lusche didn't have a stat related to concentration - percentage of players within a specific subset of overall map area. My anecdotal observation:  all the action is in one, possibly two small clusters
2. There is no 2.
3. Agreed - but I like realism anyway.
4. Ma pop is a bigger problem that needs to be addressed by other means ( and would fix a lot of this complaining anyway)

Net = 0... Ideas are part of what I do.

I agreed/ had no issues with your #2.  :)

I see your perspective better than what I did with your initial post. I recant most of my objections. But I do have a question, if you can only take a certain #, and you get that 'ticket' back if someone lands, what if they don't?  Does it reset if they alnd, die, bail etc?  What if they land at a different base, does that intial base get the ticket back?
« Last Edit: June 28, 2014, 06:17:37 PM by Tinkles »
If we have something to show we will & do post shots, if we have nothing new to show we don't.
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Offline Karnak

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Re: Tool Shedding-Get rid of it.
« Reply #112 on: June 28, 2014, 07:44:15 PM »
My thought about this is that fighting over something meaningful is often much more intense than just fighting for the sake of fighting.  Removing the chance that the hangars can be destroyed may itself effectively destroy the fight.
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Offline Tinkles

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Re: Tool Shedding-Get rid of it.
« Reply #113 on: June 28, 2014, 10:07:52 PM »
My thought about this is that fighting over something meaningful is often much more intense than just fighting for the sake of fighting.  Removing the chance that the hangars can be destroyed may itself effectively destroy the fight.

I this idea would help with that. It's sort of a compromise on both sides, but still benefits everyone.

1 hangar dead, no 0-5 ENY planes, 2 hangars dead 0-15 ENY, 3 hangars 0-25  all hangars only 35-40 ENY planes can take off from a base.  That way you can't disable players from taking off (which promotes combat), however for the defenders failure to keep their hangars alive, they can only fly 35-40 ENY planes. However, it doesn't give a complete edge to the attackers, because the defenders can still take off in planes. While they might be 'lower quality' or harder to fly, they can still get kills in them.

DO you guys think this would work?  I personally think there is nothing wrong with it, I think it gives a compromise on both sides. For attackers, they give up the ability to fully disable a base, however get planes to vulch (and fight).  Defenders give up their lower eny planes if they fail to effectively defend, however, if they lose all 4 hangars, they can still defend even if it is with planes they may not prefer to use.

 :cheers:
If we have something to show we will & do post shots, if we have nothing new to show we don't.
HiTech
Adapt , Improvise, Overcome. ~ HiTech
Be a man and shoot me in the back ~ Morfiend

Offline Karnak

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Re: Tool Shedding-Get rid of it.
« Reply #114 on: June 28, 2014, 10:16:05 PM »
1 hangar dead, no 0-5 ENY planes, 2 hangars dead 0-15 ENY, 3 hangars 0-25  all hangars only 35-40 ENY planes can take off from a base.  That way you can't disable players from taking off (which promotes combat), however for the defenders failure to keep their hangars alive, they can only fly 35-40 ENY planes. However, it doesn't give a complete edge to the attackers, because the defenders can still take off in planes. While they might be 'lower quality' or harder to fly, they can still get kills in them.

DO you guys think this would work?  I personally think there is nothing wrong with it, I think it gives a compromise on both sides. For attackers, they give up the ability to fully disable a base, however get planes to vulch (and fight).  Defenders give up their lower eny planes if they fail to effectively defend, however, if they lose all 4 hangars, they can still defend even if it is with planes they may not prefer to use.

 :cheers:
No.  This runs counter to the low side having the ENY advantage. Destroying hangars with 30 ENY Mosquitoes is very easy and is almost as impossible to defend against as P-51Ds or Typhoons.  Using Mossies in that fashion would rapidly remove, at least locally, the only advantage of being outnumbered, the ability to use La-7s, P-51Ds and Spitfire XVIs against a side that can't use those.

Now, keeping it as it is until all hangars are down and then still allowing 35-40 ENY rides to be flown might work.
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Offline Tinkles

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Re: Tool Shedding-Get rid of it.
« Reply #115 on: June 28, 2014, 10:56:53 PM »
No.  This runs counter to the low side having the ENY advantage. Destroying hangars with 30 ENY Mosquitoes is very easy and is almost as impossible to defend against as P-51Ds or Typhoons.  Using Mossies in that fashion would rapidly remove, at least locally, the only advantage of being outnumbered, the ability to use La-7s, P-51Ds and Spitfire XVIs against a side that can't use those.

Now, keeping it as it is until all hangars are down and then still allowing 35-40 ENY rides to be flown might work.

That's fair.  At least it would make it so fights would last longer, and if the seals (higher eny planes) are getting clubbed hard. I can always man the 88  :devil

If we have something to show we will & do post shots, if we have nothing new to show we don't.
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Adapt , Improvise, Overcome. ~ HiTech
Be a man and shoot me in the back ~ Morfiend

Offline Chalenge

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Re: Tool Shedding-Get rid of it.
« Reply #116 on: June 29, 2014, 12:26:33 AM »
I am sure this is more of a joke aimed at people who complain about losing fights than a statement of serious intent or a design parameter. The goal of any game is fun for both sides. If not, then it is a bad game.

I am NOT complaining about losing fights. I am complaining about people not having the opportunity to win or lose fights because the flawed game dynamic known as "toolshedding" allows spoilsports to take away the ability of one side to up and fight, pretty much at will.

Your entire premise is wrong. It's not the game that is poorly designed. It is your desire to change the game to favor your preferred gameplay that is poorly conceived. The game you describe would be a very shallow game indeed. The depth that Aces High offers is one reason that it has survived while others of similar design have withered and died. Is it perfect? No, of course not, but your suggestions fall far short of correcting the issues and would in fact destroy the game. Never fear, however, hitech is smart enough to steer clear.
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Offline alpini13

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Re: Tool Shedding-Get rid of it.
« Reply #117 on: June 29, 2014, 12:36:32 AM »
wow ,what a great post, what we need is to have endless furballs of fighters only that is easy to get to,easy to engage,and easy to come back to for more fun.....oh wait,  WE ALREADY HAVE THAT,ITS CALLED THE DUELLING ARENA......maybe this guy didnt have such a great post after all,LOL :rofl

Offline PJ_Godzilla

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Re: Tool Shedding-Get rid of it.
« Reply #118 on: June 29, 2014, 09:27:29 AM »
I agreed/ had no issues with your #2.  :)

I see your perspective better than what I did with your initial post. I recant most of my objections. But I do have a question, if you can only take a certain #, and you get that 'ticket' back if someone lands, what if they don't?  Does it reset if they alnd, die, bail etc?  What if they land at a different base, does that intial base get the ticket back?

My initial thought was that it only resets immediately if they land at the same base. Otherwise, the reset takes some reset or resupply, just like the other fixed objects in the game. What I'm thinking is that the finite count of uppable machines live as fixed objects - ground targets - until upped and so behave like the radar or ack guns. If returned, they perpetuate. If shot down or moved, they take some time...

BTW, your fun issue is one I recognize. In some ways, this might make getting to a fight harder. However, I think the real issue in AH is the "idleness" of action. Play needs an underlying purpose, both to motivate it and to lend consequence for failure.
Some say revenge is a dish best served cold. I say it's usually best served hot, chunky, and foaming. Eventually, you will all die in my vengeance vomit firestorm.

Offline kano

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Re: Tool Shedding-Get rid of it.
« Reply #119 on: June 29, 2014, 09:58:16 AM »

Now, keeping it as it is until all hangars are down and then still allowing 35-40 ENY rides to be flown might work.

I suggested this earlier in the thread, just requoting as i believe this is possibly the best way as people can still try to defend at least
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