Okay, maybe I did mention frame rates briefly. It is not at the core of the argument and therefore is not important.
More important was olds' suggestion that a CPU alone could process audio. That is just wrong. You have to have an output, and you have to at least have some software. Software does not simply load into memory but must run in order to get audio to a USB port or whatever. It will then take up more CPU time, require a percentage of operating time if you will. A sound card is always better. A sound card with 3D capabilities is ultimately superior.
So here is some actual real world numbers for everyone to compare.
The creative x-fi titanium HD uses the CA20k2 processor which runs at 400 mhz
The asus ROG xonar phoebus uses the CM8888 decoder, that's right it really has NO processor what so ever yet there are countless reviews and forum posts about how great this sound card is for "3D surround positioning"
Creative recon3D uses the "Core3D" (ca0132) "processor", creative didn't provide any documentation but as these graphics show the overall sound quality is terrible:
http://pc.watch.impress.co.jp/video/pcw/docs/501/874/recon3dlo.pdfAlso note the "core3D" processor in side all new creative cards is marketed as "quad core" but its really just 4 DSPs which do different things
"The "quad-core" moniker doesn't refer to there being four processing cores on the sound card, but a set of four DSPs, not necessarily hardware-accelerated, that work to give out the best audio. Two main DSP sets include Creative CrystalVoice and THX TruStudio Pro. THX TruStudio Pro is a DSP set that we're familiar with, some modern sound cards feature it, some motherboard vendors even pack it with their onboard HD audio solutions. THX TruStudio Pro provides THX TruStudio Pro Crystalizer, which works to improve clarity of lossy compressed audio, TruStudio Pro Surround creates a virtual 360 degree surround space that is touted to be better than the countless earlier attempts by various companies, at virtual surround. Smart Volume is a volume stabilizer that keeps in check abrupt volume spikes in games. Dialog Plus controls the mid frequencies to ensure the clearest voice dialog in games (cut-scenes or multiplayer voice chat). Lastly, Pro Bass is a bass compensation feature that works to restore lossy bass."
Notice how everything said there is to make bad audio sound better, again fancy words for basic EQs.
"The CrystalVoice DSP is another DSP that improves in-game voice chatter. Acoustic Echo Cancellation eliminates echos and talkback. Noise Reduction works to suppress background noise, sending through only the player's voice. Smart Volume stabilizes volume. FX allows users to morph their voice to remain anonymous."
In layman terms a DSP that does voice changing
"Microsoft Windows NT 6 kernel, used in operating systems since Windows Vista and Server 2008, saw a relocation of the audio stack,
that effectively made hardware audio processing useless, because there's no direct access to hardware using DirectSound. There still is the third-party OpenAL API, but it is greatly limited and doesn't keep up with the latest sound resolutions. For Creative to stay competitive in the sound card industry, it has to do what its younger competitors such as ASUS, Auzentech (to an extant), and HT Omega realized long back, which is focusing on high signal-to-noise ratio (sound fidelity), and DSPs.
Today's system processors by Intel and AMD are fast enough to process several DSP layers without impacting on system performance."
So the "Core3D quad core processor" actually is just 4 DSPs which do some nifty EQ settings and push the hard work to the CPU.
Here is link to article:
http://www.techpowerup.com/151477/creative-rolls-out-sound-blaster-soundcore-3d-quad-core-pcie-sound-cards.htmlSo the last real creative sound card that used a real processor and RAM was the X-FI series (Now out of date and no longer being made) which ran at 400 mhz. Compared that to the 3 ghz + modern processors of today and it looses out. Creative is smart and not stating the FLOPS (Floating Point Operations Per Second) and simply stating the clock speed.
So riddle me this, if on board RAM and dedicated processor on a sound card so important then why did creative NOT do this on their new flagship "core3D" sound cards which include recon3D all the way up to sound blaster Z. I think you know why...
EDIT: And please don't start that "he is just a STUPID blogger!" BS because I can bring u creative documentation and microsoft documentation on audio processes.