More and more over time the focus of activity in the ma has been shifting to base capture.
I wouldn't have a problem with players playing for base capture as long as they were willing to fight for it, not just roll over base after base.
And so it is, was, and ever will be within the experience that is JG 11. Though most nights, and tonight being squad night...the worst...we feel alone. The game play, other than FSO, and the few rare other gems has digressed to a kind of sad quasi version of Risk- using WWII game pieces, where the least opposition to your rolling the game board the better. Fighting used to be the crux of the matter, now...it the action of last resort.
Yours is one of the last real squads in the game. Plenty of squads say they work together, have ranks with in, promote team work and training, but JG11 is one of the last few that really does. In the old days there were a number of squads like that, Birds of Prey, 444th Mafia, The Musketeers, 412th Mustangs, M.A.W, and so on. Those were squads that looked forward to going head to head in the main arenas for their squad nights. And the battles were awesome. Braggin rights for the week was the prize and it was hotly contested for.
Now we have loosely formed "clans" that might fly together when they get some people on at the same time and they NOTICE
Squad rivalry is gone, squad pride is gone. Now we have a few "know-it-alls" with big mouths that don't stop yappin' the whole night. Not so much competition any more.