Author Topic: 190 field of view  (Read 840 times)

Offline LLv34_Dictonius

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190 field of view
« on: August 28, 2014, 10:34:08 AM »
Pretty interesting video my squad mate posted in Facebook:

https://www.youtube.com/watch?feature=player_embedded&v=uCGsyjt5ANU
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Offline Slate

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Re: 190 field of view
« Reply #1 on: August 28, 2014, 10:45:53 AM »
  Truly amazing! Thank your friend for the effort he put in to that.  :aok   German engineering at it's best.  :salute
I always wanted to fight an impossible battle against incredible odds.

Offline LLv34_Dictonius

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Re: 190 field of view
« Reply #2 on: August 28, 2014, 10:48:46 AM »
Me and my bad english! Instead of "posted" I should've use the word "linked". So my friend is not the mastermind here, though he is aircraft engineer maintaining hornets. But I will thank him for advertising this video never the less :o
Current handle: Tikto
Member of the big finnish squadron Vaasan Vaakalentäjät

Offline GScholz

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Re: 190 field of view
« Reply #3 on: August 28, 2014, 11:02:18 AM »
How does that compare to the AH 190s?
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Offline tmetal

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Re: 190 field of view
« Reply #4 on: August 28, 2014, 11:26:53 AM »
You gotta love real life practical examples. Nicely done to whomever the video creator is :cheers:
The real problem is anyone should feel like they can come to this forum and make a wish without being treated in a derogatory manner.  The only discussion should be centered around whether it would work, or how it would work and so on always in a respectful manner.

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Offline lengro

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Re: 190 field of view
« Reply #5 on: August 28, 2014, 12:14:20 PM »
That is very interesting, thanks for posting!
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Offline Lusche

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Re: 190 field of view
« Reply #6 on: August 28, 2014, 02:19:42 PM »
 :aok
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Offline Charge

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Re: 190 field of view
« Reply #7 on: August 28, 2014, 02:53:51 PM »
Why is this in O'club?

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Offline mthrockmor

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Re: 190 field of view
« Reply #8 on: August 28, 2014, 03:51:59 PM »
Holy crap!!

It has a periscope effect. Okay, next update this needs to be applied to all Fw-190s. AH needs to make the change.

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Offline GScholz

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Re: 190 field of view
« Reply #9 on: August 28, 2014, 03:56:32 PM »
Well, not only the 190, but all aircraft with thick armored glass. The 190 is special however since it's armored glass is sloped at such an extreme angle the refraction effect becomes critical to the view.

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Offline Nath[BDP]

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Re: 190 field of view
« Reply #10 on: August 28, 2014, 03:58:07 PM »
woiw that's sick.  can we get it in AH
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Offline Nath[BDP]

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Re: 190 field of view
« Reply #11 on: August 28, 2014, 04:00:45 PM »
always bemoaned when HTC neutered the 190 visibility.  this makes sense.
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Offline smoe

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Re: 190 field of view
« Reply #12 on: August 28, 2014, 04:00:48 PM »
Thinning out the canopy goes against all the AH2 rules of making sure you get your target on the deck low and slow and take them out while they are turning with full flaps down.

AH2  cockpit view = looking thru a straw view

Offline bustr

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Re: 190 field of view
« Reply #13 on: August 28, 2014, 07:52:51 PM »
This is the same as cutting the wrong pavilion refraction angle in the base of a gemstone. You end up with the table or the top of the gemstone acting as a porthole for seeing everything around just below it magnified in size. It's supposed to act as a pinpoint concentrator of refracted light which you see as sparkle.

Glass has a refractive index of 1.52 or 41°28'.

In the film the glass was set at 25°. Or you get a semi fish eye and magnifying effect, while eliminating the apparent real thickness of the glass sides. Hitech needs to know the angle that the thick armored glass is mounted relative to the windscreen. If it is less than 41°28', some amount of semi fish eye will be in play. To us that just means a little thinning of the uprights say like with the new C.202 and C.205. In the case of the glass in the film, about a 1\7 thinning. I don't think the optically magnified width of view can be recreated in a 2D world faking the illusion of 3D with pixels.
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Offline Mar

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Re: 190 field of view
« Reply #14 on: August 28, 2014, 09:28:01 PM »
Creating the refraction effect in game would be like adding mirrors methinks. 2 separate pictures rendered. I think a good way to make this effect is simply make the model look normal from the outside, but different on the inside.

But what do I know. I'll let you guys figure it out.
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