Author Topic: Show us your trackir profile.  (Read 1454 times)

Offline FLOOB

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Show us your trackir profile.
« on: September 04, 2014, 03:59:53 PM »
I'd like to know what your trackir profiles look like and why you think mine is better. So please post them here. Here's mine.







The Y axis isn't really relevant as I have it shut off.

Shutup OBX!
« Last Edit: September 04, 2014, 04:03:31 PM by FLOOB »
“Montana seems to me to be what a small boy would think Texas is like from hearing Texans” - John Steinbeck

Offline Skyyr

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Re: Show us your trackir profile.
« Reply #1 on: September 04, 2014, 04:01:25 PM »
Speed: 2.8
Smooth: 50
Scaling: Default
All Axes: On
Re-center key: Alt+C
Skyyr

Tours:
166 - 190
198 - 204
218 - 220
286 - 287
290 - 296

nrshida: "I almost beat Skyyr after he took a 6 year break!"
A few moments later...

vs Shane: 30-11

KOTH Wins: 6, Egos Broken: 1000+

Mmmmm... tears.

Offline -ammo-

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Re: Show us your trackir profile.
« Reply #2 on: September 04, 2014, 04:04:34 PM »
Commanding Officer, 56 Fighter Group
Retired USAF - 1988 - 2011

Offline FLOOB

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Re: Show us your trackir profile.
« Reply #3 on: September 04, 2014, 04:14:14 PM »
Have you guys tried it with the Y axis unchecked? I find the y axis annoying because when ever I look up or down it changes my head height in game. I other words, when I had Y axis on, if I looked up like high 12oc my head would drop below the gunsight.
“Montana seems to me to be what a small boy would think Texas is like from hearing Texans” - John Steinbeck

Offline Skyyr

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Re: Show us your trackir profile.
« Reply #4 on: September 04, 2014, 04:26:00 PM »
Have you guys tried it with the Y axis unchecked? I find the y axis annoying because when ever I look up or down it changes my head height in game. I other words, when I had Y axis on, if I looked up like high 12oc my head would drop below the gunsight.

Yes... and it creates bad habits. If you force yourself to fly with all axes on, you'll just discipline yourself to hold your head steadier. The Z-axis was killing me when I first started using TrackIR, and I turned it off briefly, but I found it limited me in odd situations where I needed the freedom of movement. I turned it back on and "forced" myself to learn how to use it with all axes enabled. It didn't take very long - maybe a week and a half total.
Skyyr

Tours:
166 - 190
198 - 204
218 - 220
286 - 287
290 - 296

nrshida: "I almost beat Skyyr after he took a 6 year break!"
A few moments later...

vs Shane: 30-11

KOTH Wins: 6, Egos Broken: 1000+

Mmmmm... tears.

Offline FLOOB

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Re: Show us your trackir profile.
« Reply #5 on: September 04, 2014, 04:54:20 PM »
What bad habits? Even if you hold your head perfectly steady when you change the pitch of your head it affects the Y access. When you rotate pitch up the Y access drops because the geometry of the reflection changes with pitch, it's unavoidable. The Z axis has never been a problem for me.
“Montana seems to me to be what a small boy would think Texas is like from hearing Texans” - John Steinbeck

Offline Skyyr

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Re: Show us your trackir profile.
« Reply #6 on: September 04, 2014, 05:20:35 PM »
What bad habits? Even if you hold your head perfectly steady when you change the pitch of your head it affects the Y access. When you rotate pitch up the Y access drops because the geometry of the reflection changes with pitch, it's unavoidable. The Z axis has never been a problem for me.

The Y-axis is used for more than shooting. There are times you might want to look over the cowling, taking the pipper completely out of the reflector site. There are times you may want to lower your head while looking up to increase field of view. Both of these examples cannot be easily accomplished with the Y axis disabled (enabling TrackIR disables key-command head positioning).

The overarching theme here is precise control. By disabling the Y axis, you're compensating for a lack of control in that area. Instead of addressing the problem (lack of spatial awareness in regards to your head positioning), you're compensating by disabling the axis of movement altogether. Your shooting may adapt just fine without Y-axis control, but it's taking away another dimension you can use for situational awareness in-game.
« Last Edit: September 04, 2014, 05:41:31 PM by Skyyr »
Skyyr

Tours:
166 - 190
198 - 204
218 - 220
286 - 287
290 - 296

nrshida: "I almost beat Skyyr after he took a 6 year break!"
A few moments later...

vs Shane: 30-11

KOTH Wins: 6, Egos Broken: 1000+

Mmmmm... tears.

Offline FLOOB

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Re: Show us your trackir profile.
« Reply #7 on: September 04, 2014, 05:53:19 PM »
Lack of control of what? You understand that with Y axis enabled any pitch rotation changes the point of view elevation regardless of any "precise control" right?

Oh and what bad habits?
“Montana seems to me to be what a small boy would think Texas is like from hearing Texans” - John Steinbeck

Offline Skyyr

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Re: Show us your trackir profile.
« Reply #8 on: September 04, 2014, 06:47:53 PM »
Lack of control of what? You understand that with Y axis enabled any pitch rotation changes the point of view elevation regardless of any "precise control" right?

Oh and what bad habits?


Pitch rotation only grossly affects elevation at the limits of range of motion. Parallax 101.

The bad habits are not learning to control your head movements. Instead of learning to control your head movements, you're adopting sloppy control and using the software to cover up the deficiency. It's similar to removing your cars ability to turn left because you have problems executing left-hand turns. You could probably compensate quite easily without the ability, but in the end you're covering up a deficiency by not addressing the underlying issue.

I use TrackIR and I'm speaking from first hand experience.the ability to change elevation is very helpful, and therefore you're somewhat limited without it. It's the same idea behind stick scaling and why I recommend (and fly with) scaling off on all axes.

Notice that even with up and down movement, my head returns to center: http://youtube.com/watch?v=VC_xhithN4w&t=55

It just takes practice. That said, do what works for you.
Skyyr

Tours:
166 - 190
198 - 204
218 - 220
286 - 287
290 - 296

nrshida: "I almost beat Skyyr after he took a 6 year break!"
A few moments later...

vs Shane: 30-11

KOTH Wins: 6, Egos Broken: 1000+

Mmmmm... tears.

Offline FLOOB

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Re: Show us your trackir profile.
« Reply #9 on: September 04, 2014, 06:52:17 PM »
deleted because it was mean.
« Last Edit: September 04, 2014, 07:58:23 PM by FLOOB »
“Montana seems to me to be what a small boy would think Texas is like from hearing Texans” - John Steinbeck

Offline FLOOB

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Re: Show us your trackir profile.
« Reply #10 on: September 04, 2014, 07:43:03 PM »
Here is a video of what I'm talking about. The first half of the video I have y axis enabled, hence my sloppy control deficiency and my lack of spatial awareness. The second half I have the y axis disabled to compensate for my sloppy control and lack of spatial awareness. Notice with the y axis disabled it doesn't push the pilots face into the canopy ceiling.

https://www.youtube.com/watch?v=hq4Mho_engs
“Montana seems to me to be what a small boy would think Texas is like from hearing Texans” - John Steinbeck

Offline Skyyr

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Re: Show us your trackir profile.
« Reply #11 on: September 04, 2014, 08:19:09 PM »
Here is a video of what I'm talking about. The first half of the video I have y axis enabled, hence my sloppy control deficiency and my lack of spatial awareness. The second half I have the y axis disabled to compensate for my sloppy control and lack of spatial awareness. Notice with the y axis disabled it doesn't push the pilots face into the canopy ceiling.

https://www.youtube.com/watch?v=hq4Mho_engs


The "pushing" effect you're getting is because your speed is 1.0. Your neck's pivot point in real life differs from your point of view (your eyes), so you're never going to have a perfect translation. Looking up actually raises your head. Because TrackIR attaches to a single point forward of your pivot point, it raises as well at the extremes of your motion. This is happening slightly the entire time, but it's worse the further you move.  This is exaggerated by TrackIR.

You can minimize this by increasing the sensitivity (speed) in TrackIR. The faster the speed, the less pronounced the "jump" should be as you're moving your head less and therefore maintaining a more consistent pivot range. I have my speed set at 2.8 and I don't notice the effect unless I go to extreme distances in either direction.

If increasing your doesn't help, then yes, you'll probably want to turn off the Y axis.
« Last Edit: September 04, 2014, 08:21:21 PM by Skyyr »
Skyyr

Tours:
166 - 190
198 - 204
218 - 220
286 - 287
290 - 296

nrshida: "I almost beat Skyyr after he took a 6 year break!"
A few moments later...

vs Shane: 30-11

KOTH Wins: 6, Egos Broken: 1000+

Mmmmm... tears.

Offline FESS67

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Re: Show us your trackir profile.
« Reply #12 on: September 05, 2014, 05:14:02 AM »
With my Y axis enabled I actually end up with my virtual head in my virtual lap when I return to front view from checking my 6.  Particularly bad in the P47M.

I agree with Skyyr that I want the ability to look over the cowl with the Y axis enabled but it is such a problem when I return to the front view that I have it disabled.

Nothing I have tried on my setup has fixed the issue.  I may create a profile based on what I see in this post and see if it helps.

Cheers

Offline Randy1

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Re: Show us your trackir profile.
« Reply #13 on: September 05, 2014, 06:27:08 AM »
I wanted my head turn views to match the speed of my head turn.  To get what I wanted my curves are very, very steep but I have my speed slider set to 0.4.

I have my roll turned off. 

A quick poll?

Do you have "Roll" enabled?

Offline -ammo-

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Re: Show us your trackir profile.
« Reply #14 on: September 05, 2014, 07:36:20 AM »
Roll enabled.

FTR, when I first got TrackIR, I had the same problem with my forward view being to low in the cockpit.  My profile was a copy of Latrobes with Brakhorn's tweaks.  I also have Center and Puase mapped to my joystick which is has proven extremely helpful in a dogfight.
Commanding Officer, 56 Fighter Group
Retired USAF - 1988 - 2011