My past thread was locked...fine.
This is an excellent post. Five easy solutions, of which primarily the 262 has drawn a majority of comments. Easy, leave the 262 alone and let's work the rest.
There are always two categories of responses when these threads come up: 1, AH is brilliant and are on top of it; and 2, quit whining and play.
Both of these categorical responses are failed. If #1 were true, we would have to get in line to log into an arena of 1,000 sticks, and we've have three Late War arenas running at the same time. Another flight sim, which is clearly arcade in flight characteristic has many fold the number of 'sticks' as we do. My only curiosity with AH: Are they upping the eye candy, letting our numbers dwindle to collapse, knowing that when they launch the new eye candy they will have to attract whole new customer base because of computer requirements. Translation, most current players will have to upgrade their computers with the new eye candy, thus why blow marketing dollars now then repeat after Beta is done. Other than this possibility, #1 is suspect.
#2 is equally flawed. There are always the stalwarts who don't gripe or whine but charge ahead. I applaud them though what we are talking about now is that of culture, which is very hard to change. There must be external factors that drive culture change, not simply double down on what isn't working.
I say go with the suggestions about smaller maps and change the ability to kill radar.
I personally liked another suggestion of 1) keep the perk system then use it to 2) incentive joining missions. When you join a mission and it ultimately takes a field, then every stick shares in some perks, similar to when one side wins the war, all get a perk boost. Perks do matter to many pilots.
Anyway....I've consulted with firms for the better part of 20 years. I have no idea about computer programming and how difficult it would be to make some of these "easy" suggestions. My real world experience screams 'red flags!'
boo