I've been here a long time.
I've look at this thread several times. Tried to read it twice.
Still, I cannot capture "the gripe."
The closest I can come to what it "might" be is, "Our side is getting slaughtered. Since that is the case, HTC should alter the game to keep that from happening."
Am I right?
No, not entirely.
His point was that
players were logging off from his side because it was not fun for them, as their side was being ganged into a corner with few remaining bases. When players log off because the game is not fun, especially due to a large game imbalance, that is not a good thing, and probably something HTC
should be concerned with.
This is not even an issue of "winning or losing the war", as others are talking about here. In the case cited, BOTH sides already had enough Knight bases (over 20% each) to win, however they continued attacking only the Knights. Many, if not all, Knight bases had enemy aircraft over or near them. The ability for two sides to gang up on one side,
beyond the required war-winning parameters, does exist. It happens rather frequently and definitely creates a big game-play imbalance when it does. There really is no dis-incentive for ganging one side well beyond what is necessary to win the war, especially for those players that are just looking for easy kills/points.
If you read my suggestion, it addresses this issue in what I think is a reasonable way.
Hope this explanation helps. (By the way I was NOT on the Knight side when this occurred, but I did see it. I was one of the Rook players who encouraged some others to move to Bish front.)
<S>
Ryno