Author Topic: Elite dangerous  (Read 13356 times)

Offline Nathan60

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Re: Elite dangerous
« Reply #315 on: February 14, 2015, 12:37:56 AM »
Got my first player kill last night, 687 credits... probably some newbie that had fired at a federal police ship  :devil   .
Pffft who shoots at security ships  :noid
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Offline Nathan60

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Re: Elite dangerous
« Reply #316 on: February 14, 2015, 12:40:39 AM »
I am an early backer at SC as well, I have a very low membership number, and have been flying it for quite a while and frequently in the arena, in the Arena Commander head 2 head games.  The ability to use trackIR to aim your gimbal mounted guns along with the decoupling ability and various flight modes makes for a very complex dogfighting environment, with a lot of potential "moves" out there.

The game itself though is quite boring beyond that, since it's in the infancy stages really.  I'm looking for other stuff to do, hence the ED queries, but I don't want a game where fighting is somehow penalized, and if you attack some guy just minding his business, you have to grind away to get rid of penalties for doing so.  That seems lame to me, and is what is still holding me back.  I want to be able to attack anyone I want without penalty, they should either be able to defend themselves or suffer the consequences IMO, a game where trash haulers and explorers are protected in the same space where fighters want to fight - no thanks.
well piracy is a crime, but I do believe if there is a system that is in contention you can fight on behalf of one of the factions
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Offline SFRT - Frenchy

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Re: Elite dangerous
« Reply #317 on: February 14, 2015, 01:34:52 PM »
Pffft who shoots at security ships  :noid
 
The ones that get 1 shot killed by a Security Anaconda's cruise missile?:neener:
Dat jugs bro.

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Offline WEZEL

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Re: Elite dangerous
« Reply #318 on: February 14, 2015, 09:57:03 PM »
I am an early backer at SC as well, I have a very low membership number, and have been flying it for quite a while and frequently in the arena, in the Arena Commander head 2 head games.  The ability to use trackIR to aim your gimbal mounted guns along with the decoupling ability and various flight modes makes for a very complex dogfighting environment, with a lot of potential "moves" out there.

The game itself though is quite boring beyond that, since it's in the infancy stages really.  I'm looking for other stuff to do, hence the ED queries, but I don't want a game where fighting is somehow penalized, and if you attack some guy just minding his business, you have to grind away to get rid of penalties for doing so.  That seems lame to me, and is what is still holding me back.  I want to be able to attack anyone I want without penalty, they should either be able to defend themselves or suffer the consequences IMO, a game where trash haulers and explorers are protected in the same space where fighters want to fight - no thanks.


You can go to an "Anarchy" system everyone is a free target there.

Same game name in ED as here hit me up

Offline Gman

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Re: Elite dangerous
« Reply #319 on: February 15, 2015, 04:25:36 PM »
When you say "Anarchy" system, is that an actual star system on the same server everyone plays on, a certain area in space that these rules apply, or is it a completely separate login, a different server altogether.  If it's the former, I'll probably sign up today and check the game out.

Offline Bodhi

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Re: Elite dangerous
« Reply #320 on: February 15, 2015, 04:28:53 PM »
Gman,
There are a lot of anarchy systems that are simply places where no major faction controls it, so it's a free for all.  Some have stations in them where rare items are traded, so they get high traffic.
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Offline d0m1no

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Re: Elite dangerous
« Reply #321 on: February 15, 2015, 04:53:52 PM »
Also,

right now there are 3 game modes, that I can tell. Open world, private, and solo. All three are the exact same game, same systems, etc. You log out at a station in one, and you'll be in that same spot in another mode. The difference is that Open = PvP. Private = private group of friends, etc. Solo= just NPCs.

edit... and I realize that's not what you were asking... It's all essentially one server, but some star systems are more governed than others... I went on a killing spree in one and racked up 130K credits with no fines. In another system I attacked a "wanted" ship that was fighting federation navy npcs and still got hit with a fine.
« Last Edit: February 15, 2015, 04:58:28 PM by d0m1no »
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Offline ImADot

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Re: Elite dangerous
« Reply #322 on: February 15, 2015, 07:13:51 PM »
There are several government types, but only three "main" factions (Federation, Alliance, Empire). A system is classified with whatever faction controls the major station of that system. Any crimes in that system, like firing on "clean" ship, will earn you a fine and possible bounty in that major faction. A system that has no faction ownership or formal government is an "Anarchy" system, and being there is no law there, everybody is "clean" in the system. That's why Anarchy systems are popular places for people to hang out...you don't get in trouble for landing the first shot in a fight.
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Offline Vulcan

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Re: Elite dangerous
« Reply #323 on: February 16, 2015, 02:43:08 PM »
In another system I attacked a "wanted" ship that was fighting federation navy npcs and still got hit with a fine.

You probably clipped a fed ship with a laser, it's annoying. Thought it was supposed to be fixed in 1.1 but it is still happening to me when some dumb AI flies into the line of fire.

Offline Sol75

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Re: Elite dangerous
« Reply #324 on: March 23, 2015, 07:58:27 PM »
I know this is bit of a necro bump, but I just started playing ED and would love to catch up with some of you all.  hit me with your ed names.  Mine is Oryon...

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Offline Plazus

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Re: Elite dangerous
« Reply #325 on: March 24, 2015, 06:12:05 PM »
Sol,

Mine is Vanlandinghale. :salute
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Offline Lusche

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Re: Elite dangerous
« Reply #326 on: July 13, 2015, 04:27:20 AM »
Well, as Steam had a weekend sale on Elite:Dangerous and also now offers a refund for games that just don't work for you, I tried my luck and downloaded it.
To my surprise it seems to run quite well, even though I don't even meet the minimum system requirements (only 2 core CPU here).

Of course, I didn't get far yet, took me quite some time to figure out the basics. Now I got only like 20 minutes left to find a place that will tax my system harder than just the initial tutorials...
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Offline zack1234

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Re: Elite dangerous
« Reply #327 on: July 13, 2015, 01:01:14 PM »
 :)
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Offline SFRT - Frenchy

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Re: Elite dangerous
« Reply #328 on: July 13, 2015, 06:43:17 PM »
Medevac, hit me up if you need help.
Dat jugs bro.

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Offline Lusche

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Re: Elite dangerous
« Reply #329 on: August 27, 2015, 05:15:24 AM »
Well, as Steam had a weekend sale on Elite:Dangerous and also now offers a refund for games that just don't work for you, I tried my luck and downloaded it.

An after some 100 hours I find the gameplay experience quite limited. Best summed up for me with the quote "Miles wide, inches deep".
First, it's not really what I'd call a MMO - the player interaction possibilities are quite limited. The missions you can get at the bases are very limited also and have nothing like a storyline or any atmosphere to them.
After trading rares to buy some decent equipment (easy & boring) Then I went on to fulfill my dream and head out to the stars for some exploration! After a few hundred systems, it quickly became boring and repetitive as well: Jump, throttle back, scan, race to the most valuable bodies for a detailed survey and off to the next system. Just staring at my screen and pushing buttons (as there ain't even an autopilot which a I could use while making another cup of tea). No real feeling of achievement, the shiny stars & planets quickly became "all the same" and there is nothing you can do with all that gained knowledge than hitting a button at the end of the voyage to cash in your 5 million credits.

I was definitely expecting more, especially more interaction opportunities in a game advertised as MMO.

Definitely not an AH replacement candidate for me  :mad:
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