Author Topic: enemy spawns  (Read 2411 times)

Offline DREDIOCK

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Re: enemy spawns
« Reply #75 on: December 10, 2014, 07:13:26 AM »
How far from the village are they spawning and how close do they have to be in order to count as "in" it?

The system still has a lot of flaws. Since all villages are neutral at the beginning we will not only see the jeep race between front line bases but if someone want to resupply or spawn Gv into a friendly base under attack it always require that someone drives all the way between the bases (can be more than one sector) and capture the villages so GV:s can spawn into the base. That is for ALL bases on the map. And same thing if u manage to capture a base. In order to get to the next base u have to drive all the way there, fighting your way trough the system of villages. No map will ever be won by anyone.



Ok.

As promised.

Easy enough fix
Be best to nix the neutral villages at least within a country at the outset.

At the beginning of each reset all villages within a country would belong to that country. Just as they would IRL. This solves your resupply problem.
In essence spawns within a country would be as they are now.

Any villages between countries would be neutral and have to be captured individually. Once lost any captured village would have to be recaptured to regain that spawn advantage regardless of the surrounding base's ownership

Once the "war" begins it works just as I outlined before

Bombing a village to oblivion would have no effect on spawns or the ability for GVs to re-arm there other then to blow up buildings which likewise  make the villager very unhappy. but who the hell cares about the villagers anyway, right? We dont pay them any mind now LOL
Bombing it would have no effect on score in any way unless you by chance happened to kill a player in it.
« Last Edit: December 10, 2014, 07:18:24 AM by DREDIOCK »
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Offline Tilt

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Re: enemy spawns
« Reply #76 on: December 10, 2014, 03:49:36 PM »
To avoid confusion

These villages could be abandoned villages already suffering from mass destruction.

or

These villages could be forests or wooded areas with a fixed land scape ..... like stripping a village of buildings and roads and replacing it with trees and dirt tracks...
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Offline DREDIOCK

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Re: enemy spawns
« Reply #77 on: December 11, 2014, 06:13:00 AM »
To avoid confusion

These villages could be abandoned villages already suffering from mass destruction.

or

These villages could be forests or wooded areas with a fixed land scape ..... like stripping a village of buildings and roads and replacing it with trees and dirt tracks...

We already have forrests and wooded areas. Village would be villages. Im thinking about half the size of the current towns and an irregular shape with streets instead of square

This would make it harder to camp an entire town area and the village would be large enough to fight in
« Last Edit: December 11, 2014, 06:19:28 AM by DREDIOCK »
Death is no easy answer
For those who wish to know
Ask those who have been before you
What fate the future holds
It ain't pretty