Would like to see a map where the objective is something different than taking a certain percentage of the enemies bases. It's been the same way for years, and it's getting kind of old. Not to mention it tends to make the players disperse away from each other on the bigger maps and not come together. Here are some of the ideas I have...
1. Each country has a main base in the back of their territory. When that base is captured the war is won. (I like this idea because it forces everybody to keep moving in one or two directions instead of people attacking ten different bases at once.)
2. Instead of capturing bases the objective would be to destroy designated targets like a city, town, or strat. I would also throw in some small targets like trucks and trains so super high-bombers can't kill everything.
3. Map like the WW1 map with unapproachable bases, and spawn points. Basically a furball map. First team to get a certain amount of kills wins. (I would make the kill count low enough that the map stays up for only a short while. So the non-furballers don't get too annoyed.)
4. Kill the CVs map. Mostly water map where the last country with a CV still floating wins.
Well those are my ideas. I'm sure they'll never happen but I felt like sharing them here since I'm bored, and don't have a twitter account.
1: I believe something similar to this was implemented in the past. AH had to capture bases in an order to the back, but was still the required percentage we have now. Didn't work so it was dropped. I am not too sure exactly how the system ran as it was well before my time. Someone who was around during that time will have much better information. Hope they chime in.
2: This isn't an overly bad idea, but still missing. If coupled with the current system in place, maps will stay up longer, but it also means the large maps will almost always be up until the 7 day limit(?) is hit. Then it's reset. If small maps were the only maps, then this option could be workable. Admittedly, I still think that there should be damage to the enemy's strategic field as well as x bases captured. 20% bases with enemy strats at or below 50% on each side, kind of thing.
3: If I want to play War Thunder or World of Warplanes, I'll go there.
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4: CV's are extremely easy to knock out. If a more detailed defensive maneuver system was in-place for them, this option would still not work, but at least would be a tad more valid-ish. Was your intent to put a limit on land base planes?