Author Topic: Terrain Editor  (Read 27254 times)

Offline hitech

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Re: Terrain Editor
« Reply #15 on: February 21, 2015, 09:21:49 AM »
What are the names of the textures now, so we can use our custom textures please?  Still go in the texsrc folder?  ALL of my terrains on the server use custom textures and I'm going to have a load of updating to do at the proper time.  Plus, since many of my terrains "pushed the limits" of the old system, it will help me to report any bugs in the TE with as much info as possible when it comes to which files/folders are still used and what is new.  Please? :pray

 :salute

I don't believe you will be able to embed terrain textures in the terrains any longer, but you will be able to make a new terrain texture set, notice the current terrset0.res and terrset01.res ?

The set consists  of 20 textures 4 of them 1016x1016 and 16 508x508.

Now it is not just the diffuse set you will have to make.
You also need to make up a
vector map,
a specular map,
a clutter map.

Then for each type you will need to make up a layout using the object editor, or possible some other tool , to create the tree layout of each tile type.

HiTech


Offline USRanger

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Re: Terrain Editor
« Reply #16 on: February 21, 2015, 09:58:57 AM »
Challenge accepted!
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Offline USRanger

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Re: Terrain Editor
« Reply #17 on: February 22, 2015, 11:24:22 AM »
Editing Terrains with L3DT Pro
(www.bundysoft.com/L3DT/)

 *we would reccomend purchasing the professional version of this software if you wish to use it for creating, editing or converting of Aces High Terrains.



Conversion of Existing Terrains:


Open the Aces High Terrain editor and Choose "File" > "Convert 2.0 Terrain."

Select the directory of the old terrain that you want to convert. Click "ok" and the conversion begins.

The new files will be written to a folder in the"GTTEST / AH3TERR directory. Open the folder and then the files to begin editing.

To edit heightfeilds in L3DT pro, Open your converted terrain and click "export" in the AH terrain editor. It will create a file called "height.raw" in your converted terrain folder. This will be the file that gets imported into L3DT to edit the height.

Getting the "height.raw" file into L3DT:


Open L3dt Pro and select "File > Import > Heightfield" and point it towards the "height.raw" file.

Enter "660" in the Horizontal Scale data box. Click "ok"

Enter "4096" for both the Width and Height

Set mode to "16-bit signed" with the "Invert Y Axis" checkbox checked. Click "Ok"

Now you can edit the height field in L3DT


Getting your Heightfield from L3DT back into AH.


   -Choose "File > Export > active map layer"

   -Select "Raw" as your File format and select the directory where you want to export it.

   -Click the option button and set mode to "16-bit Signed (manual scale)" and "Invert Y" to "true"

   -Export the Raw file and name it "height.raw" and place in your working terrain folder.

   -Open the AH editor and Click on import to import the modified height map.


Quote
I don't believe you will be able to embed terrain textures in the terrains any longer, but you will be able to make a new terrain texture set, notice the current terrset0.res and terrset01.res ?

The set consists  of 20 textures 4 of them 1016x1016 and 16 508x508.

Now it is not just the diffuse set you will have to make.
You also need to make up a
vector map,
a specular map,
a clutter map.

Then for each type you will need to make up a layout using the object editor, or possible some other tool , to create the tree layout of each tile type.

HiTech


I'm going to save info like these in a text file, so when the new version is out, I'll do my best to make a tutorial for the Terrain Editor forum. I still have so many questions for HTC, Midi, & the Terrain CMs.  :salute
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Offline mrmidi

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Re: Terrain Editor
« Reply #18 on: February 22, 2015, 11:36:10 AM »
Will we see a new object editor so I can fix my "fixme" files...LoL.
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Offline hitech

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Re: Terrain Editor
« Reply #19 on: February 22, 2015, 02:38:37 PM »
Will we see a new object editor so I can fix my "fixme" files...LoL.

I think that  it is in a releasable state, or at least very close . I'll see what I can do for the next patch.

HiTech


Offline mrmidi

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Re: Terrain Editor
« Reply #20 on: February 22, 2015, 04:03:12 PM »
Thanks Dale...
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Re: Terrain Editor
« Reply #21 on: February 22, 2015, 04:11:10 PM »
 :rock

Keep that Editors work comin'!!
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Online JimmyD3

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Re: Terrain Editor
« Reply #22 on: February 24, 2015, 03:30:09 PM »
L3DT playing
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Offline wpeters

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Re: Terrain Editor
« Reply #23 on: February 24, 2015, 03:49:00 PM »
Can someone post a tutorial on the basics of terrain editor.. I  am lost when trying to figure it out.   Just a short video showing the basics of how it is done would be a huge help.   :salute
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Offline USRanger

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Re: Terrain Editor
« Reply #24 on: February 24, 2015, 08:26:13 PM »
I will when we have the info.  Not a whole lot to go on at this point.
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Offline mrmidi

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Re: Terrain Editor
« Reply #25 on: February 25, 2015, 05:25:09 AM »
It's for the existing Terrain editor not the AH3 version but it will give you an idea..

https://www.youtube.com/watch?v=8nJs8azcLQg

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Offline mrmidi

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Re: Terrain Editor
« Reply #26 on: February 27, 2015, 07:18:55 AM »
Waffle, Dale..... I've added my custom .shp files to the usrlib folder how ever the object editor is not picking them up.
Only reason I am stating this is most of the newer SEA terrains have custom objects in them. Some even
have quite a few custom objects. Battle Ship Row in the hawaii terrain is now a saloon with all the beer bottles..LOL
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Offline hitech

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Re: Terrain Editor
« Reply #27 on: February 27, 2015, 01:41:49 PM »
Waffle, Dale..... I've added my custom .shp files to the usrlib folder how ever the object editor is not picking them up.
Only reason I am stating this is most of the newer SEA terrains have custom objects in them. Some even
have quite a few custom objects. Battle Ship Row in the hawaii terrain is now a saloon with all the beer bottles..LOL
they will need to be rebuilt

Offline mrmidi

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Re: Terrain Editor
« Reply #28 on: February 27, 2015, 06:37:41 PM »
The terrains or the objects. Objects where not build with AC3D.
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Offline hitech

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Re: Terrain Editor
« Reply #29 on: February 27, 2015, 08:23:05 PM »
Objects

New bshpdx8