Greebo, Easycor,
Do you gentlemen have some simple cloud file I can test on my terrain and learn from it how to work with clouds? I'm currently trying to see how I can effect FPS and see what is eating it and how to modify what I'm painting to gain back FPS while keeping a realistic look.
Thank you in advance.
I have attached a fairly simple weather file for you to play with. Rename it to match the name of your terrain and with an "awa" suffix then put it in your terrain's folder in the chconfig folder. (i.e. craterma.awa in chconfig/craterma).
It has a number of approximately 100-cloud sized formations moving across the map in various directions and a thin overcast layer. I kept the formations fairly small and spread out to try and avoid FPS issues for marginal PCs.
I posted some cloud editor tips in post 351 of this thread. A couple of other tips:
If you are putting both an overcast layer and cloud formations into a terrain then make the overcast layer very high, say 40K or so. This is because there is an issue where clouds disappear when looked at through an overcast layer.
Don't use the "Lock" feature in the cloud editor, it is broken.
It is often easier to copy and paste cloud formations into the awa file using Notepad and then edit or move these using the cloud editor. However don't save the file with the cloud editor and then leave it running in the background while you edit the text. Once you reopen your newly modified weather file with it, the editor can do odd things to the file. Instead save the file, shut the cloud editor down and then restart it when you have finished editing the text.