Better to be a master of tiddlywinks in a golden palace than a master of the universal principles in a mountain hut. It would indeed be fantastic to have IL2 graphics with 600 players and 20x20 sectors of 25miles by 25miles.
So all of you game graphics experts please explain the limitations of making that happen. IL2, WarBlunder and DCS seem to have never cracked that conundrum. The maximum number of players in their worlds is what...32 or 64? And the size of their world, 10miles by 10miles?? Seems eyeorgasim intensity is limited to the size of the "world" environment and number of player objects enjoying the eyeball pr@n with you.
1. - What did Hitech have to sacrifice for that max player number of 600 in a gigantic world?
2. - And you same guys who do it every time Hitech releases previews from the alpha. Why do you poke Hitech in the eye each and every time? When you know you are going to do it as long as he doesn't suddenly release IL2 graphics with 600 player arenas?
Why can't the other companies give you eyeorgasims with 600 players in their arenas? The age old unspoken argument is, it's Hitech's job to pet your tusshie, not yours to be a game design expert, and who cares when you rule the fantasysphere universe from behind your monitor. I think some fingers in ears and la,la,la,la, can't hear you is happening also.