Strategy in Aces High (and all air combat sims), in the context of air-to-air combat, is ACM.
ACM stands for "air combat maneuvering." This involves tactics and not strategy.
http://en.wikipedia.org/wiki/Air_combat_manoeuvringStrategy, when it comes to air combat (sim or real life), generally involves attaining long term goals (winning a battle or war - in game terms, winning the game).
Tactics can win a dogfight. Strategy can win the game.
The main difference being the individual versus the team.
Granted, tactics can (and in many cases probably should) involve pairs or flights. But this is still a tactical issue. While some may contend that strategy is nothing but several tactical engagements rolled together to yeild an overall result, that is not always the case.
Strategy can be illustrated by the attack on Pearl Harbor or Bombing Raid on Ploesti. On a grander scale it can be illustrated by the entire 8th Air Force plan on how to conduct war in the skies over Europe.
There have been books on both tactics and strategy. One of the favorite books known by most of the players in this community was written by a gentleman named Shaw who has been a guest at conventions, at times and even an Air Warrior player.
You'll find a lot of his material in this Wiki article:
http://en.wikipedia.org/wiki/Basic_fighter_maneuvers (BFM - part of ACM - again ... tactics).
What you reference:
http://en.m.wikipedia.org/wiki/Strategic_dominance involves strategy games where a single player takes on the role and control of an entire side.
Anyhoo .... this is really neither here nor there unless you want to discuss how a team wins the game (in Aces Hgh) and not your preferred method of dogfighting.
Back to ENY - your claim appears to be that the 'problem' with ENY is that it's directly tied to overall plane performance, instead of overall plane effectiveness/efficiency. I'm not sure how that ties in to players refusing to switch sides yet preferring to log off, entirely, because they have just one plane they like to fly or because they are devoted (individually or as a squad) to playing for one imaginary chesspiece nation. The ENY attributed to each individual plane has nothing to do with that, whatsoever.
Again, ENY was designed as a balancer (whether you think the values used are fair and accurate or not).
This isn't a new thing in AH (it existed when player numbers were at peak):
http://bbs.hitechcreations.com/smf/index.php/topic,191244.msg2223766.html#msg2223766Aces High Bulletin Board »
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ENY Value?
« Reply #2 on: November 03, 2006, 06:45:03 »
When you check in HANGAR, each plane has a ENY value. The lower the ENY, the "higher performance" the plane is.
The amount of perks you get awarded for a kill also depends on the ENY value of both planes. The higher your own planes ENY and the lower the opponents, the more perk points you get. Also into play comes the perk multiplier which gets calculated from how many people on your country are in flight as compared to the other countries.
ENY *limit* was installed for side balancing reasons. Above a certain total number of people online, the limit takes effect if one country highly outnumbers the other two. At one point, HT posted the formule used to calculate the limit. The stronger the imbalance, the higher the "ENY limit" ie you cant up planes below a certain ENY value.
This means the country that has the numerical advantage gets a "handicap" in plane choice. Also, not being able to fly the plane of your choice makes people either change country or log alltogether, which in turn helps evening the numbers.
As you can imagine, the higher the total number of players, the better the system works (for mathematical reasons... one single player doesnt make that much of a difference). With the new arena setup, the number of players per arena is lower, closer on the edge of minimum numbers needed to make the system (as it is now) work. This might lead to extreme turnouts of eny limit, which is cause of lot of gripes - of course. HiTech repeatedly has stated that hes working on tweaks to make the system more effective and smooth again.
That some sort of side balancing tool is *needed* was shown in the EWA, where the eny limiter was turned off for a while, resulting in 40 players on one country beating on 12 players (on *both* other countries!) with perked rides.
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As you see in the above post, HiTech monitors ENY and tweaks it as need be.