Um, no. I'm the one that understands the difference between 'tactics' and 'strategy.' I was explaining to you that your use of terms is wrong. Air superiority (air supremacy) is where one side holds complete control over the opposing force and is, as such, a desired strategic goal. But you seem to be confusing that term with ACM, which is another thing altogether. ACM is not strategy (although if you want to pretend it is, whatever makes you comfortable). ACM is (again) 'air combat maneuvering.' There's not only books written about it, the term is all over the internet with explanation.
And ENY is a balancer, plain and simple. It is not related to ACM, tactics or strategy. It is a game tool.
You can define a goal to be anything; the fact you don't understand this shows a lack of understanding for the entire post your previously wrote.
The players are complaining of a lack of balanced play when ENY hits, combined with further negative mechanics when the HQ is down. If we set the goal on making sure that neither side has an advantage when ACM is considered, then the ability to balance ACM for both sides (and therefore a focus on ACM) functionally becomes the goal.
Further, in a pure air-to-air victory context, ACM and its related combat components are
the only strategy. At the end of the day, the majority complaining here are complaining about the air-to-air combat. ACM is the only strategy by which air combat can be won (barring anti-air mechanisms, which we do not truly have here).
The irony here, of course, is that you're arguing to be an authority on something that can very easily be proven in the game. I've fought you, and your skills did not seem to align with the level of proficiency you seem to imply through your rather long and innocuous posts. Now, I could have caught you on an off day, and I'd be more than happy to go to the DA with you so you could show me the extent of your skills. I'm 99.9% sure I know how this will end for you, but I'm willing to let this play out in the name of fair chances.
And no, this isn't some sort of measuring contest. You see, ACM is a unique field of study in that those who can speak authoritatively to it have to have a full understanding of it (example: you cannot argue the effectiveness of how well a Ta 152 stall fights against hard data showing otherwise if you can't demonstrate it yourself firsthand). It is quite literally a combat science. So, for you to claim that you understand the difference between strategies and tactics as they apply to ACM is quite entertaining for me, as I've studied ACM for 16 years across numerous sims and used to write ACM articles for a sim site for several of those years; I've also read the majority of air combat reference books and everything I've encountered, in addition to my own experience, contradicts the blanket statements you've made regarding tactics and strategies. Both are dynamic, and none can be defined until they are put into action towards a defined goal.
Point being, you're painting yourself as an authoritative subject on ACM (albeit quoting Wikipedia), so I'd like to see your experience in action (well, see it again and see if it's any different than last time). Sound good?
The objective is worked toward by the adoption of a winning strategy, which in turn is supported by the adoption of tactics, which in turn are supported by material and personnel assets. The quality of the personnel assets may be ( in the case of an air war) defined by the proficiency they display when performing ACM. The quality of the material assets may be defined by the potential lethality of a plane when all its combined characteristics are considered.
In AH this material asset is subject a handicap related to the theoretical balance of numbers of personnel assets between sides. This is called ENY.
And that is the core underlying problem. The ENY system assumes a blanket level of play with a blanket level of player skill. For an average player, this sometimes works. For players who are above average, or at least understand the dynamics of ACM, this is blatantly biased and very easy to abuse.