Author Topic: HQ Downtimes set for 5 minutes  (Read 9223 times)

Offline Arlo

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Re: HQ Downtimes set for 5 minutes
« Reply #210 on: June 13, 2015, 12:21:51 PM »
Pardon me while I just state the obvious (I'm sure everyone knows this but maybe it needs to be inserted in long meandering discussions from time to time):

I think the idea was always supposed to be a 'war' environment where all types of players could enjoy facets of a combat game (when it comes to the main arena). It was never intended to mimic WWII, precisely, or the arena would resemble the AvA more. For the convenience of the players, all modeled equipment is made available on all sides.

For reasons that not all of us necessarily understand or agree on, three sides are in the design (whether that is just traditionally handed down from AW or whether designers sat down and considered the ramifications of two,four or more sides is just kinda beside the point - it is what it is and has worked fine in that manner from the start).

Some toys overpower other toys (and there are so many to choose from) that they require the spending of perks earned by successes. Perks for fighters are earned in fighters, perks for bombers are earned in bombers and perks for GVs are earned in GVs. Some players do not agree that perks earned in the EWMA or the MWMA should carry over to the LWMA. Perhaps, however, it was intended as an incentive to fly in the EW and MW arenas (to draw LW players that way to experience a 'war' environment without the overpowering LW toys - again - outside of an AvA or scnario environment). But that is just conjecture on my part.

There are players that like flying fighter planes more than anything (some of which will focus exclusively on such) and cawd bless them. But that doesn't truly discount that there are players that like flying big bombers and raining down havoc below more than anything else. As it turns out, there are GVers that love driving tanks and ambushing other tanks more than the previous two options mentioned (that they choose AH over other online games that feature more models of tanks and such says a lot for AH in my opinion). Heck, for all i know there may be fleet types that enjoy ship on ship confrontations more than anything else (I presently advocate expanding fleet options just for that - if we don't already have such it will surely draw that type of player in).

And .... there are players that love it all (and there just isn't enough hours in the day to play all of it - when there are enough players online to keep it interesting).

That being said, the MA requires a design to satisfy all of those tastes in toys and fun. It's really so much more than two (or more) opposing players choosing their favorite fighter planes and jousting each other for fun and glory (to the potential pain and disappointment of players this describes to a tee). Many will point those players to the DA (which does suit such) and perhaps some will go. But some will refuse. This leads me to believe that part of them must realise there is indeed more to AH than the joust.

The dedicated bomber player. There are indeed fans of the big ord haulers. I won't even say that it is borne of where their strengths lay (can't play in the fighters effectively so fly a bomber - though, in my case, it may indeed come from a bad night of getting shot down left and right). No, I truly believe it's a passion for many. To immerse and enjoy it thoroughly, though, you need strategic targets that mean something on the map (something more than points and perks). It seems that the HQ epitomizes their Holy Grail (Holy Qrail?). Dale is hard pressed nerfing that strategic target without having a negative impact on the bomber pilot's passions (and just as hard pressed in not making adjustments when a lone bomber player reaches orgasm and everyone on one specific side of a low population map is forced to use every ounce of their intuition to find a fight before it ends [I've been there]). It's somewhat of a Pandora's Box. It's already been opened and the taste was sweet. It will always be the buff player's heaviest narcotic. It's as if it was actually a win in game design for that specific flavor of player.

All things affect all things (depending on circumstance).

The uncontrollable factor - the players (although there may have been some dedicated attempts). AH players (not necessarily all) have proven that through tenacity, guile and even just plain stubbornness they will not give in to elements programmed into the game (ENY) to encourage side balancing or trying more than one type of toy (even, dare say, a 'less uber' one). For those that maintain that behavior can indeed be influenced by programming, alone, I submit the sentence preceding this one. No, Virginia, Santa doesn't program Aces High. But isn't it a good thing that the game is designed for the PLAYERS to influence the fun? Yep, that means that players dedicated to ruining it can accomplish their goal (if there are no players dedicated to not letting them left in the game).

'Dale! Fix the game or I'll quit! Others have and I've learned from their example!'

Pfffft. There's only so much Dale can code and, quite frankly, if he could successfully code behavior control he'd be rich and AH would be a very small part of his world.

But .... changing the hardness of the HQ isn't much .... and it's not even asking for a behavioral change (it's just adapting the game to it).

Fair enough. But does it set a standard where Dale nannies the game for us more and more? Ok, just this one last change and we'll go back to just asking for more toys (more and more and more uber toys). (Psssst - Santa, I want battlewagon fights and torpedos on DDs and the Sparviero and the Spanish Civil War arena and ..... ).

AH is ..... complex. At least it is for the big picture observers (and Dale can't afford to be anything less than). Why don't we, as a community, try to be more of the answer than the problem? Mno, I'm not talking about having our own individual goals and platforms and pretending it's for the good of the game. I'm talking about burying the hatchet and working from various player type perspectives to help keep the game an enjoyable experience for all. Mno again, I'm not talking about the behavioral shame police using the BBS and channel 200 to make other players an example. I'm talking about what, to some degree, already exists:

  • Earl's dedication to making missions for other players to enjoy.
  • Squads building their play to encourage the whole community to join in (whether in opposition to their 'planned mission' or not).
  • Participation in the work put forth by dedicated volunteers to offer something new (the AvA guys - they can't get enough credit).
  • Hell, walk a mile in another player's shoes. Pick a night to fly with the buffs (or against them).

Now .... I'm not saying don't hunt the greifers. That's traditional fun spanning back to the AW days. I'm just saying - adapt and overcome, play more (yeah, fine thing for me to say), whine to Dale to fix our problems less ..... the fun is still there.  :D

Don't Fear The Greifer
(Sung to the tune of 'Don't Fear the Reaper')

All our times have come
Here, but now they're gone
Seasons don't fear the greifer
Nor do the wind, the sun or the rain
(We can be like they are)

Come on baby
(Don't fear the greifer)
Baby take my hand
(Don't fear the greifer)
We'll be able to fly
(Don't fear the Greifer)
Baby I'm your man

La, la la, la la (heh)
La, la la, la la (heh)

Come on baby
(Don't fear the Greifer)
Baby take my hand
(Don't fear the Greifer)
We'll be able to fly
(Don't fear the Greifer)
Baby I'm your man

La, la la, la la
La, la la, la la





« Last Edit: June 13, 2015, 02:28:12 PM by Arlo »

Online DmonSlyr

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Re: HQ Downtimes set for 5 minutes
« Reply #211 on: June 13, 2015, 02:57:34 PM »
You crack me up Arlo, but good points all around.

Just because I mostly fly fighter mode, doesn't mean I can't or won't fly bomber or attack mode and bomb some bases. The year of flying with the 367th has done me well with all points to the game. I am not a tanker and refuse to be such a contraption. I love how there are many categories and so many planes, how could I only choose one plane to fly in..

I fly fighter because it is the most exhilarating and challenging. I love tearing up the skies and shooting down as many people as I can.

I've been in this game for 7 years wizz. Nothing in is more fun than being a make believe fighter pilot in an online war game. You should have seen how big the war was when 400 players were online. I hope to see those #s again because it sparks fights like you wouldn't believe.

I don't like to see the #s dropping because one guy can game some part of the game to literally make all three countries suffer with no idea where to engage other enemies.

Your squad should really participate in the FSO if you really want to see what flying like a squad is all about. Some of the most fun,  long fights of realism to the extent you could ever imagine. Some of the coolest missions and battles you will ever see in a game. Plus your sqaud will get a reputation for being excellent in the missions and getting the most bomber damage.

So what I am saying here is, why don't you become a squad that players who do want to play to win the war actually appreciate, rather than being recongnized as a squad that causes players to log. Create a reputation of distruction in the FSO, rather than creating a reputation of a bunch of new guys who don't really understand this game that can bomb an HQ every hour and ruin the fun for many people who enjoy playing the game. Maybe one day you'll understand how ridiculous this is.



« Last Edit: June 13, 2015, 03:06:18 PM by DmonSlyr »
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Offline Arlo

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Re: HQ Downtimes set for 5 minutes
« Reply #212 on: June 13, 2015, 03:08:48 PM »
Your squad should really participate in the FSO if you really want to see what flying like a squad is all about. Some of the most fun,  long fights of realism to the extent you could ever imagine. Some of the coolest missions and battles you will ever see in a game. Plus your sqaud will get a reputation for being excellent in the missions and getting the most bomber damage.

Amen! I think they'd become addicts, like the rest of us.  :aok

Offline scott66

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Re: HQ Downtimes set for 5 minutes
« Reply #213 on: June 13, 2015, 04:23:03 PM »
Amen! I think they'd become addicts, like the rest of us.  :aok
addicted?  I'll have you know I can quit any time I want  :devil :banana: I just don't want to :joystick: I wonder what  kind of wifi I'll have in North Dakota tonight. ..hmm I better plan my route so I can log on tonight
.
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Offline FBKampfer

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Re: HQ Downtimes set for 5 minutes
« Reply #214 on: June 14, 2015, 01:42:20 AM »
That's nothing.   Stampf only allows us to speak German during FSO's.  Unless we are in Japanese planes, then we all just mumble.

And how does that work for you guys? Unless I miss my guess, most aren't going to be able to communicate any complex concepts auf Deutsch.

"Herr Stampf, es gibt ein Jäger Gruppe auf unser 2 Uhr, hoch!"

"Das ist 'unserer', du blutig Gans!!!!!"
« Last Edit: June 14, 2015, 01:48:43 AM by FBKampfer »
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Offline JVboob

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Re: HQ Downtimes set for 5 minutes
« Reply #215 on: June 14, 2015, 02:16:14 AM »
ARLO!!!!!!  :salute well said. and demon I agree the old days were utterly fantastic!!!! 650 in orange area was an experience to die for.  And Wizz FSO is something you should partake in it is a blast im trying to get my days off switched just so I can fly in FSO again it is my most missed aspect of the game. AvA doesnt get near enough credit as Arlo said and they dont get near enought players sadly thats my favorite arena to play in when theres people there.
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Offline DubiousKB

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Re: HQ Downtimes set for 5 minutes
« Reply #216 on: June 15, 2015, 12:00:27 PM »
Well stated Arlo.

For me, the addiction set in when sitting on the runway (auto-takeoff disabled and engine off) while other players are doing the same. I don't know why but there's something amazing about hearing a bunch of engines firing up and seeing everyone taking off at the same time for a common goal. JUST AWESOME...

Problem is, as Arlo stated, the players themselves... It's tough to tell another paying subscriber to wait for any reason, but there are a dedicated few who make the game worth playing and are willing to be patient to make the exepreince for themselves and others more enjoyable...

Step 1. Join an active squad
Step 2. Make your intentions known on country channel (with enough time for others to end their sortie without bailing or lawn darting)
Step 3/ Step 1: Switch Countries (some countries are have players who are known for working together {see Earl on rooks}

It's all about working together, which in my opinion, makes this game so much fun. 

From my short time in this community I've seen HTC respond with reason and an even-keeled hammer hand when dealing with true issues necassary improvements. Furthermore, I've been lucky enough to be part of the new graphics update process and can honestly say that I think they guys are doing the things that need to be done in order to bring the game up to the standards of today's graphics.

I for one am very happy with what I've seen since joining the community... I mean come on, I am so proud to say that my suggestion about the wingman command was not only heard by the community, but implemented in the game shortly thereafter a healthy discussion. Classy is all i can say.

Keep up the good work!
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Offline Rich46yo

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Re: HQ Downtimes set for 5 minutes
« Reply #217 on: June 15, 2015, 12:45:46 PM »
Every other game has rules and game play adjusted routinely with patches so why would anyone be surprised when this one is adjusted? Were 1/2 thru June and it looks like for the first time the LWMA will have a combined K/D of well under 400,000, "last month was 417,000 there abouts", from an average of 1.4 m+ at the games height. Its pretty obvious in the last 6 mos when this HQ nonsense has really emerged that there has been a corresponding loss in subscribers. Along with a lower % of those who try the game and dont hang around. I dont think thats a stretch to assume all of that.

So if your running a business that employs real people drawing real paychecks and have real family members needing grocery's every week it becomes a problem beyond what "just players" think. I mean this is an easy one guys, those HQ shenanigans were helping ruin the game. There just arent enough players and the maps are to big. With an HQ down you just arent able to get any picture of whats going on in those big maps. Nor do you have the numbers to resupp it like we used to, nor defend it adequately.
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Offline Delirium

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Re: HQ Downtimes set for 5 minutes
« Reply #218 on: June 15, 2015, 12:56:22 PM »
A win the war arena and a win the fight arena.

I like the Chaos of one big sandbox.

We used to have something that satisfied everyone in the map called the 'Donut'. It didn't work before because Aces High couldn't make the furball bases in the middle uncapturable, but I wish it could be implemented again. At the very least put it back into rotation until the overall numbers increase again to allow the gents flying offline hours to actually fight something besides playing 'Wheres Waldo'.
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Offline Pawz

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Re: HQ Downtimes set for 5 minutes
« Reply #219 on: June 18, 2015, 09:42:55 AM »
5 minutes? is that daylight or standard time?

 :old:
When I die bury me in a P38.

I watch day after day, week after week, tour after tour, the Bishops and Rooks take bases and win maps while the Knights stand there with their thumbs stuck in their butts. It's just pathetic!

Offline Chilli

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Re: HQ Downtimes set for 5 minutes
« Reply #220 on: June 19, 2015, 12:42:15 PM »
All the effort for 5 mins down time? Wow the whines must have been loud on this one. Yet another piece of strategy gone from the game. We should just have one map with a big 3 way furball over a tank town.  :furious

We actually did have that once.  It was so wildly popular that the design was copied and pasted into what we now know as the furball lake in the Dueling Arena.

I don't know why that map was never converted/ run since AH2 (I believe).  If you wished to raise your pulse, man was that a blast  :rock  DA used to have good enough numbers to  somewhat recreate this but quickly became a chest thump arena.   

Anyhow, thank you HiTech, for returning sane HQ downtimes, since they affect radar of an entire country, and those member's ability to find decent air to air combat.

I should be embarrassed since I was leading the cheer for longer HQ downtimes (prior to its inclusion to the game), feeling it rewarded the effort of such a long sortee for a single precision target, but I didn't forsee such long downtimes.

Fortunately the experiment was not a bust since the strat system as a whole has "greatly improved" the role for bomber missions to strike factories and supply transport, rather than only fleets and hangars.

If what Snailman  has said about coordinated strat and HQ downtimes is true, then I do not consider it fixed.  Anything longer than the time of 1 or 2 typical sortees, is excessive.  However, the connection of factories to the field and town downtimes IS OUTSTANDING strategical use of bombers, and could be one of the best game play decisions to date, since reduction of percentage of town and flag introduction.

Offline Bear76

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Re: HQ Downtimes set for 5 minutes
« Reply #221 on: June 19, 2015, 01:59:48 PM »
See this?

(Image removed from quote.)

We upped 4 or 5 sets of bombers with some escorts last night. Bombers left about 15 or 20 minutes ahead of the escorts on a flightpath optimized for climbing in friendly territory, who picked them up at 23,000ft. We proceeded to climb into a tailwind at about 27,000, eastbound for the Bish city. Halfway to target, in the middle of the water, completely outside of any enemy dar rings, we had a pair of 262s bear DIRECTLY in on the group. Escorts chased them off and regrouped. At the target, we had what seemed like 20 defenders come up, with an apparent force of approximately 75% a mixture of 163s and 262s, with a 109 or 190 here and there. Approximately 50% of the bombers were able to drop on target against those odds due to a defensively oriented bomber formation and appropriately selected escort aircraft for the mission parameters, even with Brother Cybro parked on (honored by the team as) our channel.

Were our HQ down, we still would have run the mission; in fact, the HQ being down may have been advantageous to us. We don't rely on radar. We plan the route beforehand, plan for stiff resistance, have flights broken up into elements with individual responsibilities INCLUDING watching for contacts. We simply use FSO tactics in the MA.

--The last time I saw a Bishop large force bomber raid come into Rook territory, they came in a formation that offered little defense. They brought no little friends. They came in about 22,000 feet, on a direct bearing through the heart of Rook territory making a beeline to the city across multiple bases without dodging radar. This resulted in 15-20 or so 110s, 410s, 190s, 109s, and a Mossy or two meeting them at the target, and knocking down all but a single B17, who we escorted out of Rook territory before somebody went Independence Day up his belly while we were deciding whether or not to let him go.

Fight how you train, train how you fight.  :aok

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Offline Zimme83

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Re: HQ Downtimes set for 5 minutes
« Reply #222 on: June 23, 2015, 03:12:19 PM »
For those on the rook side that didnt like the change in HQ down time u can be happy that your HQ has been down for hours now...
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Offline Interceptor

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Re: HQ Downtimes set for 5 minutes
« Reply #223 on: June 23, 2015, 04:50:39 PM »
I'm questionning the utility of such posts.... :huh

For those on the rook side that didnt like the change in HQ down time u can be happy that your HQ has been down for hours now...

Offline Zimme83

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Re: HQ Downtimes set for 5 minutes
« Reply #224 on: June 23, 2015, 04:57:59 PM »
It was a remark that HQ still can be down for hours, despite the change in basic down time.
''The greatest enemy of knowledge is not ignorance, it is the illusion of knowledge'' - Stephen Hawking