No idea?
With over 70k on hand to use at present it's a non issue for me to use perks for what I want.
The better question is what would the pay off be for nailing aircraft?
Especially that are far away & high & those that are very fast.
Bigger perks for the harder kill maybe?
You get nothing for shooting down an AC, Unless it's changed so you die when you're killed. Then the longer the range, faster and smaller the AC you would get more perks. Capped at say ten perks, eny has no effect or will hit the ten perk cap easier.
Perks could be based soley off range, 1k=1 perk and 10k(+)=10 perks
Bombers have a .125 multiplier and fighters have a 1 multiplier. for example if you shoot a bomber at 8k it's one perk.
Or you could do a .25 multiplier and have a 4k bomber be one perk?
Not sure what the best balance would be...?
There would be a new perk set introduced only for manned guns.
You would be able to be killed in the 88.
Two options, If you wanted to earn perks you're able to be killed but you can earn perks for your kills.
If you don't want to die in a manned gun you won't be able to earn perks.
This is for the people who say "It's a last ditch effort you shouldn't be able to die in a manned gun"
The option would be similar on how some planes can be scored as a fighter or attack aircraft. A manned gun could be "perk" or "NoPerk" or something of that nature.
Traverse time: 5 perks
sight: 5 perks
mobile 88: 125 perks
Mobile 88 takes 5-20mm cannon rounds to kill(Or equivalent)
Hauled by the German half track. You can't carry supplies or troops, Only ammo for your 88.
Sound fair?